Link to all relevant rule changes
CAWS22 Round 6 Player 1, Turn 5
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Mad Man
Nautical Dog
Flagstone Garrison
Charge
Brave Knight (returned)
Bloodrage Ogre (techn)
Flagstone Garrison (rs Mad Man)
Overeager Cadet + Lobber (Nautical Dog)
Overeager Cadet + Makeshift Rambaster (OC)
Lobber + Drill Sergeant (OC2)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Draw 1 techn
- Tech 2 cards (except turn 1)
All Teched Cards
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber
Main:
- Flagstone Garrison (6)
- Mad Man, rs Draw 1 (5)
- Flagstone Garrison (2)
- Nautical Dog, draw 2 (1)
- Overeager Cadet, draw 2
- Overeager Cadet, draw 2
- Lobber, nothing left to draw (0)
- Mad Man runs into SQL, BB to 3
- Bloodburn SQL down, BB to 2
- Lobber trades Plexus, you get 1g, BB to 4
Workers
Pillage, Bombaster, Scorch
Patrol as below- Discard 6 rs Draw 5
Board Info:
Buildings:
Base HP: 20- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Overeager Cadet (2/2a)
Elite:
Scavenger: Nautical Dog (1/1)
Technician:
Lookout: Overeager Cadet (2/2)
In Play:
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
- Bloodburn (4)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Drill Sergeant
Makeshift Rambaster
Bloodrage Ogre
Charge
Brave Knight
End of Turn Discard
My Thoughts
Engine online! Let’s see what DF can hit back with, hopefully not tooooo bad