Getting pretty attrition-y here! Somethin’s gotta give
Link to all relevant rule changes
CAWS22 Round 4 Player 2, Turn 7
P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law
Starting Hand
Mad Man
Overeager Cadet
Drill Sergeant
Drill Sergeant
Boot Camp
Events of Turn:
Upkeep:
- Get Gold (10)
- Elect to tech 2 cards
All Teched Cards
Zarramonde, the Obliterator, The Art of War
Boot Camp, Drill Sergeant
Drill Sergeant, Dark Pact
Flagstone Garrison, Lobber
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Lobber
Main:
- Jaina shoots an arrow at Abom, it dies
- Oni + maxband (1)
- Tech Lab Demonz (0)
- Overeager Cadet, Draw 2
Workers
Charge, Pillage, Careless Musketeer, Bloodburn, Scorch
-
Patrol as below
- Discard 5 Draw 4 rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tech3 HP: 5
- Tech Lab HP: 4 DEMONOLOGY
In Patrol:
-
Squad Leader: Onimaru (4/5a lvl 8)
-
Elite:
-
Scavenger: Soldier (1/1)
-
Technician: Soldier (1/1)
-
Lookout: Soldier (1/1)
In Play:
- Jaina (4/3 lvl 6)
- Overeager Cadet (2/2)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Nautical Dog
Dark Pact
The Art of War
Drill Sergeant
Bombaster
End of Turn Discard
My Thoughts
Ugh another council… Art of War might be a good way out, Zarra another, tech one of each I spose, have to worry a little about DnD though Charnel didn’t tech last turn, seems unlikely he’d pre-tech it