Codexnewb Demon/Anarchy/Balance vs Hardy Mono-Purple

So here’s my standard line… :wink:

"P2T3


Tech StartingHand Workers

TECH
Immortal
Tricycloid


STARTING HAND
Battle Suits
Argonaut
Tinkerer
Neo Plexus (2/2)
Time Spiral


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer


NextHand

Argonaut
Tricycloid
Temporal Research
Nullcraft
Plasmodium


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire Argonaut - ($5)
Tech 2 - present - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3) **
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Do I try to assimilate his graveyard? It’s 3g for his 2g building and one tech slot for me… Think I’ll leave it for the moment and try to get to my tech 2 units… Don’t like the float with gpt out. But don’t have an answer for that.

Probably see a max vandy with doomed skeleton and GPT killing my Argonaut(?)

"

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Fairie Dragon
Metamorphosis


STARTING HAND
Poisonblade Rogue
Deteriorate
Gunpoint Taxman
Summon Skeletons


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Poisonblade Rogue


NextHand

Wandering Mimic
Deteriorate
Wandering Mimic
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 balance - ($3)
deteriorate argo
sk jav throws spear at argo, dies from tower
gunpoint taxman trades with argo, steals your float ($4)
tap graveyard, replay taxman - ($2)
vandy kills fargo, takes 3
maxband vandy, heals, boost taxman ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:Gunpoint Taxman (5/5+A) doomed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard 3HP (SkJ)
  • Vandy, lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

fairie dragaon to try and lift his hyperion for an easy kill. meta just in case…

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Chronofixer


STARTING HAND
Plasmodium
Argonaut
Nullcraft
Temporal Research
Tricycloid
Neo Plexus (2/2)


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Plasmodium


NextHand

Battle Suits
Immortal
Argonaut
Time Spiral
Fading Argonaut (2/3) **


Tech 2 card(s)
Get Paid + float - steal - ($8)
Worker - ($7)
hire Tricycloid - ($2)
remove 3 runes to destroy your Graveyard
hire Neo Plexus - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

that stolen gold quite hurts. having another argonaut in play would be nice. think i’ll lay down neoplexus to threaten more damage next turn. thinking about TD into void star later. don’t want to bring in hyperions when he’s going for balance… wait - he’s got zane. so he can mimic his own haste… hm…

hope - like always - that he’s got no meta in hand. otherwise my tech 2 will probably be gone… would be nice to lay down immortal before that happens. teching chronofixer… hopefully will be a nuisance for him :slight_smile:

ouch…

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Final Showdown
Surprise Attack


STARTING HAND
Sacrifice the Weak
Wandering Mimic
Wandering Mimic
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Poisonblade Rogue


NextHand

Summon Skeletons
Gunpoint Taxman
Fairie Dragon


Discard

Graveyard 3HP
Sk jav
Gunpoint Taxman
Deteriorate
Sacrifice the Weak
Wandering Mimic
Final Showdown
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($8)
doomed taxman goes to discard
sacrifice the weak, kill neo - ($6)
wandering mimic - ($2)
zane - ($0)
deteriorate tricycloid
vandy kills tricycloid, takes 3
mimic and zane break your tech 2, take 1 each, your base to 18

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/2)
  • Zane, lvl 1, (2/1)
  • Wandering Mimic (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

deteriorate tricycloid to try and save vandy from nulllcraft. he can maxband giegier i guess, but forfeit the levels for the vandy kills. no worry for hyperion next turn. ideally, fairy dragon can help me break his tower. fingers crossed to not draw meta AND fairie dragon

teching final showdown and surprise attack to have options.

hm… well, i think that game is lost again. don’t have adequate answers to the things you’re threatening. still wanna see how it plays out, however - does that seem masochistic?

P2T5


Tech StartingHand Workers

TECH
Origin Story
Hyperion


STARTING HAND
Battle Suits
Time Spiral
Immortal
Fading Argonaut (2/3) **
Argonaut


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Plasmodium
Time Spiral


NextHand

Chronofixer
Argonaut (3/4a)
Temporal Research


Discard

Tricycloid (3/3)
Neo Plexus (2/2a)
Immortal
Origin Story
Hyperion


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Argonaut - ($7)
Fargo - ($4)
Battle suits - ($2)
Rebuild tech 2

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3) ***
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Seems like chronofixer was a mistake. With tricycloid gone and no possibility to play immortal, I’m stuck at tech 1

not at all. i know how powerful present can be in a single turn.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Final Showdown
Surprise Attack


STARTING HAND
Summon Skeletons
Fairie Dragon
Gunpoint Taxman


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Pestering Haunt
Metamorphosis
graveyard


Discard

Tech 2 card(s)
Get Paid - ($8)
zane runs into argo, levels fizzle
fairie dragon, put feather rune on argo, dies since he is now a 3/1 with a damage - ($4)
flying wandering mimic breaks your tower, takes 1, your base to 16
midori - ($2)
gunpoint taxman - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/2)
  • Wandering Mimic (4/2)
  • Fairie Dragon (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

just realized it would have been better to have vandy kill neo, then STW tricycloid. saves me a card. but i didnt want to draw both FD and Meta anyways.

depending on what he teched, this game is definitely not over. if he has some nows, he can make a serious comback.

tech anothe finalshowdown and surprise attack.

hm… i made a critical tech mistake. diverged from my usual approach to tech 1 copy of tricycloid and hyperion each beforeg going for TD. this time I took a Chronofixer instead of the Hyperion…my assumption was somehow that a single tricycloid would be enough to jump start Geiger’s TD-combos. that obviously didn’t work out. with that mistake I just can’t get back into the game. …so I’ll concede - GG

on the other hand - this being a casual game and me trying to learn something - i just switched cells of hyperion and Chronofixer and played on as if I had teched Hyperion in T4 and Chronofixer in T5. this would be my turn out of the parallel universe - if you want to finish the game based on these assumptions, i’m all in for it:

P2T6


StartingHand Workers

STARTING HAND
Temporal Research
Argonaut (3/4a)
Chronofixer
Temporal Distortion


WORKERS
Forgotten Fighter
Hardened Mox
Tinkerer
Plasmodium
Time Spiral


NextHand

Tricycloid (3/3)
Nullcraft
Argonaut (4/4a)
Hyperion (5/4)
Temporal Research


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
hire Hyperion, draw - ($6)
Hyperion kills GPT
summon Geiger - ($4)
cast Temporal Distortion, take Hyperion back to hand, fetch another Tricycloid from Codex - ($2)
remove two time runes to shoot Fairie Dragon

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3) **
  • :psfist: Elite:
  • :ps_: Scavenger: Tricycloid (4/4) *
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • :codexgeiger: Max Geiger, L1 (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

yeah, no worries at all.

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Soul Stone
Soul Stone


STARTING HAND
Metamorphosis
Pestering Haunt
Graveyard 3HP


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery
Poisonblade Rogue


NextHand

Sacrifice the Weak
Sk jav
Final Showdown
Final Showdown


Discard

Fairie Dragon (4/2)
Gunpoint Taxman (3/3+A)
Wandering Mimic (4/2)
Metamorphosis
Graveyard 3HP
Pestering Haunt
Soul Stone
Soul Stone


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
mimic trades with fargo
metamorphosis - ($2)
midori flying readily breaks your tech 2, your base to 14
Vandy invisible breaks your tech 1, your base to 12
hero’s hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori, lvl 8, (6/7+A)++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (6/4)++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

ahem… I’d call that a tough hit :facepunch: K.O.

yeah. that meta was pretty lucky.

mind if i switch to mono red? feel free to keep practicing with your mono purple if you want. turn 1 to you.

mono red it is then - does that mean i get beaten down even faster?

glhf!

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Hardened Mox


WORKERS
Plasmodium


NextHand

Tinkerer
Fading Argonaut
Battle Suits
Nullcraft
Time Spiral


Discard

Neo Plexus
Forgotten Fighter
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Bloodburn
Scorch
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Scorch


NextHand

Charge
Pillage
Nautical Dog
Mad Man
Bombaster


Discard

Makeshift Rambaster
Careless Musketeer
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bloodrage ogre - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

hmmm, not sure what hero to bring out. just know i ned to rush tech 2 blood.

hm… what i find a bit difficult about purple starter is that most cards cost 2g. leaves me in awkward positions

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Fading Argonaut
Time Spiral
Battle Suits
Nullcraft
Tinkerer


WORKERS
Plasmodium
Time Spiral


NextHand

Argonaut
Battle Suits
Nullcraft
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Fargo - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3) ***
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

oops… let me rethink plz… forgot tech 1

edit done :wink:

1 Like
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Charge
Nautical Dog
Mad Man
Bombaster
Pillage


WORKERS
Scorch
Charge


NextHand

Crashbarrow
Bloodrage Ogre (3/2)
Bloodburn
Mad Man


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
zane, run into mox, sidelined, levels fizzle - ($5)
ogre trades with fargo
bombaster - ($3)
pillage - ($2)
…your base takes 2 since i have a pirate
…i steal 2 gold (1 float and 1 scav) since i have a pirate - ($4)
mid zane, heals - ($1)
tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 4, (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

okay, that lets me rush tech 2 (enough board pressure. teching double crashbarrow. fingers crossed i dont draw them…

last turn for tonight…

P1T3


Tech StartingHand Workers

TECH
Now!
Argonaut


STARTING HAND
Argonaut
Nullcraft
Neo Plexus
Battle Suits
Forgotten Fighter


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter


NextHand

Temporal Research
Argonaut
Tinkerer
Stewardess of the Undone


Tech 2 card(s)
Get Paid + no float, no scav :frowning: - ($6)
Worker - ($5)
Argonaut - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

sounds good!

[b]P2T3[/b]
Tech StartingHand Workers

TECH
Captured Bugblatter
Kidnapping


STARTING HAND
Bloodburn
Bloodrage Ogre (3/2)
Mad Man
Crashbarrow
Crashbarrow


WORKERS
Scorch
Charge
Bloodburn


NextHand

Captured Bugblatter
Makeshift Rambaster
Nautical Dog
Pillage
Careless Musketeer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 blood - ($2)
max zane, shove mox to elite, sidelining it. - ($0)
zane trade with argo, we both draw, levels fizzle

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

teching a BB and Kidnapping. need some options. come on, dont draw CB from zane…

P1T4


Tech StartingHand Workers

TECH
Now!
Seer


STARTING HAND
Stewardess of the Undone
Tinkerer
Temporal Research
Argonaut
Now!


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Fading Argonaut (2/3) ***
Now!
Nullcraft
Neo Plexus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Stewardess, pop Bombaster - ($3)
summon Geiger, cast Now! on Stewardess - ($0)
Mox and Stewardess break your Tech 2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: :codexgeiger: Max Geiger, L1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • :exhaust: Stewardess of the Undone (3/3)
  • :exhaust: Hardened Mox (2/1a)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
[b]P2T4[/b]
Tech StartingHand Workers

TECH
Captured Bugblatter
Kidnapping


STARTING HAND
Makeshift Rambaster
Pillage
Nautical Dog
Careless Musketeer
Captured Bugblatter


WORKERS
Scorch
Charge
Bloodburn
Pillage


NextHand

Crashbarrow
Kidnapping
Bloodrage Ogre (3/2)
Crashbarrow
Mad Man


Discard

Careless Musketeer
Makeshift Rambaster
Captured Bugblatter
Captured Bugblatter
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
rebuild tech 2, base to 18
Worker - ($7)
nautical dog - ($6)
bombaster - ($4)
jaina - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: bombaster (2/2)
  • :pschip: Technician: Jaina, lvl 1, (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

same thing, just double down.

thx to @Legion who gave the general advice to pay more attention to Now! as purple (and you mentioned it in one of your thoughts last match…). seems to work up to this point… :wink:

P1T5


Tech StartingHand Workers

TECH
Hyperion
Immortal


STARTING HAND
Nullcraft
Neo Plexus
Fading Argonaut (2/3) ***
Now!


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Tinkerer
Neo Plexus


NextHand

Temporal Research
Argonaut
Argonaut (4/4)
Seer


Discard

Now!
Nullcraft
Fading Argonaut (2/3) ***
Hyperion
Immortal


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Mox exhausts to kill dog
Stewardess hits Jaina, you draw, Geiger to lvl3
lvl Geiger to max, replay Stewardess, bounce Bombaster - ($5)
Geiger hits your tech 2 for 3 dmg
cast Now! to give Stewardess haste - ($4)
Stewardess breaks tech 2
build Tech 2 - present - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • :exhaust: Stewardess of the Undone (3/3)
  • :exhaust: Hardened Mox (2/1)
  • :exhaust: :codexgeiger: Max Geiger, L5 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

immortal against crashbarrows, hyperion to make pressure (?)

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