CAWS22 Round6: P1 FrozenStorm Burning Legion [Fire]/Demonology/Peace vs P2 Dreamfire [Present]/Demonology/Discipline

Indeed, FF getting MAD WORK done! Not looking good for my tourney life here!

Link to all relevant rule changes

CAWS22 Round 6 Player 1, Turn 6

P1 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Drill Sergeant
Makeshift Rambaster
Bloodrage Ogre
Charge
Brave Knight

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Draw 1 techn
  • Tech 2 cards (except turn 1)
All Teched Cards

Soul Stone, Drill Sergeant
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Overeager Cadet
Brave Knight, Lobber


Main:

  • Drill Sergeant (5)
  • Nautical Dog, DS+1 (4)
  • Bloodrage Ogre, DS+1 (2)
  • Makeshift Rambaster, DS+1 (0)
  • Bloodburn your tech 2 to 4hp (please note your tech1 is also on 4hp from turn 3)
  • Rune to rambaster, breaks your tech2, your base to 18
Workers

Pillage, Bombaster, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (5/5a,++)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Bloodrage Ogre (3/2)

In Play:

  • Makeshift Rambaster (2/3, +)
  • Bloodburn (2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Mad Man
Lobber
Lobber
Overeager Cadet

End of Turn Discard
My Thoughts

Well I did not expect I’d have both garrisons broken… that was rough. I’m not sure I’ll be able to recover but I suppose we shall try!