I REFUSE TO DIE!
Link to all relevant rule changes
CAWS22 Round 6 Player 1, Turn 9
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Overeager Cadet
Lobber
Drill Sergeant
Drill Sergeant
Boot Camp
Events of Turn:
Upkeep:
- Get Gold (8+2float+1scav)
- Tech 2 cards (except turn 1)
All Teched Cards
The Art of War, Ember Sparks
Flagstone Spy, Boot Camp
Dark Pact, Boot Camp
Soul Stone, Drill Sergeant
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber
Main:
- Onimaru (9)
- Boot Camp SQL Tric, draw 1 (8)
- Bloodburn Scav Tric, BB at 2 cuz it was at 4 from the soldier death last turn
- Lobber trades with Scav Tric, you get 1g, BB back to 4 (7)
- Rambaster breaks your tech2, your base to 16
- Overeager Cadet
- Maxband Oni (0)
Workers
Careless Musketeer, Pillage, Bombaster, Scorch
-
Patrol as below
- Discard 4 Draw 5
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Overeager Cadet (2/2a)
-
Elite: Onimaru (4+1/5 lvl 8)
-
Scavenger: Soldier (1/1)
-
Technician: Soldier (1/1)
-
Lookout: Soldier (1/1)
In Play:
- Makeshift Rambaster (2/3, +)
- Bloodburn (4)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 10
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Boot Camp
Flagstone Garrison
Bloodrage Ogre
Dark Pact
Nautical Dog
End of Turn Discard
My Thoughts
Stru-gguh-ling…