Ready or Not, very nice, the show shall go on then!
Link to card changes being played from standard Codex
CAWS22 Round 1 Player 2, Turn 7
P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Firebat
Bombaster
Charge
Dark Pact
Nautical Dog
Scorch + DS (Dog)
Lobber + Brogre (DS)
Mad Man + Boot Camp (lobber)
Boot Camp + OC (Mad Man)
Drill Sergeant + OC (OC1)
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Boot Camp x2
Drill Sergeant, Firebat
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber
Main:
- Nautical Dog, draw 2 (8)
- Drill Sergeant, draw 2 (5)
- Lobber, draw 1 rs draw 1, DS+1 (4)
- Mad Man, draw 2 DS+1 (3)
- Overeager Cadet, draw 2 DS+1
- Overeager Cadet, nothing left to draw DS+1
- Vandy (1)
- Give all 3 runes to lobber, kill Grave take 3, Vandy to midband
- Mad Man hits your base to 13
- Worker (0)
Workers
Scorch, Careless Musketeer, Pillage, Bloodburn
-
Patrol as below
- Discard 8 rs Draw 5
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Overeager Cadet (2/2a)
-
Elite:
-
Scavenger: Overeager Cadet (2/2)
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
- Makeshift Rambaster (3/4, ++)
- Lobber (4/4, ++)
- Lobber (5/2, +++)
- Drill Sergeant (3/3)
- Mad Man (1/1)
- Vandy (3/4 lvl 3)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Boot Camp
Bombaster
Drill Sergeant
Firebat
Charge
End of Turn Discard
My Thoughts
Attrition play for Ready or Not, I can’t end here but I’m not really getting farther away from ending either