Codexnewb Demon/Anarchy/Balance vs Hardy Mono-Purple

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Kidnapping
Bloodrage Ogre (3/2)
Crashbarrow
Mad Man
Crashbarrow
Captured Bugblatter


WORKERS
Scorch
Charge
Bloodburn
Pillage
bombaster (2/2)


NextHand

Nautical Dog (1/1+A)
Careless Musketeer
Captured Bugblatter
Kidnapping
Makeshift Rambaster


Discard

Kidnapping
Crashbarrow
Captured Bugblatter
Crashbarrow
Bloodrage Ogre (3/2)
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid + float - ($11)
reshuffle, tech draw, tech 2 cards
rebuild tech 2, base to 16
Worker - ($10)
mid drak - ($5)
kidnappping stewardess - ($1)
stewardess frenzy trades with geiger, drak to maxband
mad man - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 6, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

ill tech some tech 3ā€™s because if i can build it, it will be next turn.

that was your state after t4:

draw from Technician, tech cards:

  • Hand: 6
  • Deck: 4
  • Disc: 2

play three cards (worker, kidnapping, mad man)

shouldnā€™t it be: Discard 3, draw 4, rs, draw 1?

probably wonā€™t make a big difference. just wanted to find out, if youā€™d need a second copy of kidnapping to play it again next turn, or if you reshuffled and had the possibility to draw it again. :wink:

1 Like

remember, i also had the bombaster you bounced back to my hand. increases my hand without reducing my deck. im pretty sure itā€™s correct with no reshuffle as you mentioned.

2 Likes

P1T6


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Argonaut
Argonaut (4/4)
Temporal Research
Seer
Now!
Hyperion


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Tinkerer
Neo Plexus
Now!


NextHand

Temporal Distortion
Temporal Research
Immortal
Fading Argonaut (2/3) ***


Discard

Hyperion
Argonaut (4/4)


Tech 2 card(s)
Get Paid - ($9)
hire Prynn - ($7)
cast Temporal Research, draw 2 - ($5)
hire Argonaut - ($2)
hire Seer, give Rune to Prynn - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: :codexprynn: Prynn Pasternaak, L1 (1/3) - fading *****
  • :target: Lookout: Argonaut (4/4)

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmā€¦ drew a Hyperion from TR - that means i could neutralize drakk + 1 hasty unitā€¦ at the expense of losing Mox and having no more resources for other defensive powers or a worker

does killing drakk justify 6 hp and 3 characters less in defense? depends on his hand Iā€™d sayā€¦(?) iā€™ll go with more defense

for hardy

like for vandy, leaving max drakk alive is very often a mistake. between haste and frenzy can wipe out most boards, exp with tech II online.

1 Like
[b]P2T6[/b]
StartingHand Workers

STARTING HAND
Captured Bugblatter
Makeshift Rambaster
Kidnapping
Careless Musketeer
Nautical Dog (1/1+A)
Bloodrage Ogre (3/2)
Kidnapping


WORKERS
Scorch
Charge
Bloodburn
Pillage
bombaster (2/2)
Careless Musketeer


NextHand

Captured Bugblatter
Pirate-Gang Commander
Crashbarrow
Crashbarrow
Pirate-Gang Commander


Discard

Mad Man (1/1)
Nautical Dog (1/1)
Makeshift Rambaster
Kidnapping
Kidnapping
Bloodrage Ogre (3/2)


Tech 0 card(s)
Get Paid - ($10)
mid zane - ($5)
nautical dog, hasted - ($4)
caputed bugbladder - ($1)
drak sidelines mox, takes 2
zane kills prynn, you draw, i reshuffle and draw, zane maxbands and heals, shoves seer to tech, dies, we both draw again, your base to 17 from bugbladder
mad man and dog trade with argo, your base to 14
worker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captured Bugblatter (4/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/2)
  • Zane, lvl 6, (4/4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

hmmm. letā€™s flood teh board and use zane midband to refill the hand. base race at this point.

Iā€™d like to think that I was a bit unlucky with my draws :crying_cat_face:

"P1T7


Tech StartingHand Workers

TECH
Temporal Distortion
Unphase


STARTING HAND
Fading Argonaut (2/3) ***
Temporal Distortion
Immortal
Temporal Research
:exhaust: Stewardess of the Undone (3/3)
Now!


WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Tinkerer
Neo Plexus
Now!


NextHand

Nullcraft
Hyperion
Now!
Tricycloid
Argonaut (4/4)


Tech 2 card(s)
Get Paid - ($10)
Mox runs into bb, 1 dmg after armor
Summon Geiger - ($8)
Hire immortal - ($2)
Cast temporal distortion to take it back to hand and fetch a tricycloid from codex. Snipe drakk - Geiger to lvl 3 - ($0)

Float ($0)
Discard 5, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (4/4a) *
  • :psfist: Elite:
  • :ps_: Scavenger: :codexgeiger: Max Geiger, L3 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oh, that draw was a bit unfortunateā€¦ And Iā€™m 1g short for immortal + Geiger + now + td

"

Probably my base gets 1 damage for the trashed Mox?

Not for the mox. Your base takes 1 from drak though.

yeah. i like to think it evens out over time. but sometimes itā€™s just plain rough. GG!

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Crashbarrow
Captured Bugblatter
Pirate-Gang Commander
Pirate-Gang Commander
Crashbarrow


WORKERS
Scorch
Charge
Bloodburn
Pillage
bombaster (2/2)
Careless Musketeer


NextHand

Pirate-Gang Commander
Nautical Dog (1/1)
Kidnapping
Kidnapping


Tech 0 card(s)
Get Paid - ($11)
captured bugbladder #2 - ($8)
crashbarrow #1 - ($5)
crashbarrow #2 - ($2)
crashbarrow #1 trades with tricycloid, OP 1 to geiger, your base takes 4 total (2 from each bugbladder) down to 9
crashbarrow #2 trades with geiger, OP 3 to your base (now at 6), bugbladder sdeal 2 more damage to your base
bugbladder #1 hits your base to for 4 and the game!

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane, lvl 6, (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Captured Bugblatter #1 (4/2)
  • Captured Bugblatter #1 (4/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 11
1 Like

wellā€¦ bad luck is certainly not the reason i lose all the games against you :wink: GG, WP

geiger should have got 2 lvs to 3

1 Like