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[CAWS21] Round3: P1 FrozenStorm [Necromancy]/Balance/Truth vs P2 OffKilter [Finesse]/Feral/Truth

GL HF @OffKilter !

CAWS21 Round3 Player 1, Turn 1

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Jandra, the Negator
Summon Skeletons
Thieving Imp
Pestering Haunt
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Thieving Imp, discard #4 of 5 (1)
  • Pestering Haunt
  • Worker (0)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Graveyard

End of Turn Discard
My Thoughts

Not great to Skele spam against River, spose we’ll see if the comeback here is ODB and Cala, if so that’ll be a challenge…


GL HF!

P2T1


StartingHand Workers

STARTING HAND
Spark
Fruit Ninja
Helpful Turtle
Older Brother
Brick Thief


WORKERS
Older Brother


NextHand

Tenderfoot
Wither
Bloom
Timely Messenger
Granfalloon Flagbearer


Discard

Fruit Ninja
Helpful Turtle
Brick Thief
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra Moss L1 2/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Setting up to bully with Calamanda to keep my card economy.

@FrozenStorm’s turn!

Curious

CAWS21 Round3 Player 1, Turn 2

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Spectral Hound x2


Main:

  • Pestering Haunt hits your base to 19
  • Graveyard (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Spectral Hound

End of Turn Discard
My Thoughts

Truth? Truth. Sounds good. Graveyard + Hound actually kinda rules so we do that, try to bait a Cala kill on it maybe XD


Gonna see some imps!

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Nimble Fencer


STARTING HAND
Bloom
Granfalloon Flagbearer
Wither
Timely Messenger
Tenderfoot


WORKERS
Older Brother
Timely Messenger


NextHand

Brick Thief
Helpful Turtle
Fruit Ninja
Wither
Tenderfoot


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Granfalloon Flagbearer - ($2)
Calamandra kills imp scavenger
Midband Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Granfalloon Flagbearer 2/2 Flagbearer Resist 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss L3 3/4 Resist Aura

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Infinite imps, eh?? I guess I’m okay with that.
I’m thinking Doom Grasp and Tiny Basilisk are the natural threats to Calamandra. Doom grasp is going to be expensive this early. Tiny Basilisks can be neutralized with wither, hastily traded with Nimble Fencers, or blocked by a Spectral Hound.
Nimble fencer could give me some fanciness with a tenderfoot hastily trading well with the Pestering Haunt.
The infinite imps opener is kinda greedy… it’s investing lots to hamper my card economy without putting board presence. I can afford to put down my Granfalloon to protect my Spectral Hound, and continue aggression with Calamandra. If I lose card economy, I already have tigers as a solution. Heck, if Granfalloon and Calamandra survive, I can get an early protected Spectral Tiger out. This feels like a good position!

@FrozenStorm’s turn!

CAWS21 Round3 Player 1, Turn 3

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Spectral Hound

Events of Turn:


Upkeep:

  • Get Gold (6+1scav)
  • Tech 2 cards in except turn 1
All Teched Cards

Macciatus, the Whisperer, Nether Drain
Spectral Hound x2


Main:

  • Tower (4)
  • Pestering Haunt hits Cala to 3hp, replay from graveyard
  • Spectral Hound (3)
  • Midori (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Midori (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Summon Skeletons
Skeleton Javelineer
Spectral Hound
Deteriorate

End of Turn Discard
My Thoughts

I don’t want invis shenanigans so I think I’m gonna go tower. We’ll hope no Spark or at least not +bloom or messenger, Hound + Midori is relatively safe to that then. If I get blown up, so be it, Truth should still be pretty solid


P2T3


Tech StartingHand Workers

TECH
Huntress
Ferocity


STARTING HAND
Fruit Ninja
Brick Thief
Helpful Turtle
Tenderfoot
Wither


WORKERS
Older Brother
Timely Messenger
Fruit Ninja


NextHand

Spectral Hound
Bloom
Spark
Ferocity
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Calamandra - ($4)
Calamandra Summons Spectral Tiger - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Tiger 5/5a Illusion Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer 2/2 Flagbearer Resist 1
  • :target: Lookout:

In Play:

  • Calamandra Moss L5 4/5 Resist Aura *

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, I didn’t draw my tech 1 cards, so might as well make a big tiger. I’ll put the flagbearer in Technician since I’m likely to want to play some cards next turn.

@FrozenStorm’s turn!

Oh yeah huh that’s a good trick

CAWS21 Round3 Player 1, Turn 4

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Summon Skeletons
Skeleton Javelineer
Spectral Hound
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Reteller of Truths, Spectral Flagbearer
Macciatus, the Whisperer, Nether Drain
Spectral Hound x2


Main:

  • Hound, Midori and Haunt kill Tiger, levels fizzle
  • Replay haunt from grave
  • Quince (5)
  • Worker (4)
  • Tech 2 Truth (0)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech 2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Quice (1+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Mirror Illusion (0/1)

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp and Spectral Hound)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Macciatus, the Whisperer
Nether Drain
Deteriorate
Spectral Flagbearer

End of Turn Discard
My Thoughts

Laying the other Hound right now risks toppling the graveyard. Good news is Cala is maxed, throwing heroes at problems is fine for right now… In fact, if I can bait Cala into going onto 2hp, I can Nether Drain + Haunt for a really big play. Okay, that sounds fun. Reteller + Flagbearer should help me embolden my defense, I suspect the play will actually be tech up Truth + replay the Tiger. I might lose a tech3 race I spose, we shall see. StW means I can at least remove the Flagbearer if I like


I can do the trick again!
P2T4


Tech StartingHand Workers

TECH
Discord
Huntress


STARTING HAND
Nimble Fencer
Bloom
Spectral Hound
Spark
Ferocity


WORKERS
Older Brother
Timely Messenger
Fruit Ninja
Bloom


NextHand

Helpful Turtle
Brick Thief
Huntress
Tenderfoot


Discard

Spectral Tiger
Ferocity
Spark
Discord
Huntress


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Spectral Hound - ($4)
Nimble Fencer kills Mirror Illusion, takes tower damage
Calamandra summons Spectral Tiger - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3a Illusion Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Granfalloon Flagbearer 2/2 Flagbearer Resist 1
  • :target: Lookout: Spectral Tiger 5/5 Illusion Resist 2

In Play:

  • Calamandra Moss L5 4/5 Resist Aura *
  • Nimble Fencer 2/(3-1) * Resist 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not quite enough board presence to go aggressive this turn, despite the good hand. I’ll take out the Illusion to avoid some shenanigans and put out more illusions. I’m not sure about my tech… but reliable anti air and an aoe spell both sound useful. I’m probably overreacting to my greedy tech choices last game, but I may just go rushing this time.

@FrozenStorm’s turn!

That’s commitment to the bit right there

CAWS21 Round3 Player 1, Turn 5

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Sacrifice the Weak
Macciatus, the Whisperer
Nether Drain
Deteriorate
Spectral Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in except turn 1
All Teched Cards

Liberty Gryphon x2
Reteller of Truths, Spectral Flagbearer
Macciatus, the Whisperer, Nether Drain
Spectral Hound x2


Main:

  • Garth (6)
  • Sacrifice the Weak, Flagbearer dies, you draw 1 (4)
  • Deteriorate Tiger, expensively, it dies (2)
  • Replay Hound from Grave (1)
  • Pestering Haunt hits your tech1 to 4hp
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech 2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Quice (1/3a lvl 1)
  • :psfist: Elite: Garth (1+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Skeleton Javelineer
Spectral Hound
Reteller of Truths
Deteriorate

End of Turn Discard
My Thoughts

Well no look on that Cala bait, oh well guess I worker the Drain. I think killing the Tiger makes the most sense, StW + Det + Garth cheapest way. I should be able to tech 3 + Reteller + Hound next turn, that sounds pretty good, I like it


I’m assuming the extra spectral hound in the graveyard is a typo?
P2T5


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Roc


STARTING HAND
Tenderfoot
Helpful Turtle
Huntress
Brick Thief
Wither


WORKERS
Older Brother
Timely Messenger
Fruit Ninja
Bloom
Tenderfoot


NextHand

Spectral Roc
Wither
Brick Thief
Ferocity


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Huntress - ($6)
Helpful Turtle - ($4)
Tech 2 Truth - ($0)
Calamandra kills Quince
Spectral Hound trades with Garth

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nimble Fencer (2+1)/(3-1) * Resist 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss L5 4/(5-2) Resist Aura *
  • Helpful Turtle 1/2 Healing Resist 1
  • Huntress 3/3 ss aa Resist 1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, another round of trades to deal with my big tiger. Killing Garth is probably important to avoid that maxband. I don’t quite threaten enough damage to use an expensive wither on the hound. I think the fencer in elite is enough patrol… I want to protect the Huntress. Let’s see how the tech 2 phase of the game goes!

@FrozenStorm’s turn!

1 Like

Should still be alive or am I missing something?

Frozen built a tower a while back, and I don’t think it was broken. Just missing from the sheet.

3 Likes

Indeed right on all counts, my bad on the sloppy copy. Fixed in edits above

CAWS21 Round3 Player 1, Turn 6

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Skeleton Javelineer
Spectral Hound
Reteller of Truths
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Hallucination, Spectral Tiger
Liberty Gryphon x2
Reteller of Truths, Spectral Flagbearer
Macciatus, the Whisperer, Nether Drain
Spectral Hound x2


Main:

  • Midori (7)
  • Deteriorate Fencer (5)
  • Haunt kills fencer, replay from Grave
  • Reteller of Truths (3)
  • Hound trades with Cala, Midori to level 3, hound to my hand
  • Spectral Hound (2)
  • Spectral Hound (1)
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech 2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Spectral Hound (3/3)
  • :exhaust: Technician:
  • :target: Lookout: Reteller of Truths (3/3)

In Play:

  • Midori (2/3 lvl 3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Liberty Gryphon
Spectral Flagbearer

End of Turn Discard
My Thoughts

oooh nice, Det + Haunt lets me get a Cala kill. I think that’s worth doing w/ Midori even though it’s a little expensive, means no Feral Strike or Behind the Ferns to worry about as well as no healing for Turtle to do. If I play my hand down to 0 I can still tech up next turn and probably have a Gryphon or two to work with, sounds great to me. I should probably match the tiger pressure with one tech, Hallucination would give me some cheap targeting for offense as well as a possible buff for my own dudes, so that also sounds good. Don’t think Free Speech, Nether Drain, Doom Grasp would be better at least.


P2T6


StartingHand Workers

STARTING HAND
Brick Thief
Ferocity
Spectral Roc
Wither


WORKERS
Older Brother
Timely Messenger
Fruit Ninja
Bloom
Tenderfoot


NextHand

Reteller of Truths
Spark
Spectral Tiger
Granfalloon Flagbearer


Discard

Nimble Fencer
Ferocity
Wither


Tech 0 card(s)
Get Paid - ($10)
Spectral Roc - ($6)
Brick Thief → Damage your tech 2, repair my tech 1 - ($4)
Quince - ($2)
Extra Mirror - ($0)
No worker, no tech

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3a ss aa
  • :psfist: Elite: Brick Thief (3)/1 Resist 1
  • :ps_: Scavenger: Mirror 0/1
  • :pschip: Technician: Mirror 0/1
  • :target: Lookout: Spectral Roc 4/5 Flying Illusion

In Play:

  • Quince L1 1/3
  • Helpful Turtle 1/2 Healing

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oh goody, deteriorate was used, so my Roc should be okay. Probably there’s going to be some bad trades with midband midori, but I’m hoping to discord to catch them out.

@FrozenStorm’s turn!

What bizarro world have we stepped into where we have a tournament match with both players going tech 2 truth

1 Like

Huh, Roc, not what I expected

CAWS21 Round3 Player 1, Turn 7

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Liberty Gryphon
Spectral Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs for now
All Teched Cards

Hallucination, Spectral Tiger
Liberty Gryphon x2
Reteller of Truths, Spectral Flagbearer
Macciatus, the Whisperer, Nether Drain
Spectral Hound x2


Main:

  • Midori to 6, Hounds get swole (7)
  • Hound kills Huntress, takes 3
  • Haunt trades w/ Brick Thief, replay from graveyard
  • Hound kills scav mirror, you get 1g
  • Reteller kills techn mirror, you draw 1
  • Midori kills Quince, maxbands and heals
  • Spectral Flagbearer (6)
  • Tech 3 (1)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech 2 HP: 4 TRUTH
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Spectral Flagbearer (2/2)

In Play:

  • Midori (4/5 lvl 8)
  • Pestering Haunt (1/1)
  • Reteller of Truths (3/3)
  • Spectral Hound (4/4)
  • Spectral Hound (4/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Sacrifice the Weak
Macciatus, the Whisperer
Liberty Gryphon

End of Turn Discard
My Thoughts

I see a really solid line here to killing Quince via Midbandori and that makes sense to me, but that only costs 2, what am I doing with the other 8? Garth + Maxband for a rival Roc is definitely an option… I could lose it to targeting w/ no Macciatus though (could be mitigated w/ Flagbearer). Tech 3 I don’t do anything to deal w/ Roc, but worst case is it can kill one thing (Midori, Reteller, Tech3) and that’s only if there’s a Macciatus in hand, and like so what? Losing Midori means I get Gryphons out, losing Tech3 means I still have a crazy strong board and can fetch a rival Roc + Macciatus next turn. So I think Tech3 is where we’re settling.

I still have 3 gold left over though… Could do Flagbearer, could do Garth + Skele, could use Quince levels to maxband Midori (gives me my own flying threat and along w/ Haunt that means breaking a tech2 or tech 3 myself). Makes Midori harder for Roc to kill, too. Yea I think Flagbearer + maxbandori works nicely, skele + garth gives me slightly better ground game for next turn but I think my ground game’s pretty fine as is.


:rofl: you gotta get to tech 3 somehow right? XD I think Offkilter deserves props for playing it into Black starter, I don’t think it’s too silly to see it into Neutral but bold to lay a Roc into Black

I mean, I see that deteriorate is strong against illusions, but it’s probably your only answer to them. And, if I can get Granfalloon out, that’s covered.
P2T7


Tech StartingHand Workers

TECH
Hallucination
Hallucination


STARTING HAND
Spark
Granfalloon Flagbearer
Reteller of Truths
Spectral Tiger
Spectral Tiger


WORKERS
Older Brother
Timely Messenger
Fruit Ninja
Bloom
Tenderfoot


NextHand

Discord
Huntress
Spectral Hound
Brick Thief


Tech 2 card(s)
Get Paid - ($10)
Scavenger + Technician - ($11)
Calamandra - ($9)
Granfaloon Flagbearer - ($6)
Reteller of Truths - ($4)
Spectral Tiger - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Roc 4/5a Flying Illusion
  • :psfist: Elite: Calamandra L1 (3)/3
  • :ps_: Scavenger: Helpful Turtle 1/2 Healing
  • :pschip: Technician: Spectral Tiger 5/5 Illusion
  • :target: Lookout:

In Play:

  • Reteller of Truths 3/3 Illusion *
  • Granfalloon Flagbearer 2/2 Flagbearer

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

No discord draw, drat. This isn’t looking great. Too many flying threats, I think I have to play defensive with the Roc this turn.

@FrozenStorm’s turn!

Yeah you’re not wrong, just tough to keep that in place. I can’t quite make lethal here (one shy!) but I think this’ll be GG all the same

CAWS21 Round3 Player 1, Turn 8

P1 [Necro]/Truth/Balance vs P2 [Finesse]/Feral/Truth

Starting Hand

Sacrifice the Weak
Macciatus, the Whisperer
Liberty Gryphon

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs for now
All Teched Cards

Hallucination, Spectral Tiger
Liberty Gryphon x2
Reteller of Truths, Spectral Flagbearer
Macciatus, the Whisperer, Nether Drain
Spectral Hound x2


Main:

  • Quince + Midband (7)
  • Macciatus, the Whisperer (5)
  • Flagbearer trades with Cala, Quince maxbands, Flagbearer returns to my hand
  • Injured hound trades with Tiger, you draw 1, hound to my hand
  • Reteller kills Turtle, takes 1, you get 1g
  • Healthy hound breaks your tech2, your base to 17
  • Spectral Flagbearer (4)
  • Spectral Hound (3)
  • Liberty Gryphon, mirror copies (0)
  • Mirror Gryphon kills Roc, takes 4
  • Midori and haunt break your tech1, your base to 15
  • Real gryphon hits your base to 9
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech 2 HP: 4 TRUTH
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/5a lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Midori (4/5 lvl 8)
  • Pestering Haunt (1/1)
  • Reteller of Truths (4/3)
  • Spectral Hound (5/5)
  • Spectral Hound (5/5)
  • Macciatus, the Whisperer (3/3)
  • Liberty Gryphon (6/6)
  • Mirror Liberty Gryphon (6/2)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Deteriorate
Liberty Gryphon
Spectral Tiger

End of Turn Discard
My Thoughts

didn’t kill anything with Roc, lucky me that should be game


You also had already played Deteriorate on that cycle, so playing Roc wasn’t as risky as usual. In terms of it getting popped, at least.

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