We shall see, GL HF @charnel_mouse!
Link to all relevant rule changes
- No Vandy Resist
- Dark Pact costs 1g
- Deteriorate costs 1g
CAWS22 Round 4 Player 2, Turn 1
P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law
Starting Hand
Bloodrage Ogre
Pillage
Scorch
Mad Man
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Main:
- Bloodrage Ogre (3)
- Vandy (1)
- Worker (0)
Workers
Scorch
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Bloodrage Ogre (3/2a)
-
Elite:
-
Scavenger: Vandy (2/3 lvl 1)
-
Technician:
-
Lookout:
In Play:
- nuthin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Careless Musketeer
Charge
Nautical Dog
Bloodburn
Bombaster
End of Turn Discard
My Thoughts
interesting deck Charnel has here, I think if I can shut down early Grave pressure I can pretty well win on Tech2, and I have the cards to do it here, so Brogre + Vandy, cmon down and bring the counter pressure! Grave can’t easily use black spells to StW or Deteriorate into kill threat so I think I’m safe to challenge in that way