Let’s see how we do! I think safer to take out Fargo, I’m almost inclined to turtle but BK doesn’t let me go tower also so I don’t think that’s the play
Could do Tower + OC but I think I’d rather have another body just to be safe from Hyperion. Don’t think I wanna risk 60% for the Garrison so no Lobber either, hopefully we can get more out of that gold next turn
WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer
NextHand
Temporal Distortion
Now!
Fading Argonaut
Nullcraft
Ready or Not
Tech 2 card(s)
Get Paid + scav - ($10)
Vandy kills SQL.
Geiger - ($8)
Now! on Geiger, kills lookout - ($7)
Forgotten Fighter bounces Dog - ($5)
Hyperion breaks Garrison, I draw.
Geiger to maxband, flicker Hyperion - ($1)
Hyperion breaks other Garrison, I draw.
Worker - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy lvl 3 (3/2)
Geiger lvl 5 (3/4)
Hyperion (5/5)
Battle Suits
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I could bounce Dog (or dig for TD) and break either both tech buildings or both Garrisons. Which is better? Targeting the Garrisons is riskier - Frozen could snag an easy Vandy kill - but I think it’s a better long-term investment.
If I do draw TD (and save 2 gold on flickering Hyperion), I could maxband Vandy or drop a Fargo to patrol, which would reduce my risk by a lot.
…
No such luck, but at least I’ll have TD in my next hand.
Nullcraft
Soul Stone
Temporal Distortion
Now!
Ready or Not
Fading Argonaut
Argonaut
Hyperion
Tech 0 card(s)
Get Paid - ($10)
Rebuild tech 2.
Exhaust Vandy and discard to fetch Soul Stone from codex - ($9)
Soul Stone on Hyperion - ($7)
Hyperion kills Sergeant, I draw, Bloodburn @3.
Temporal Distortion bounces Hyperion, fetch Tricycloid from codex, Soul Stone to discard - ($5)
Remove a rune to kill Dog, you get 1 gold, Bloodburn @4.
Geiger kills Brogre.
Now! on Tricycloid - ($4)
Tricycloid breaks tech 1, your base to 18.
Ready or Not readies Tricycloid, Rambaster stays exhausted - ($0)
Tricycloid breaks tech 2, your base to 16.
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy lvl 3 (3/2)
Geiger lvl 5 (3/1)
Tricycloid (5/5), @2
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Present)
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 8
Gold:
Gold: 0
Workers: 10
Thoughts
No tech 2? No problem! (thanks to me having the full Geiger combo in hand)
Mad Man, trade with Geiger, Oni maxbands, BB to 3 (1)
Workers
Pillage, Bombaster, Scorch
Patrol as below
Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: DOWN PEACE
In Patrol:
Squad Leader: Onimaru (4/5a lvl 8)
Elite:
Scavenger: Soldier (1/1)
Technician: Soldier (1/1)
Lookout: Soldier (1/1)
In Play:
Makeshift Rambaster (2/3, +)
Bloodburn (3)
Economy Info:
Cards:
Hand: 5
Deck: 2
Disc: 9
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Brave Knight
Soul Stone
Drill Sergeant
Flagstone Garrison
Charge
End of Turn Discard
My Thoughts
I don’t like my odds here at all LMAO but I mean it’d be so epic if I came back at this point, gotta try it right? We’ll see what comes, at least I get one turn off from Geiger…
STARTING HAND
Forgotten Fighter
Argonaut
Immortal
Neo Plexus
Tricycloid
WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer
NextHand
Soul Stone
Tricycloid
Argonaut
Tricycloid
Nullcraft
Tech 2 card(s)
Get Paid - ($10)
Grave - ($8)
Tricycloid hits Oni.
Tricycloid spends a rune to trade with Oni, Grave to midband, Bloodburn @4.
Vandy kills lookout and sparkshots technician, you draw.
Vandy to maxband, dooms remaining soldier - ($6)
Immortal - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Immortal (5/5A)
Elite:
Scavenger: Grave lvl 3 (3/4)
Technician:
Lookout:
In Play:
Vandy lvl 5 (4/5)
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 4 (Present)
Economy Info: Cards:
Hand: 5
Deck: 10
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Immortal or Tricycloid is a tough choice. I think it’s better to set up Meta + Immortal than to clear Rambaster, even though Frozen only needs a single doomed Lobber to clear Grave.
STARTING HAND
Nullcraft
Argonaut
Soul Stone
Tricycloid
Tricycloid
WORKERS
Plasmodium
Temporal Research
Time Spiral
Hardened Mox
Tinkerer
NextHand
Hyperion
Ready or Not
Neo Plexus
Fading Argonaut
Temporal Distortion
Discard
Nullcraft
Argonaut
Soul Stone
Tech 0 card(s)
Get Paid - ($10)
Doomed soldier dies, you draw.
Immortal knocks Soul Stone off Brave Knight.
Tricycloid X 2 - ($0)
Spend 3 runes to kill Brave Knight, Bloodburn @3.
Grave readily kills Vandy, to lvl 5, you get 1 gold.
Spend a rune to ping your tech 2.
Vandy breaks tech 2, your base to 14.
Tech 0 card(s)
Get Paid + scav - ($11)
Grave trades with Cadet and sparkshots Oni, levels fizzle.
Vandy trades with Oni and sparkshots scav to death, levels fizzle.
Geiger - ($9)
Spend 2 Tric runes to kill technician and lookout, paying resist - ($8)
Immortal and Tric hit your base for 9.
Temporal Distortion bounces Tric, fetch Hyperion from codex - ($6)
Hyperion hits your base for 5, I draw.
Ready or Not readies Hyperion, hits your base for another 5, I draw - ($2)
Looking back through this game, it’s clear that luck was on my side. Your starting hand was abysmal, and I had the perfect hand the first time you broke my tech 2. Still, it’s nice to know that if everything lines up just right, Burning Legion can be beaten.
Congratulations Dreamfire, you are the first one! And as P2 is extra strong, but maybe easier for purple starter. And you had to break through 2 garrisons! Looking forward to play against you.
@FrozenStorm well played unfortunately you don’t get the revanche. I feel I was a bit luckier maybe not in the game but with the starting hands. And this can already be enough.