CAWS22 Round4: P1 charnel_mouse [Disease]/Discipline/Law vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

Getting pretty attrition-y here! Somethin’s gotta give

Link to all relevant rule changes

CAWS22 Round 4 Player 2, Turn 7

P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law

Starting Hand

Mad Man
Overeager Cadet
Drill Sergeant
Drill Sergeant
Boot Camp

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Elect to tech 2 cards
All Teched Cards

Zarramonde, the Obliterator, The Art of War
Boot Camp, Drill Sergeant
Drill Sergeant, Dark Pact
Flagstone Garrison, Lobber
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Lobber


Main:

  • Jaina shoots an arrow at Abom, it dies
  • Oni + maxband (1)
  • Tech Lab Demonz (0)
  • Overeager Cadet, Draw 2
Workers

Charge, Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech3 HP: 5
  • Tech Lab HP: 4 DEMONOLOGY

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (4/5a lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Jaina (4/3 lvl 6)
  • Overeager Cadet (2/2)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nautical Dog
Dark Pact
The Art of War
Drill Sergeant
Bombaster

End of Turn Discard
My Thoughts

Ugh another council… Art of War might be a good way out, Zarra another, tech one of each I spose, have to worry a little about DnD though Charnel didn’t tech last turn, seems unlikely he’d pre-tech it