CAWS22 Round4: P1 charnel_mouse [Disease]/Discipline/Law vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

Censorship Council, interesting choice! Let’s see how it goes :slight_smile:

Link to all relevant rule changes

CAWS22 Round 4 Player 2, Turn 5

P2 [Fire]/Demon/Peace aka Burning Legion vs P1 [Disease]/Discipline/Law

Starting Hand

Mad Man
Charge
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Drill Sergeant, Dark Pact
Flagstone Garrison, Lobber
Flagstone Garrison, Overeager Cadet
Overeager Cadet, Lobber


Main:

  • Mad Man (8)
  • Maxband Vandy, doom Mad Man and Skele (6)
  • Vandy kills Orpal, takes -1/1, levels to Jaina
  • Mad Man and Skele trade, you draw 1
  • Jaina hits the Council to 2hp
  • Worker (5)
  • Tech 3 (0)
Workers

Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jaina (3/1 lvl 6)
  • Vandy (3/4 lvl 5, -)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Flagstone Garrison
Nautical Dog
Flagstone Garrison

End of Turn Discard
My Thoughts

Gotta setup the meta threat with little else to do here, I don’t think I really need tech3 but I spose it wouldn’t hurt to have options and the rebuild-ability for 3g extra, Jaina’s safe at 1hp. Next turn I can Meta tutor with Oni and play something after I shoot down the Council, or I spose if I draw both Garrisons I can set that up instead.

Sure, why not, double Garrison and maybe wait on meta