Okay Law T2, let’s see how we do!
Link to all relevant rule changes
CAWS22 Round 4 Player 2, Turn 4
P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law
Starting Hand
Bloodrage Ogre
Mad Man
Pillage
Lobber
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Flagstone Garrison, Lobber
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Lobber
Main:
- Midband Jaina (5)
- Lobber, it suicides into beefy book boi, Jaina kills (4)
- Vandy (2)
- Mad Man, trades with Grave, you get 1g, Vandy midbands (1)
- Dog trades with SP
- Worker (0)
Workers
Pillage, Careless Musketeer, Bloodburn, Scorch
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Vandy (3/4 lvl 3)
In Play:
- Jaina (3/1 lvl 4)
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Mad Man
Charge
Overeager Cadet
End of Turn Discard
My Thoughts
Well it’s going a little thin for next turn, but I think clearing the field and going down the 3 cards is fine if I get mid Vandy out of it, she can fetch DP if we come up dry on Garrison.