P1 @Persephone [Peace] / Discipline / Disease vs.
P2 @codexnewb [Discipline] / Anarchy / Law
Tech 2 cards. (2 discards)
-
True Power of Storms
-
True Power of Storms
Player 1, Turn 6 (Game 2)
Workers make 9g. (9g)
Construct Training Grounds for 1g. (8g, 4 cards)
It grants my heroes +1 attack.
Pay 2g to level Grave to 3, midband. (4/4, Sparkshot, Readiness) (6g)
Grave Stormborne attacks and kills
Bigby Hayes, dealing 3 after armor and taking 2.
Onimaru gains two levels, to 7.
Building Inspector attacks and kills Aged Sensei, dealing 1 damage. Focus Master spends a focus rune to prevent Sensei from killing him. You get a gold.
Pay 1g to level Onimaru to 8, maxband. (6/5, Readiness, including frenzy) (5g)
He recruits three 1/1 Soldier tokens with Sparkshot.
General Onimaru attacks your base for 6, to 13
. (Building Inspector hit it for 1 on turn 3.)
Sparring Partner attacks your base for 2, to 11
.
Pay 2g to ready and exhaust Sparring Partner to put a +1/+1 rune on Brave Knight. (now 4/4 w/ 2 damage) (3g)
+1/+1 Brave Knight attacks and destroys your Tech II. Your base takes 2 damage, to 9
.
Pay 2g to ready and exhaust Sparring Partner to put a +1/+1 rune on Focus Master. (now 5/4) (1g)
+1/+1 Focus Master attacks and destroys your Tech III. Your base takes 2 damage, to 7.
Hire a Traffic Director for 1g. (0g, 3 cards)
Brave Knight patrols in Squad Leader, Soldier tokens in everything but Technician.
Discard 3, draw 4, shuffle 5, draw 1.
Patrols:
Squad Leader: +1/+1 Brave Knight (4
, 2 of 4
, 1
Readiness, runs away from combat)
Elite: Soldier “Biggs” (2
, 1
, Sparkshot)
Scavenger: Soldier “Wedge” (1
, 1
, Sparkshot)
Technician:
Lookout: Soldier “Jesse” (1
, 1
, Sparkshot, Resist 1)
Sparring Partner (2
, 1 of 2
, spars, readies)
Building Inspector (1
, 1
, +1g for first building/turn)
+1/+1 Focus Master (5
, 4
, saves lives, 1 focus rune)
Traffic Director (1
, 1
, Untargetable, unstoppable vs. buildings)
Grave Stormborne Lv. 3 (4
, 2 of 4
, Sparkshot, Readiness)
General Onimaru Lv. MAX (5
, 5
, Frenzy I, Readiness)
Training Grounds (4
, heroes get +1 ATK, maxes heroes)
Base: 20 
Tech I (5
)
Tech II –
Discipline (5
)
0g banked, 9 workers.
5 cards in hand
- Manufactured Truth
- General’s Hammer
- Porkhand Magistrate
- General’s Hammer
- True Power of Storms
4 cards in deck
- Mind-Parry Monk
- Spectral Aven
- Reputable Newsman
- True Power of Storms
0 cards in discard
Thoughts
Quick math: I have 3 + 4 + 4 + 1 + 2 = 14 attack on the board right now.
1g TG (8g)
2g mid grave -> kill bigby (6g)
bi -> kill sensei (-1 focus)
sparr -> hit base | +2 dmg
2g train knight -> kill tech II (4g) +2 dmg
2g train master -> kill tech III (2g) +2 dmg
1g -> max Oni -> hit base (1g) +6 dmg
1g TG (8g)
train knight -> kill bigby (-1 focus), mid grave
bi -> kill sensei (-1 focus)
grave -> kill tech II | +2 dmg
2g train master -> kill tech III (6g) +2 dmg
2g train + 3g max oni -> hit base (1g) +7 damage
I’m holding both General’s Hammers, and Traffic Director is unstoppable vs. your base at 7, which I believe is checkmate. Good game?