CAWS22 Round6: P1 FrozenStorm Burning Legion [Fire]/Demonology/Peace vs P2 Dreamfire [Present]/Demonology/Discipline

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 5

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Mad Man
Nautical Dog
Flagstone Garrison
Charge
Brave Knight (returned)
Bloodrage Ogre (techn)
Flagstone Garrison (rs Mad Man)
Overeager Cadet + Lobber (Nautical Dog)
Overeager Cadet + Makeshift Rambaster (OC)
Lobber + Drill Sergeant (OC2)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Flagstone Garrison (6)
  • Mad Man, rs Draw 1 (5)
  • Flagstone Garrison (2)
  • Nautical Dog, draw 2 (1)
  • Overeager Cadet, draw 2
  • Overeager Cadet, draw 2
  • Lobber, nothing left to draw (0)
  • Mad Man runs into SQL, BB to 3
  • Bloodburn SQL down, BB to 2
  • Lobber trades Plexus, you get 1g, BB to 4
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 6 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Bloodburn (4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Drill Sergeant
Makeshift Rambaster
Bloodrage Ogre
Charge
Brave Knight

End of Turn Discard
My Thoughts

Engine online! Let’s see what DF can hit back with, hopefully not tooooo bad