Link to all relevant rule changes
- No Vandy Resist
- Dark Pact costs 1g
- Deteriorate costs 1g
CAWS22 Round 4 Player 2, Turn 3
P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law
Starting Hand
Charge
Overeager Cadet
Careless Musketeer
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Lobber
Main:
- Overeager Cadet
- Jaina (5)
- Worker (4)
- Tech 2 Peace (0)
Workers
Careless Musketeer, Bloodburn, Scorch
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Overeager Cadet (2/2a)
-
Elite:
-
Scavenger:
-
Technician: Jaina (2/3 lvl 1)
-
Lookout:
In Play:
- Nautical Dog (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Bloodrage Ogre
Mad Man
Pillage
Lobber
End of Turn Discard
My Thoughts
Interesting choice to go sword, I feel okay about that, think I’m pretty well set up. We’ll do Jaina or Vandy Lobber things next turn and then it’s on to peace engine stuff