Link to all relevant rule changes
CAWS22 Round 6 Player 1, Turn 3
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Pillage
Charge
Nautical Dog
Mad Man
Brave Knight
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
All Teched Cards
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber
Main:
- Brave Knight (3)
- Mad Man, it and Brogre trade Fargo (2)
- Bloodburn your tech1 to 4hp
- Worker (1)
Workers
Pillage, Bombaster, Scorch
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Brave Knight (3/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn (1)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Careless Musketeer
Makeshift Rambaster
Lobber
Overeager Cadet
End of Turn Discard
My Thoughts
Let’s see how we do! I think safer to take out Fargo, I’m almost inclined to turtle but BK doesn’t let me go tower also so I don’t think that’s the play