CAWS22 Round6: P1 FrozenStorm Burning Legion [Fire]/Demonology/Peace vs P2 Dreamfire [Present]/Demonology/Discipline

Commence the tech 2 standoff!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 4

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Careless Musketeer
Makeshift Rambaster
Lobber
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Onimaru (6)
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3a)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn (1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Mad Man
Nautical Dog
Flagstone Garrison
Charge

End of Turn Discard
My Thoughts

Could do Tower + OC but I think I’d rather have another body just to be safe from Hyperion. Don’t think I wanna risk 60% for the Garrison so no Lobber either, hopefully we can get more out of that gold next turn