I think it’s turn 6 fyi might be the last
Link to card changes being played from standard Codex
CAWS22 Round 1 Player 2, Turn 6
P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline
Starting Hand
Scorch
Flagstone Garrison
Overeager Cadet
Lobber
Lobber
Bombaster + DP (Lobber1)
Charge + rs Lobber (Lobber2)
DS + OC (OC1)
DS + Brogre (DS1)
Firebat + Mad Man (OC2)
Nautical Dog (Lobber1 part deux, died before the rs)
Events of Turn:
Upkeep:
- Get Gold (8+1float+1scav)
- Tech 2 cards in OR no techs turn 1
All Teched Cards
Drill Sergeant, Firebat
Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber
Main:
- Flagstone Garrison (7)
- Lobber, draw 2 (6)
- Mad Man and Lobber trade with SQL
- Lobber, draw 1 rs Draw 1 (5)
- Lobber trades with techn, you draw
- Overeager Cadet, draw 2
- Drill Sergeant, draw 2 (2)
- Overeager Cadet, DS+1, draw 2
- Lobber, DS+1, draw 1 and not rs again cuz that’s not allowed (1)
- Mad Man, DS+1 nothing to draw (0)
- Rambaster breaks your tech2 again, your base to 16
- Lend Lobber 2 runes, breaks tech1, your base to 14
- Mad Man trades with Spartner
Workers
Careless Musketeer, Pillage, Bloodburn
Patrol as below
- Discard 3 Draw 3 rs Draw 2
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
Squad Leader: Overeager Cadet (2/2a)
Elite:
Scavenger: Overeager Cadet (2/2)
Technician:
Lookout:
In Play:
- Makeshift Rambaster (3/4, ++)
- Lobber (4/4, ++)
- Drill Sergeant (4/4, +)
- Flagstone Garrison (4hp)
- Flagstone Garrison (4hp)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Firebat
Bombaster
Charge
Dark Pact
Nautical Dog
End of Turn Discard
My Thoughts
Just peace things, this is over