That’s a large insurance contract, they should make you pay premiums on that stuff
Link to all relevant rule changes
CAWS22 Round 4 Player 2, Turn 6
P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law
Starting Hand
Flagstone Garrison
Nautical Dog
Flagstone Garrison
Bombaster + Lobber (doggo)
Brogre + Cadet (lobber)
Lobber + rs Dark Pact (Lobber)
Boot Camp + Nautical Dog (Lobber 2)
Events of Turn:
Upkeep:
- Get Gold (10)
- Elect to tech 2 cards
All Teched Cards
Boot Camp, Drill Sergeant
Drill Sergeant, Dark Pact
Flagstone Garrison, Lobber
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Lobber
Main:
- Maxband Jaina, tap to snipe the Censorship Council (9)
- Flagstone Garrison (6)
- Flagstone Garrison (3)
- Nautical Dog, dies to Abom pestilence, draw 2 (2)
- Lobber, draw 2 (1)
- Overeager Cadet, draw 1 rs draw 1
- Lobber, draw 2 (0)
- Lobbers ping tech 2 to 3hp
Workers
Charge, Pillage, Careless Musketeer, Bloodburn, Scorch
-
Patrol as below
- Discard 5 Draw 4 rs Draw 1
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
- Tech3 HP: 5
In Patrol:
-
Squad Leader: Overeager Cadet (1/1A)
-
Elite: Vandy (3+1/4 lvl 5, -)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Jaina (4/3 lvl 6)
- Lobber (1/1)
- Lobber (1/1)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Mad Man
Overeager Cadet
Drill Sergeant
Drill Sergeant
Boot Camp
End of Turn Discard
My Thoughts
Guess we’ll see how we do with Tech 2 Disease, Plague Lab could kinda f me up but let’s see! Teching in the other DS and Boot Camp cuz I expect I want those next turn