probably wonāt make a big difference. just wanted to find out, if youād need a second copy of kidnapping to play it again next turn, or if you reshuffled and had the possibility to draw it again.
remember, i also had the bombaster you bounced back to my hand. increases my hand without reducing my deck. im pretty sure itās correct with no reshuffle as you mentioned.
hmā¦ drew a Hyperion from TR - that means i could neutralize drakk + 1 hasty unitā¦ at the expense of losing Mox and having no more resources for other defensive powers or a worker
does killing drakk justify 6 hp and 3 characters less in defense? depends on his hand Iād sayā¦(?) iāll go with more defense
Mad Man (1/1)
Nautical Dog (1/1)
Makeshift Rambaster
Kidnapping
Kidnapping
Bloodrage Ogre (3/2)
Tech 0 card(s)
Get Paid - ($10)
mid zane - ($5)
nautical dog, hasted - ($4)
caputed bugbladder - ($1)
drak sidelines mox, takes 2
zane kills prynn, you draw, i reshuffle and draw, zane maxbands and heals, shoves seer to tech, dies, we both draw again, your base to 17 from bugbladder
mad man and dog trade with argo, your base to 14
worker - ($0)
Float ($0)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: Captured Bugblatter (4/3+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Drak, lvl 6, (3/2)
Zane, lvl 6, (4/4)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 11
Thoughts
hmmm. letās flood teh board and use zane midband to refill the hand. base race at this point.
Iād like to think that I was a bit unlucky with my draws
"P1T7
Tech StartingHand Workers
TECH
Temporal Distortion
Unphase
STARTING HAND
Fading Argonaut (2/3) ***
Temporal Distortion
Immortal
Temporal Research
Stewardess of the Undone (3/3)
Now!
WORKERS
Plasmodium
Time Spiral
Forgotten Fighter
Tinkerer
Neo Plexus
Now!
NextHand
Nullcraft
Hyperion
Now!
Tricycloid
Argonaut (4/4)
Tech 2 card(s)
Get Paid - ($10)
Mox runs into bb, 1 dmg after armor
Summon Geiger - ($8)
Hire immortal - ($2)
Cast temporal distortion to take it back to hand and fetch a tricycloid from codex. Snipe drakk - Geiger to lvl 3 - ($0)
Float ($0)
Discard 5, draw 2, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Tricycloid (4/4a) *
Elite:
Scavenger: Max Geiger, L3 (2/4)
Technician:
Lookout:
In Play:
Battle Suits
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Oh, that draw was a bit unfortunateā¦ And Iām 1g short for immortal + Geiger + now + td
Pirate-Gang Commander
Nautical Dog (1/1)
Kidnapping
Kidnapping
Tech 0 card(s)
Get Paid - ($11)
captured bugbladder #2 - ($8)
crashbarrow #1 - ($5)
crashbarrow #2 - ($2)
crashbarrow #1 trades with tricycloid, OP 1 to geiger, your base takes 4 total (2 from each bugbladder) down to 9
crashbarrow #2 trades with geiger, OP 3 to your base (now at 6), bugbladder sdeal 2 more damage to your base
bugbladder #1 hits your base to for 4 and the game!