Aw shit Immortal… Might want to reconsider counting me out XD
Link to all relevant rule changes
CAWS22 Round 6 Player 1, Turn 8
P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Brave Knight
Soul Stone
Drill Sergeant
Flagstone Garrison
Charge
Flagstone Garrison
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Flagstone Spy, Boot Camp
Dark Pact, Boot Camp
Soul Stone, Drill Sergeant
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber
Main:
- Vandy (7)
- Brave Knight (4)
- Soul Stone BK (2)
- Bloodburn hits your tech2 to 3hp
Workers
Careless Musketeer, Pillage, Bombaster, Scorch
-
Patrol as below
- Discard 4 Draw 5
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Brave Knight (4/4a) Soul Stone
-
Elite:
-
Scavenger: Vandy (2/3)
-
Technician: Soldier (3/3 doomed)
-
Lookout:
In Play:
- Makeshift Rambaster (2/3, +)
- Bloodburn (2)
Economy Info:
Cards:
- Hand: 5
- Deck: 11
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
End of Turn Hand
Overeager Cadet
Lobber
Drill Sergeant
Drill Sergeant
Boot Camp
End of Turn Discard
My Thoughts
Immortal is not a good look for me… I think I’m about cooked