CAWS22 Round1: P1 Dreamfire [Present]/Demonology/Discipline vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

@FrozenStorm GL HF!

P1T1


StartingHand Workers

STARTING HAND
Temporal Research
Fading Argonaut
Nullcraft
Forgotten Fighter
Time Spiral


WORKERS
Time Spiral


NextHand

Neo Plexus
Battle Suits
Plasmodium
Tinkerer
Hardened Mox


Discard

Forgotten Fighter
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

If Frozen wants to bring out Jaina for Pillage, that’s fine by me.

@FrozenStorm’s turn!

1 Like

Been long enough since my last game I had to dust off the template, lmk if anything looks out of place! GL HF @Dreamfire!

Refreshing myself on the relevant rule changes here: Link to all relevant rule changes

  • No Vandy Resist
  • Dark Pact costs 1g
  • Battle Suits only for purple stuff

We probably should have hit Vandy maxband up a level, I suspect after the amount of Vandy in this tourney we might do that :slight_smile:

CAWS22 Round 1 Player 2, Turn 1

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Makeshift Rambaster
Bloodburn
Bombaster
Scorch
Careless Musketeer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Main:

  • Jaina (3)
  • Bombaster (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Nautical Dog
Bloodrage Ogre
Charge
Pillage
Mad Man

End of Turn Discard
My Thoughts

So what is DF’s deck supposed to do? I’m not clear on it tbh. I spose Vandy and Present T2 stuff? Curious to see but not clear on the goal. I’ll have to go back and study Zango’s games with this deck from CAMS22 to see what I should be doing too lol, I think basically it’s just be a hasty peace engine with DP to even out draws? We’ll see how it all goes XD


P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Hardened Mox
Tinkerer
Neo Plexus
Plasmodium
Battle Suits


WORKERS
Time Spiral
Plasmodium


NextHand

Sparring Partner
Forgotten Fighter
Neo Plexus
Temporal Research
Tinkerer


Tech 2 card(s)
Get Paid + float - ($6)
Fargo to fading 2.
Worker - ($5)
Tech 1 - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3), fading 2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@FrozenStorm’s turn!

Link to card changes being played from standard Codex

CAWS22 Round 1 Player 2, Turn 2

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Nautical Dog
Bloodrage Ogre
Charge
Pillage
Mad Man

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Overeager Cadet, Lobber


Main:

  • Bloodrage Ogre (4)
  • Nautical Dog (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Bombaster (2/2)
  • Jaina (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Careless Musketeer
Makeshift Rambaster
Mad Man
Charge

End of Turn Discard
My Thoughts

shrug this seems fine for now, still not sure what the plan is, SP the Mox? That seems a bit weak sauce. Geiger Maxband and Twins? also weak. Maybe just a desperation mox to help get to tech2? I still think it’s that but idk


P1T3


Tech StartingHand Workers

TECH
Sparring Partner
Dark Pact


STARTING HAND
Forgotten Fighter
Neo Plexus
Tinkerer
Sparring Partner
Temporal Research


WORKERS
Time Spiral
Plasmodium
Temporal Research


NextHand

Battle Suits
Dark Pact
Rambasa Twin
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 1.
Worker - ($5)
Fargo and Mox trade with Brogre.
Sparring Partner - ($4)
Neo Plexus - ($2)
Grave - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave lvl 1 (2/3)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Crap, didn’t draw any of the cards that would’ve helped me this turn.

@FrozenStorm’s turn!

Link to card changes being played from standard Codex

CAWS22 Round 1 Player 2, Turn 3

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Careless Musketeer
Makeshift Rambaster
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber


Main:

  • Mad Man, pings down SQL (6)
  • Nautical Dog trades with SQL
  • Jaina kills SP, sparkshots Grave for 1
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Jaina (2/1 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Overeager Cadet
Lobber
Scorch
Bloodrage Ogre

End of Turn Discard
My Thoughts

Thoughts TBD trying to get this pushed out to avoid delay


P1T4


Tech StartingHand Workers

TECH
Temporal Distortion
Research & Development


STARTING HAND
Battle Suits
Nullcraft
Rambasa Twin
Dark Pact
Fading Argonaut


WORKERS
Time Spiral
Plasmodium
Temporal Research
Dark Pact


NextHand

Forgotten Fighter
Research & Development
Sparring Partner
Tinkerer
Fading Argonaut


Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Grave trades with Bombaster, you draw, Jaina to lvl 3.
Geiger - ($4)
Mox kills Jaina, Geiger to midband.
Rambasa Twin, other Twin arrives - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 3 (2/4)
  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I thought about playing maxVandy + HH to threaten Meta, but a 2-hero Meta with Geiger isn’t all that threatening.

@FrozenStorm’s turn!

Unless I’m missing something, Jaina would have 3HP after midbanding so a 1/1 Mox wouldn’t be able to kill her

Edit: Ignore me, I’m talking nonsense

Jaina midband starts at lvl 4

2 Likes

D’oh! Of course, shows how often I’ve played Fire. Guess I’ll be learning a lot about it soon, judging by this tournament lineup

2 Likes

Link to card changes being played from standard Codex

CAWS22 Round 1 Player 2, Turn 4

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Overeager Cadet
Lobber
Scorch
Bloodrage Ogre
charge (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • draw 1 techn
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Drill Sergeant, Overeager Cadet
Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber


Main:

  • Oni (7)
  • Bloodrage Ogre (5)
  • Lobber (4)
  • Overeager Cadet
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger: Lobber (2/2)
  • :exhaust: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 8

End of Turn Hand

Nautical Dog
Flagstone Garrison
Mad Man
Dark Pact

End of Turn Discard
My Thoughts

I think this is safe enough, we’ll see how much Now! is coming, floating a bunch hoping I’m good though should be able to engine myself to victory


P1T5


Tech StartingHand Workers

TECH
Immortal
Immortal


STARTING HAND
Forgotten Fighter
Tinkerer
Sparring Partner
Research & Development
Fading Argonaut


WORKERS
Time Spiral
Plasmodium
Temporal Research
Dark Pact
Forgotten Fighter


NextHand

Nullcraft
Neo Plexus
Battle Suits
Temporal Distortion


Discard

Tinkerer
Research & Development
Immortal
Immortal


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Twin trades with SQL and returns to codex.
Geiger hits Oni and sparkshots Lobber.
Mox kills Oni, Geiger maxbands, flickers remaining Twin, other Twin returns.
Fading Argonaut - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/4)
  • Sparring Partner (2/2)
  • Hardened Mox (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Well, I can’t keep putting off the decision about tech 2. TBH I’ve probably delayed it too much already.

@FrozenStorm’s turn!

Link to card changes being played from standard Codex

CAWS22 Round 1 Player 2, Turn 5

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Nautical Dog
Flagstone Garrison
Mad Man
Dark Pact
Rambaster (dog)
DS (rs Mad Man)
Lobber (DS)
Cadet (Lobber)
Charge (Cadet)
Bombaster (Makeshift Rambaster)

Events of Turn:


Upkeep:

  • Get Gold (8+4float)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber


Main:

  • Flagstone Garrison (9)
  • Nautical Dog, draw 1 (8)
  • Mad Man, rs draw 1 (7)
  • Drill Sergeant, draw 1 (4)
  • Lobber, DS+1 draw 1 (3)
  • Overeager Cadet, DS+1 draw 1
  • Makeshift Rambaster, DS+1 draw 1 (1)
  • Brogre +1 rune, kills SQL takes 2
  • Lobbers trade with scav and techn, one goes to your discard, you draw 1 and get 1g
  • DS gives two runes to rambaster, it breaks your tech 2, your base to 18
  • Mad Man hits your tech1 to 4hp
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Drill Sergeant (3/3)
  • :exhaust: Technician:
  • :target: Lookout: Nautical Dog (1/1)

In Play:

  • Makeshift Rambaster (3/4, ++)
  • Bloodrage Ogre (4/1)
  • Mad Man (1/1)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Scorch
Flagstone Garrison
Overeager Cadet
Lobber
Lobber

End of Turn Discard
My Thoughts

Engine online, I’ll lose DS here but should have enough to hit back with to coast to victory


P1T6


Tech StartingHand Workers

TECH
Ready or Not
Tricycloid


STARTING HAND
Temporal Distortion
Battle Suits
Nullcraft
Neo Plexus
Sparring Partner


WORKERS
Time Spiral
Plasmodium
Temporal Research
Dark Pact
Forgotten Fighter


NextHand

Immortal
Ready or Not
Immortal


Tech 2 card(s)
Get Paid + scav + tech draw - ($10)
Rebuild tech 2.
Geiger kills SQL.
Spartner kills Dog.
Battle Suits - ($8)
Ready Spartner, trains Mox - ($6)
Mox kills Sergeant, you get 1 gold.
Nullcraft, kills Brogre - ($4)
Neo Plexus - ($2)
Spartner #2 - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/2)
  • Sparring Partner (2/1)
  • Hardened Mox (3/2), +
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Can’t imagine surviving another turn.

@FrozenStorm’s turn!

I think it’s turn 6 fyi :wink: might be the last

Link to card changes being played from standard Codex

CAWS22 Round 1 Player 2, Turn 6

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Scorch
Flagstone Garrison
Overeager Cadet
Lobber
Lobber
Bombaster + DP (Lobber1)
Charge + rs Lobber (Lobber2)
DS + OC (OC1)
DS + Brogre (DS1)
Firebat + Mad Man (OC2)
Nautical Dog (Lobber1 part deux, died before the rs)

Events of Turn:


Upkeep:

  • Get Gold (8+1float+1scav)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Drill Sergeant, Firebat
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber


Main:

  • Flagstone Garrison (7)
  • Lobber, draw 2 (6)
  • Mad Man and Lobber trade with SQL
  • Lobber, draw 1 rs Draw 1 (5)
  • Lobber trades with techn, you draw
  • Overeager Cadet, draw 2
  • Drill Sergeant, draw 2 (2)
  • Overeager Cadet, DS+1, draw 2
  • Lobber, DS+1, draw 1 and not rs again cuz that’s not allowed (1)
  • Mad Man, DS+1 nothing to draw (0)
  • Rambaster breaks your tech2 again, your base to 16
  • Lend Lobber 2 runes, breaks tech1, your base to 14
  • Mad Man trades with Spartner
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (3/4, ++)
  • Lobber (4/4, ++)
  • Drill Sergeant (4/4, +)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Firebat
Bombaster
Charge
Dark Pact
Nautical Dog

End of Turn Discard
My Thoughts

Just peace things, this is over


1 Like

It should be, for sure.

P1T7


Tech StartingHand Workers

TECH
Ready or Not
Hyperion


STARTING HAND
Ready or Not
Immortal
Immortal
Tricycloid


WORKERS
Time Spiral
Plasmodium
Temporal Research
Dark Pact
Forgotten Fighter
Immortal


NextHand

Rambasa Twin
Temporal Distortion
Tinkerer
Research & Development


Discard

Neo Plexus
Sparring Partner
Sparring Partner
Ready or Not
Tricycloid
Immortal
Ready or Not
Hyperion


Tech 2 card(s)
Get Paid + float + tech draw - ($10)
Rebuild tech 1.
Mox kills SQL.
Ready or Not, ready Mox, Rambaster and Lobber stay exhausted - ($6)
Geiger trades with scav, you get 1 gold.
Mox and Nullcraft kill Sergeant.
Grave, to midband - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (3/2), +
  • Nullcraft (1/1)
  • Battle Suits

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Can’t imagine surviving another turn.

@FrozenStorm’s turn!

Ready or Not, very nice, the show shall go on then!

Link to card changes being played from standard Codex

CAWS22 Round 1 Player 2, Turn 7

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Firebat
Bombaster
Charge
Dark Pact
Nautical Dog
Scorch + DS (Dog)
Lobber + Brogre (DS)
Mad Man + Boot Camp (lobber)
Boot Camp + OC (Mad Man)
Drill Sergeant + OC (OC1)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Boot Camp x2
Drill Sergeant, Firebat
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber


Main:

  • Nautical Dog, draw 2 (8)
  • Drill Sergeant, draw 2 (5)
  • Lobber, draw 1 rs draw 1, DS+1 (4)
  • Mad Man, draw 2 DS+1 (3)
  • Overeager Cadet, draw 2 DS+1
  • Overeager Cadet, nothing left to draw DS+1
  • Vandy (1)
  • Give all 3 runes to lobber, kill Grave take 3, Vandy to midband
  • Mad Man hits your base to 13
  • Worker (0)
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 8 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (3/4, ++)
  • Lobber (4/4, ++)
  • Lobber (5/2, +++)
  • Drill Sergeant (3/3)
  • Mad Man (1/1)
  • Vandy (3/4 lvl 3)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Boot Camp
Bombaster
Drill Sergeant
Firebat
Charge

End of Turn Discard
My Thoughts

Attrition play for Ready or Not, I can’t end here but I’m not really getting farther away from ending either


1 Like

And that’s GG!
Also WP :wink:

@zango 1st notch for Burning Legion this tourny.

3 Likes

GGWP! It is kinda absurd how much cheap haste you can bring with this

1 Like