[CAWS21] Round2: P1 Dreamfire [Necromancy]/Discipline/Present vs P2 FrozenStorm [Necromancy]/Balance/Truth

@FrozenStorm Let’s have ourselves a Garth-off! GL HF

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Sacrifice the Weak
Summon Skeletons


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Skeletal Archery
Deteriorate
Graveyard


Discard

Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #3 - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Opening with Imp+Haunt into Graveyard is too tempting to pass up, even if Garth and a skeleton would be better board presence.
I’m expecting Lich’s Bargains to decide this match, and I don’t know if that favors me, as Hounds and Midbandori might tip it in Frozen’s favor. If we do go to tech 2, Present does pretty well against Truth, but might struggle against Balance.

@FrozenStorm’s turn!

Haha indeed, GL HF @Dreamfire!

CAWS21 Round2 Player 2, Turn 1

P2 [Necro]/Truth/Balance vs P1 [Necro]/Discipline/Present

Starting Hand

Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer (discarded)
Summon Skeletons
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in except turn 1
All Teched Cards

Main:

  • Garth (3)
  • Make a skeleton (2)
  • Deteriorate Haunt
  • Worker (1)
Workers

Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Thieving Imp
Pestering Haunt
Skeletal Archery
Poisonblade Rogue

End of Turn Discard
My Thoughts

Necro duel, I think maybe I’m a decent match for that? My tech2 engines don’t fair great against Tricycloid. Might be a fun time to try Balance tech 2… I definitely win tech 3 if I can manage that. LB actually isn’t bad either, can try to run tokens I spose! We’ll see how it goes


P1T2


Tech StartingHand Workers

TECH
Bone Collector
Lich’s Bargain


STARTING HAND
Skeletal Archery
Deteriorate
Graveyard
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Lich’s Bargain
Pestering Haunt
Jandra, the Negator
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I don’t think I can protect the Graveyard, and I’m not prepared to go all in on Bargains just yet, so I’ll hedge my bets.

@FrozenStorm’s turn!

CAWS21 Round2 Player 2, Turn 2

P2 [Necro]/Truth/Balance vs P1 [Necro]/Discipline/Present

Starting Hand

Thieving Imp
Pestering Haunt
Skeletal Archery
Poisonblade Rogue

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in except turn 1
All Teched Cards

Tiny Basilisk, Lich’s Bargain


Main:

  • Thieving Imp, discard # 2 of 4 (4)
  • Tech 1 (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Graveyard
Sacrifice the Weak
Skeleton Javelineer
Deteriorate

End of Turn Discard
My Thoughts

Hmm wonder what DF will be up to, whether he wants to have a token war when I have moment’s peace? Or will it be the Hyperion/Tric fight? I’m leaning it’ll be T2 Present so I’ll grab Tiny B, he’s solid against Tech2s. Just in case Now! is the tech we’ll backline Garth. Imp should help slow things down a touch

Whiffed the RS bad luck, I’ll have to improvise next turn.


P1T3


Tech StartingHand Workers

TECH
Now!
Nether Drain


STARTING HAND
Jandra, the Negator
Deteriorate
Lich’s Bargain
Pestering Haunt


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Sacrifice the Weak
Graveyard


Discard

Pestering Haunt
Lich’s Bargain
Deteriorate
Now!
Nether Drain


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth - ($4)
Deteriorate your Imp
My Imp kills your Imp
Javelineer kills lookout from long range
Lich’s Bargain, my base to 16, I trash a worker, undead arrive - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Thieving Imp (2/1)
  • Skeleton Javelineer (1/1), runeless

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Lucky I only had to discard Haunt.

@FrozenStorm’s turn!

CAWS21 Round2 Player 2, Turn 3

P2 [Necro]/Truth/Balance vs P1 [Necro]/Discipline/Present

Starting Hand

Graveyard
Sacrifice the Weak
Skeleton Javelineer
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in except turn 1
All Teched Cards

Hooded Executioner, Moment’s Peace
Tiny Basilisk, Lich’s Bargain


Main:

  • Make a skeleton (6)
  • Skeleton Javelineer (5)
  • Deteriorate Imp
  • Worker (4)
  • Tower (1)
Workers

Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Lich’s Bargain
Pestering Haunt
Skeletal Archery

End of Turn Discard
My Thoughts

Welp, I think I lose now lol… I whiffed and my tech choices are really not gonna help next turn. Best hope is to try and hold out on econ win. Grabbing Hoodie and Moment’s Peace to help. He’s down workers and cards so at least I have that on my side


P1T4


Tech StartingHand Workers

TECH
Death Rites
Rambasa Twin


STARTING HAND
Graveyard
Sacrifice the Weak


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Nether Drain
Summon Skeletons
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth to midband - ($2)
Garth kills SQL
My skeleton and Javelineer trade with your skeleton and Javelineer, you draw and get 1 gold
Horror kills your Garth, mine to lvl 6
Garth to maxband, fetch Rambasa Twin from discard, other Twin arrives - ($1)
Zombie hits your tech 1 to 3
Make a skeleton - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/4)
  • Horror (3/1)
  • Zombie (2/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Frozen whiffed, time to apply pressure!

@FrozenStorm’s turn!

Yep this is big trouble lol

CAWS21 Round2 Player 2, Turn 4

P2 [Necro]/Truth/Balance vs P1 [Necro]/Discipline/Present

Starting Hand

Lich’s Bargain
Pestering Haunt
Skeletal Archery
Tiny Basilisk (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1float+1scav)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Moment’s Peace, Lich’s Bargain
Hooded Executioner, Moment’s Peace
Tiny Basilisk, Lich’s Bargain


Main:

  • Quince (8)
  • Tiny Basilisk (6)
  • Pestering Haunt
  • Tech 2 Truth (2)
  • Worker (1)
Workers

Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 3
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiny Basilisk (1+1/2)
  • :pspig: Scavenger: Mirror (0/1)
  • :exhaust: Technician: Quince (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Summon Skeletons
Lich’s Bargain
Lich’s Bargain

End of Turn Discard
My Thoughts

I think I grab the other LB and hope for the best here! Gonna be tough


P2T3 whiffs are a killer.

P1T5


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Bone Collector
Summon Skeletons
Nether Drain


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Sacrifice the Weak
Skeleton Javelineer


Discard

Nether Drain
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Geiger - ($4)
Horror trades with Quince, Geiger to midband, you draw
Skeleton trades with Mirror, you get 1 gold
Rambasa Twin A trades with Basilisk, returns to my codex
Rambasa Twin B breaks tech 1, your base to 18
Garth and Zombie break tech 2, your base to 16
Nether Drain from Garth to Geiger, flicker Rambasa Twin, other Twin returns - ($3)
Bone Collector - ($1)
Make a skeleton - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite: Bone Collector (4/3)
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Geiger lvl 5 (3/4)

In Play:

  • Garth lvl 5 (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I can plow through patrol, doube tech break, and still end up with 15 ATK on board. The one thing that would really slow me down is a Bargain, but Frozen might start worrying about base health soon. Plus, I’ll be the first with a standing tech 2.

@FrozenStorm’s turn!

That’s brutal, dreamfire… :grimacing: :sunglasses:

Just working with what I’m given :wink:

3 Likes

Indeed, and against such early horde

CAWS21 Round2 Player 2, Turn 5

P2 [Necro]/Truth/Balance vs P1 [Necro]/Discipline/Present

Starting Hand

Summon Skeletons
Lich’s Bargain
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (9+1float+1scav)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Reteller of Truths, Spectral Flagbearer
Moment’s Peace, Lich’s Bargain
Hooded Executioner, Moment’s Peace
Tiny Basilisk, Lich’s Bargain


Main:

  • Garth (9)
  • Lich’s Bargain, base to 12 workers to 8 get myself some units (7)
  • Lich’s Bargain, base to 8 workers to 7 more units (5)
  • Make a skeleton (4)
  • Worker (3)
  • Pestering Haunt pecks your base to 15
Workers

Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: DOWN TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3a)
  • :psfist: Elite: Garth (1+1/3 lvl 1)
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Horror (3/3)
  • :target: Lookout: Zombie (2/2)

In Play:

  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Skeleton Javelineer
Moment’s Peace
Moment’s Peace

End of Turn Discard
My Thoughts

Guess we double LB and hope for the best? Maybe we can pull off a comeback highly doubtful… If we split Moment’s Peace though that’s definitely a plus.

Nope this game is cursed LMAO


P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Martial Mastery


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons
Thieving Imp


NextHand

Pestering Haunt
Lich’s Bargain
Deteriorate


Discard

Nether Drain
Hyperion
Tricycloid
Bone Collector
Sacrifice the Weak
Temporal Distortion
Martial Mastery
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($8)
Exhaust Geiger and discard, I draw 1
Worker - ($7)
Rambasa Twin A and skeleton trade with SQL, Twin returns to my codex
Rambasa Twin B trades with technician, goes to dsicard, you draw
Bone Collector trades with your Garth, I get a skeleton, my Garth maxbands and fetches Rambasa Twin from discard, other Twin returns
Tech 2 (Present) - ($3)
Make a skeleton - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/4)
  • Geiger lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I’d hate to draw Death Rites early, but I should probably use Geiger’s midband anyway.

Got Imp, which isn’t too useful right now, but at least it isn’t Death Rites! I’ll just tech up and clear Frozen’s big threats.
Edit: aaaand I forgot about Midbandori. Frozen’s upcoming turn is gonna hurt.

@FrozenStorm’s turn!

Well it’s officially getting interesting XD

CAWS21 Round2 Player 2, Turn 6

P2 [Necro]/Truth/Balance vs P1 [Necro]/Discipline/Present

Starting Hand

Skeleton Javelineer
Moment’s Peace
Moment’s Peace

Events of Turn:


Upkeep:

  • Get Gold (8+3float)
  • draw 1 techn
  • Tech 2 cards in except turn 1
All Teched Cards

Liberty Gryphon x2
Reteller of Truths, Spectral Flagbearer
Moment’s Peace, Lich’s Bargain
Hooded Executioner, Moment’s Peace
Tiny Basilisk, Lich’s Bargain


Main:

  • Midori + lvl 6 (4)
  • buffed Zombie trades SQL, mario back to your codex
  • Haunt trades elite
  • buffed Skeleton trades scav, you get 1g, Luigi to discard
  • buffed skeleton kills techn, takes 1, you draw 1
  • buffed Zombie and Skeleton break your tech 2, your base to 13
  • Thieving Imp, discard #1 of 4 (1)
  • Worker (0)
Workers

Skeleton Javelineer, Summon Skeletons, Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Midori (3/4a lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Skeleton (2/2)
  • Skeleton (2/1)
  • Zombie (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Deteriorate
Sacrifice the Weak
Tiny Basilisk
Hooded Executioner

End of Turn Discard
My Thoughts

Maybe I’ll make it to tech 3? Let’s try it, who knows!


P1T7


Tech StartingHand Workers

TECH
Doom Grasp
Immortal


STARTING HAND
Pestering Haunt
Deteriorate
Lich’s Bargain
Death Rites
Now!


WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Summon Skeletons
Thieving Imp
Pestering Haunt


NextHand

Tricycloid
Rambasa Twin
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($11)
Scav gold and technician draw, then discard - ($12)
Make and sac a skeleton, I draw - ($11)
Deteriorate healthy skeleton
Garth runs into Midori, Midori to maxband
Grave, to maxband - ($3)
Now! on Grave - ($2)
Exhaust Grave and spend sword to kill Midori, skeletons die
Worker - ($1)
Rebuild tech 2

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 5 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5), swordless

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

@FrozenStorm’s turn!

Only one Skeleton dies, I think? That’s one expensive sword swipe :eyes:

Naw he deteriorated the other

2 Likes

Now!, bah!

CAWS21 Round2 Player 2, Turn 7

P2 [Necro]/Truth/Balance vs P1 [Necro]/Discipline/Present

Starting Hand

Deteriorate
Sacrifice the Weak
Tiny Basilisk
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in except turn 1
All Teched Cards

Free Speech, Macciatus, the Whisperer
Liberty Gryphon x2
Reteller of Truths, Spectral Flagbearer
Moment’s Peace, Lich’s Bargain
Hooded Executioner, Moment’s Peace
Tiny Basilisk, Lich’s Bargain


Main:

  • Garth (7)
  • Skeleton (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Sacrifice the Weak, Skeleton Javelineer, Summon Skeletons, Skeletal Archery, Graveyard, Poisonblade Rogue, Jandra, the Negator

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout: Skeleton (1/1)

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Liberty Gryphon
Spectral Flagbearer
Liberty Gryphon
Pestering Haunt
Lich’s Bargain

End of Turn Discard
My Thoughts

It’s gonna be funky! That I even get a tech 3 building after that disastrous start is a W in my book lol


Midori is dead… You mean Garth I suppose?

1 Like

Indeed I do :wink: edited, TY for the find

1 Like