CAWS22 Round4: P1 charnel_mouse [Disease]/Discipline/Law vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

That’s a large insurance contract, they should make you pay premiums on that stuff :stuck_out_tongue:

Link to all relevant rule changes

CAWS22 Round 4 Player 2, Turn 6

P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law

Starting Hand

Flagstone Garrison
Nautical Dog
Flagstone Garrison
Bombaster + Lobber (doggo)
Brogre + Cadet (lobber)
Lobber + rs Dark Pact (Lobber)
Boot Camp + Nautical Dog (Lobber 2)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Elect to tech 2 cards
All Teched Cards

Boot Camp, Drill Sergeant
Drill Sergeant, Dark Pact
Flagstone Garrison, Lobber
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Lobber


Main:

  • Maxband Jaina, tap to snipe the Censorship Council (9)
  • Flagstone Garrison (6)
  • Flagstone Garrison (3)
  • Nautical Dog, dies to Abom pestilence, draw 2 (2)
  • Lobber, draw 2 (1)
  • Overeager Cadet, draw 1 rs draw 1
  • Lobber, draw 2 (0)
  • Lobbers ping tech 2 to 3hp
Workers

Charge, Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (1/1A)
  • :psfist: Elite: Vandy (3+1/4 lvl 5, -)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jaina (4/3 lvl 6)
  • Lobber (1/1)
  • Lobber (1/1)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Mad Man
Overeager Cadet
Drill Sergeant
Drill Sergeant
Boot Camp

End of Turn Discard
My Thoughts

Guess we’ll see how we do with Tech 2 Disease, Plague Lab could kinda f me up but let’s see! Teching in the other DS and Boot Camp cuz I expect I want those next turn