Hey there. This is my really bad take on Persephone in Codex. I got really into this game about 2 weeks ago and found myself wondering what some of the other characters in the Fantasy Strike universe might be like. I had some downtime and decided to make this for fun. Feedback is appreciated.
Persephone, Nox Oracle
1-4: Arrives; Give a friendly unit Deathtouch until end of turn. (2/3)
5-7: 1 -> Give a unit “When this unit deals combat damage; look at the top card of your deck. You may put that card into your hand. If you don’t; Deal 2 damage to your base” Twice per turn. (2/4)
8: Max level: If Persephone deals combat damage to an opponents base the turn she hits Max Level; You may set up that players patrol zone at the end of their next main phase/turn. At the end of that players turn, you take 1 damage for every card not in their patrol zone”? (3/4)
Tech I
Obedient Minion ($2 Tech 1)
Unit - Pawn
Haste, Deathtouch
If this unit kills another unit and doesn’t die; ready and heal it, it loses Haste and Deathtouch, and becomes a 0/2 that can’t patrol until you next upkeep. (1/2)
Troubled Mystic ($3 Tech 1)
Unit - Mystic
Arrives; Shuffle your discard pile. Look at the top 2 cards of you discard. You may put any number of them on top of your deck. Take 2 damage for each card put on top this way. (2/3)
Tech II
Dreadful Mimic ($4 Tech 2)
Unit - Horror
If this unit kills another unit with flying; Dreadful Mimic gains flying. The same is true for Overpower, Sparkshot, Untargetable, Swift Strike and Resist X. (3/4)
Bloodchain Brute ($5 Tech 2)
Unit - Giant
Haste, Ephemeral, Sparkshot . If this units Sparkshot kills a unit; deal 1 damage to an adjacent unit to the one that died. If this unit dies from Ephemeral; Your opponent discards a card a random. (5/2)
Bloodstained Sanctuary ($3/4 Tech 2) I have 2 ideas for this one so I will put both. The cost for both are separated above accordingly.
Building
Untargetable by spells. Arrives or At the beginning of your Upkeep; Flip a coin.
Heads: Give a unit Unstoppable this turn.
Tails: This building takes 1.
Second idea: 1 -> Exhaust; The first card you play this turn cost 0. Your base takes damage equal to the cost of the card played. (3HP)
Corrupted Colossus ($6 Tech 2)
Unit - Colossus
Arrives; Summon two 1/1 units with “When this unit dies; Draw a card, and your base takes 1” for your opponent. (5/7)
Inspired Savant ($6 Tech 2)
Unit - Soldier
Arrives; This unit gains all keywords currently in play. (4/5)
Tech III
Harbinger of Uncertainty ($7 or $8 Tech 3)
Unit - Horror
Untargetable.
Arrives; Pick Even or Odd. Your opponents can’t play units or spells of the chosen value. (Not sure how to word this) (3/3)
Spells !
Denied ($5)
Upgrade
Exhaust; The first card played by your opponent next turn is trashed. They may have their base take 2 to counter this. (Hero’s return to the Command zone)
Mistress’s Command ($3)
Spell
Up to two units your opponents control must attack next turn if able.
Obligated Servitude ($5)
Spell - Buff
Pick two units you control. One gains “When this unit dies this turn; return it to your hand” and the other gains “When this unit dies this turn; you may put it on top for your deck”
Bare your Soul ($6 or $7)
Dominance Ultimate Spell
Look at the top 3 cards of your opponents library. You may play any number of them for 0, but your base takes a damage equal to the total cost of the cards played this way. Units played this way gain Fading 2.