Link to all relevant rule changes
CAWS22 Round 6 Player 1, Turn 2
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Bombaster
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Mad Man
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
All Teched Cards
Brave Knight, Lobber
Main:
- Bloodrage Ogre (3)
- Worker (2)
- Tech 1 (0)
Workers
Bombaster, Scorch
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bloodburn
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Pillage
Charge
Nautical Dog
Mad Man
Brave Knight
End of Turn Discard
My Thoughts
Going to try Brave kanigut to slow down the early pressure here, and lobber to hit back. I’ll be on the back foot and probably can’t do much with heroes here, so spending the gold on BK I think will be helpful. Might be Tower would be better? IDK! We’re wingin’ it here LMAO