Codexnewb Demon/Anarchy/Balance vs Hardy Mono-Purple

oh… i didn’t expect you to invest so heavily in infrastructure…

P1T4


Tech StartingHand Workers

TECH
Seer
Unphase


STARTING HAND
Argonaut
Tinkerer
Forgotten Fighter
Argonaut
Temporal Research
Battle Suits
Origin Story


WORKERS
Hardened Mox
Time Spiral
Neo Plexus
Forgotten Fighter


NextHand

Argonaut
:exhaust: Nullcraft (1/1) - no (de)buff
Temporal Research
Origin Story
Unphase


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Prynn - ($8)
cast TR, draw 2 - ($6)
cast Origin Story to pop Vandy - ($3)
hire an Argonaut - ($0)
Plasmodium and Nullcraft break Tech 1, Nullcraft goes to discard

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4a) - readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: :codexprynn: Prynn Pasternaak, L1 (1/3) - fading ****
  • :target: Lookout:

In Play:

  • :exhaust: Plasmodium (4/3) - haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hm… i could summon Prynn, TR, Origin Story and break his tech 2 - leave plasmodium on the board. that would cost 7g. I’d spend another three on an argonaut and a worker. that delays my own tech 2 but seems quite worthwhile to build a board. i’ll tech in another seer, as i probably will go for past tech 2 for not giving him abilities to copy with mimic and having a good answer to basilisks

on second thought he probably whiffed on his t3 hand - otherwise he wouldn’t have built a tower, but I’d probably have seen a GPT. as he drew 4 before rs it is also quite unlikely that he has tech 2 units in hand. so, i’ll probably still skip my own tech 2, but destroy his tech 1… that leaves him to summon two heroes, but i’d rather face those atm than GPTs

ahh, that hurts…

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Gunpoint Taxman
Sacrifice the Weak
Poisonblade Rogue
Gunpoint Taxman
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Deteriorate
Wandering Mimic
Summon Skeletons
Wandering Mimic
Graveyard


Discard

Gunpoint Taxman
Gunpoint Taxman
Sacrifice the Weak
Fairie Dragon
Fairie Dragon


Tech 2 card(s)
Get Paid + float - ($9)
rebuild tech 1, base to 18
Worker - ($8)
max zane, shove argonaut to scav - ($1)
zane kills argonaut, we both get a gold - ($2)
midori - ($0)
summon pestering haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane, lvl 6, (4/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, was not expecting the origin story, but i win the gold trade in this trade. lets just put zane out there, mirodi can block up front to force a plasmo trade. double mimic next turn. hopefully i keep zane to get the haste. i can’t do anything about a potential nullcraft. should he drop the NC, i’ll benefit greatly with mimics.

i’ll tech fairy dragons to try and lift his argo’s moving forward then deteriorate.

…oh i certainly hope it did hurt! :wink: btw: your base is at 16 - from the Nullcraft pings at the beginning

I hope that one hurts too:

P1T5


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Yesterday’s Golgort


STARTING HAND
Temporal Research
Unphase
Origin Story
Argonaut
:exhaust: Nullcraft (1/1) - no (de)buff


WORKERS
Hardened Mox
Time Spiral
Neo Plexus
Forgotten Fighter


NextHand

Tinkerer
Battle Suits
Seer (2/1a)
Fading Argonaut (2/3)
Seer


Discard

Argonaut (3/4) - readiness
:exhaust: Nullcraft (1/1) - no (de)buff
Origin Story
Unphase
Temporal Research
Argonaut
Yesterday’s Golgort
Yesterday’s Golgort


Tech 2 card(s)
Get Paid + scav - ($9)
hire Nullcraft to crash into Zane, Prynn to lvl 3 - ($7)
cast Origin Story to bounce Midori - ($4)
lvl Prynn to max - ($0)
remove 2 timerunes to trash Javelineer (i assume you don’t get a gold?)
Prynn and Plasmodium break your Tech 2, take 1 damage each, Prynn gets a rune
your base at 14

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Plasmodium (4/2) - haste
  • :exhaust: :codexprynn: Prynn Pasternaak, L7 (3/4) - fading **

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 8

he does not. Trashing is not diyng

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Metamorphosis
Metamorphosis


STARTING HAND
Deteriorate
Wandering Mimic
Wandering Mimic
Graveyard
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Sacrifice the Weak
Wandering Mimic
Gunpoint Taxman
Pestering Haunt (1/1)
Metamorphosis


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 2, base to 14
vandy - ($7)
haunt runs into plasmo
deteriorate plasmo to death
summon skeletons - ($4)
max vandy, boost one skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (3/3) doomed
  • :target: Lookout:

In Play:

  • Trashed: Skeleton Javelineer (1/1)
  • Vandy, lvl 5, (4/5)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

really glad i did not worker summon skeletons. note, VERY useful for late game blocking. had i have gone tech 2 anarchy, i would be ina better spot because tech 3 would be more viable. lesson learned.

well, only option is to max vandy here and threaten meta. force him to build a tower. allows me to use tech 2’s next turn. lets get rid of that plasmo as well.

great next hand. can’t complain about three different options.

Oh, her again… I should have suspected :wink:

"P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Origin Story


STARTING HAND
Seer (2/1a)
Seer
Fading Argonaut (2/3)
Battle Suits
Tinkerer


WORKERS
Hardened Mox
Time Spiral
Neo Plexus
Forgotten Fighter


NextHand

Shimmer Ray
Yesterday’s Golgort
Origin Story
:exhaust: Plasmodium (4/2) - haste


Tech 2 card(s)
Get Paid - ($8)
hire fargo - ($6)
Tech 2 - past - ($2)
Hire seer twice, give two runes to prynn - ($0)
Remove two runes to pop the Not-doomed skeleton

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a) - fading ***
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • :codexprynn: Prynn Pasternaak, L7 (3/4) - fading *

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I hope he has no surprise attack and no meta at hand… Then prynn might fade? That would be a first time for me… Oh wait - With 9 gold he can always have hasty meta-zane :frowning: I don’t like that. But at least it would leave him with no money left and three attackers on my side. Don’t wanna spend more time on thinking… Just go for it

"

afterthoughts

Oh well, I could have built a tower and skipped tech 2 again and he would not be able to kill prynn with a grabbed meta… Still, if he has a surprise attack or metamorphosis at hand already… Well - anyway my outlooks are rather grim

alright, hope i made the right choice…

[b]P2T6[/b]
Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Wandering Mimic
Metamorphosis
Gunpoint Taxman
Pestering Haunt (1/1)
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Pestering Haunt (1/1)


NextHand

Fairie Dragon
Summon Skeletons
Deteriorate
Graveyard
Wandering Mimic


Discard

Metamorphosis
Gunpoint Taxman
Wandering Mimic
Sacrifice the Weak
Surprise Attack
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Doomed skeleton dies
Worker - ($8)
Zane - ($6)
metamorphosis, demon hero’s arrive - ($0)
zane maxband, shove tech seer to lookout, dies
Zane and Vandy readily break your tech 1 and 2, your base to 16.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 5, (6/7+A)++ invisible, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Zane, lvl 6 (6/6)++invisible, readiness
  • :target: Lookout:

In Play:

  • Trashed: Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

really glad i did not worker summon skeletons. note, VERY useful for late game blocking. had i have gone tech 2 anarchy, i would be ina better spot because tech 3 would be more viable. lesson learned.

well, only option is to max vandy here and threaten meta. force him to build a tower. allows me to use tech 2’s next turn. lets get rid of that plasmo as well.

teching surprise attack for that base rush.

Well… Can’t make much wrong with metamorphosis I guess? :wink: that hasty zane is especially nasty…

"P1T7


Tech StartingHand Workers

TECH
Shimmer Ray
Second Chances


STARTING HAND
Shimmer Ray
Yesterday’s Golgort
:exhaust: Plasmodium (4/2) - haste
Origin Story


WORKERS
Hardened Mox
Time Spiral
Neo Plexus
Forgotten Fighter
:exhaust: Plasmodium (4/2) - haste


NextHand

:exhaust: Nullcraft (1/1) - no (de)buff
Tinkerer
Unphase
Argonaut
Origin Story


Discard

Origin Story
Yesterday’s Golgort
Shimmer Ray
Shimmer Ray
Second Chances


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prynn dies to fading, you skip discard/draw, javelineer returns
Tower - ($4)

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3a) - fading **
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9
    "

Anyway… Let’s call it gg again. Looks like I need origin story in every hand…

OS is not so important. You spent a card and 3 gold each time for 0 cards and 2 gold, losing the trade. Fear vandy less, imo and build your board.

1 Like

I agree that removing a lvl 1 hero usually is not a good use of OS. However, in this game it allowed me to break his tech building twice, right? So maybe that wasn’t too bad? Didn’t have a look at his hand yet…

Generally I would like to pop his max vandy on which he spent 6 gold of course… But that obviously didn’t work out this time.

So your point is that I should have enough firepower laid down to remove his vandy by conventional means? Just not sure how to achieve this :thinking:

1 Like

hmm, I am not that good of a player, so here is my general advice (take it with a grain of :salt: ). First, always think of the trades. Do a bad trade only if it allows you to turn tables or put the opponent on the defensive, otherwise is better to avoid doing so many. Early game gold is super precious, so spend it wisely.
Also early game breaking a tech build with bad trades is bad, cuz he hasn’t much troops to play, is rebuilt for free and spells are still viable, imo. Techs are much more important middle-late game. In your shoes I would have built a tower instead of all those OS, making him lose value from his skellies/haunt and making a meta less alluring.

1 Like

thx for the advice. I’ll try to act accordingly in future games - even if you’re not THAT good a player iyo, you’re still a few levels over me :wink:

btw, i didn’t fully understand your comment on Mox vs. PBR:

even if i have Battle Suits in hand on t2 - if he plays Vandy + PBR and puts Vandy in SQL - how does Battle Suits help me in avoiding getting -1/-1 runes that exhaust Mox permanently? i just don’t see it :blush:

i think that mox might be worth avoinding given you need a few turns of value. but battle suits fargo, neo, stewardess of the undone are all still really good. i think that if you fear vandy, it’s better to go and outright kill her than origin story her. legion is right, i won the gold trades every time you played origin story. the first time it allowed me tech up and build a tower without thinking about it. and the second time to max zane.

i think teching some stewardesses, and going for tech 2 present earlier is probably your best bet. lets have another go!!

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Graveyard
Jandra, the Negator
Sacrifice the Weak
Skeletal Archery
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Poisonblade Rogue
Summon Skeletons
Thieving Imp
Skeleton Javelineer


Discard

Deteriorate
Graveyard
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

hmmm, i dont like this hand. jandra turn 1, doesnt even allow me to play imp turn 2. i might as well just go with vandy out there. next turn will be tech 1, midband vandy, and sk jav.

1 Like

I agree with codexnewb, you need turns to get value, but imo you can defend mox by patrolling. I mean, pbr has only 1 hp, no haste and its effects trigger only when attacking. So you can snipe it with nullc if in the backline/no sql or attack it with fargo or neo if in sql. just my 2 cents.

don’t get me wrong: appreciate your advice guys! but i still got a little objection here for that specific game: you built your tower and tech2 before i played OS the first time. i (rightly) guessed you built the tower because you whiffed on your t3 draw(?) so you could have summoned max zane no matter what, as you got access to a second hero in t4.

and after the second OS you brought in max vandy. But if i had left Midori in game, i wouldn’t have been able to destroy your tech2 - you would have had the choice to either summon vandy as a second hero and max her (like you did) or play the two hasty mimics from your hand (well, i could have traded my plasmodium with midori, so your mimics don’t get haste…). anyway you would have had access to a maxband vandy in t5 no matter what i play, right?

regarding my spec choice: present is one of my favourite specs. i really play it quite often. so i really wanted to make past or future work for me here… :wink: maybe i’ll still try…

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Battle Suits
Forgotten Fighter
Time Spiral
Nullcraft


WORKERS
Forgotten Fighter


NextHand

Fading Argonaut
Temporal Research
Hardened Mox
Plasmodium
Tinkerer


Discard

Battle Suits
Nullcraft
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

ahh, i can totally see that. sounds good to me!

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Graveyard
Sacrifice the Weak
Pestering Haunt
Gunpoint Taxman
Skeletal Archery


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
sk jav - ($2)
vandy kills neo, you get a gold
mid vandy, heals - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sk Jav (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 3, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
[b]P2T2[/b]
Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Hardened Mox
Temporal Research
Tinkerer
Plasmodium
Fading Argonaut


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Time Spiral
Tinkerer
Argonaut
Battle Suits
Neo Plexus (2/2)


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Fargo - ($6)
preventive Tower… - ($3)
Tech 1 - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (3/3) ***
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

stw in his hand could mean tower gone, max vandy and GPT to face - if he skips worker. that would be quite rough - but probably too much gold he’d spend(?) let’s hope I’ll never find out.

another little problem: if i play argonaut + worker + tech 2 next turn, i’ll keep 1g floating… a nice bonus for his taxman (?)

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Skeletal Archery
Gunpoint Taxman
Sacrifice the Weak
Graveyard
Pestering Haunt


WORKERS
Jandra, the Negator
Thieving Imp
Skeletal Archery


NextHand

Deteriorate
Gunpoint Taxman
Poisonblade Rogue
Summon Skeletons


Discard

Pestering Haunt
Sacrifice the Weak
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
gunpoint taxman - ($3)
graveyard - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Sk Jav (1/1)*
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard
  • Vandy, lvl 3, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

looking like a tech 2 rush. i wont attack to llet that tower waste for a turn or two.