Link to all relevant rule changes
- No Vandy Resist
- Dark Pact costs 1g
- Deteriorate costs 1g
CAWS22 Round 4 Player 2, Turn 2
P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law
Starting Hand
Careless Musketeer
Charge
Nautical Dog
Bloodburn
Bombaster
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Overeager Cadet, Lobber
Main:
- Vandy kills SQL
- Nautical Dog (5)
- Bombaster (3)
- Tech1 (1)
- Worker (0)
Workers
Bloodburn, Scorch
-
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Bombaster (2/2a)
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
- Vandy (2/2 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Charge
Overeager Cadet
Careless Musketeer
Makeshift Rambaster
End of Turn Discard
My Thoughts
Maybe I get the kill on Grave maybe not, either way I should be in good shape for tech2 hopefully!