Yeah, not sure yet how much I will be able to post over the holidays.
EDIT: This turn is voided, actual game turn is a few posts below.
Tech StartingHand Workers
Forest’s Favor (Drawn from Young Treant)
Behind the Ferns
Centaur returns to my Discard. (welcome back, traitor…)
Tech 2 card(s)
Get Paid + float - ($10)
Young Treant, I draw a card - ($8)
Worker - ($7)
Tiger Cub - ($5)
Tech II (Balance) - ($1)
Discard 2, draw 4
[I]Scavenger[/I]: Young Treant (0/2)
[I]Technician[/I]: Tiger Cub (2/2)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Heroes’ Hall HP: 4
- Hand: 4
- Deck: 1
- Disc: 6
- Gold: 1
- Workers: 10
Forgot Deteriorate and that 0 combat damage does not trigger deathtouch (which should make Tiny Basilisk all around bad against black, why did I tech them again?)… Oh well this is terrible, but I don’t think it’s over yet. Except for Injunction I don’t think there is anything he can do to stop me from winning the race to Tech III.
Plan for next turn is Moment’s Peace and Tech III, which should make it impossible for him to disrupt me before T-Rex comes out.
Weakpoints are again Free Speech, but I haven’t seen him use Quince this game yet, or Carrion Curse which is a likely option and could seriously hamper me. At least he can’t do either of those options AND feasably cast Community Service AND build Tech II.
Hope my economy lead is enough to carry this home through all the trickery he might still have up his sleeve.