Inspired by discussion of a possible union between Law and Present, especially my disappointment that Insurance Agent doesn’t really combo with Temporal Distortion, I thought I’d pose a puzzle to the community:
How can one maximize the resources gained from Insurance Agent(s) in a single turn?
You can use any combination of specs for you and your opponent, so long as one of your specs is Law. All the rules of Codex are still in play, but the board can be set up in whatever legal circumstances are ideal for your plan must not have any units, heroes, building cards or upgrades in play at the start of your turn for either player (anything else can be set up in any legal way). This creates a couple points of interest:
- As discussed in the topic above, for an Insurance Agent to be able to collect insurance on a unit’s death, the Agent must not have left the board before the unit being insured dies, and the unit being insured must die, so having it leaving the board another way won’t work either.
- A player can have a max of 20 gold at a time, so if any infinite solutions exist they need ways to dump gold. Probably not an actual issue, but it’s something that needs to be kept in mind (and yes, any gold that isn’t gained because of reaching the gold limit does not count toward your total – meaning that unlike @mysticjuicer’s Hyperions puzzle, having 20 workers might not be ideal).
Because they could have different solutions, I’m looking for both a sequence that maximizes gold gained and one that maximizes cards drawn, both before your opponent’s turn starts. If an infinite solution is found for either, it and the highest non-infinite solution will count as winning (because the answer to every puzzle shouldn’t be “here’s an infinite loop”).