Been long enough since my last game I had to dust off the template, lmk if anything looks out of place! GL HF @Dreamfire!
Refreshing myself on the relevant rule changes here: Link to all relevant rule changes
- No Vandy Resist
- Dark Pact costs 1g
- Battle Suits only for purple stuff
We probably should have hit Vandy maxband up a level, I suspect after the amount of Vandy in this tourney we might do that
CAWS22 Round 1 Player 2, Turn 1
P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Makeshift Rambaster
Bloodburn
Bombaster
Scorch
Careless Musketeer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Main:
- Jaina (3)
- Bombaster (1)
- Worker (0)
Workers
Bloodburn
-
Patrol as below
- Discard 3 Draw 5
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Jaina (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Bombaster (2/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Nautical Dog
Bloodrage Ogre
Charge
Pillage
Mad Man
End of Turn Discard
My Thoughts
So what is DF’s deck supposed to do? I’m not clear on it tbh. I spose Vandy and Present T2 stuff? Curious to see but not clear on the goal. I’ll have to go back and study Zango’s games with this deck from CAMS22 to see what I should be doing too lol, I think basically it’s just be a hasty peace engine with DP to even out draws? We’ll see how it all goes XD