CAWS22 Round1: P1 Dreamfire [Present]/Demonology/Discipline vs P2 FrozenStorm Burning Legion [Fire]/Demonology/Peace

Link to card changes being played from standard Codex

CAWS22 Round 1 Player 2, Turn 5

P2 [Fire]/Demon/Peace aka Burning Legion vs P2 [Present]/Demon/Discipline

Starting Hand

Nautical Dog
Flagstone Garrison
Mad Man
Dark Pact
Rambaster (dog)
DS (rs Mad Man)
Lobber (DS)
Cadet (Lobber)
Charge (Cadet)
Bombaster (Makeshift Rambaster)

Events of Turn:


Upkeep:

  • Get Gold (8+4float)
  • Tech 2 cards in OR no techs turn 1
All Teched Cards

Lobber, Flagstone Garrison
Drill Sergeant, Overeager Cadet
Flagstone Garrison, Dark Pact
Overeager Cadet, Lobber


Main:

  • Flagstone Garrison (9)
  • Nautical Dog, draw 1 (8)
  • Mad Man, rs draw 1 (7)
  • Drill Sergeant, draw 1 (4)
  • Lobber, DS+1 draw 1 (3)
  • Overeager Cadet, DS+1 draw 1
  • Makeshift Rambaster, DS+1 draw 1 (1)
  • Brogre +1 rune, kills SQL takes 2
  • Lobbers trade with scav and techn, one goes to your discard, you draw 1 and get 1g
  • DS gives two runes to rambaster, it breaks your tech 2, your base to 18
  • Mad Man hits your tech1 to 4hp
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Drill Sergeant (3/3)
  • :exhaust: Technician:
  • :target: Lookout: Nautical Dog (1/1)

In Play:

  • Makeshift Rambaster (3/4, ++)
  • Bloodrage Ogre (4/1)
  • Mad Man (1/1)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Scorch
Flagstone Garrison
Overeager Cadet
Lobber
Lobber

End of Turn Discard
My Thoughts

Engine online, I’ll lose DS here but should have enough to hit back with to coast to victory