CAWS 2016: neigutten ([Disease]/Law/Truth) vs. Eijolend (Mono Green)

Heebie jeebies. I have been wrong for so long!

Oh whale, I’ll just float it.

Tiny Basilisk can’t be attacked by Tech 0 units.

2 Likes

Thanks to cstick and Jadiel for paying attention to things we missed.

@EricF how should we procede?
Would just rolling the game back to neigutten’s Turn 5 be okay?

1 Like

That is indeed an issue, I think maybe @EricF should give us a ruling on this?

It would only mean that I would attack with Centaur into the 0/1+A Tiny Basilisk instead, and trade Jandra, The Negator (which in turn kills the Centaur as well) into Calamandra.

This would leave me without Jandra as a blocker, which could affect @Eijolend turn 5, and would effect discard/draw step in turn 6.

My turn 5 would not be differnt, and really shouldn’t be since I saw your hand, which gives me information I wouldn’t have if I changed my turn too much. So just changing the order in which my 3/3’s attacks seems like the fairest way to do it, leaving me without Jandra as a blocker.

Sorry about that - I actually thought through that interaction, then missed that neigutten went through with the illegal attack.

It looks like we can roll back to that point, though, so little harm done.

Neigutten, you can re-do your turn 5 to anything else legal. Eigolend, you can re-do your turn 5 after the point where you played the Treant (keeping hand the same), then re-randomize your end-of-turn draw and continue with neigutten’s new turn 6.

3 Likes

@Eijolend and @EricF this is my new turn 5 then, not much different, just not a patroller.

P1T5


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Community Service
Deteriorate
Carrion Curse


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


NextHand

Deteriorate
Thieving Imp
Death and Decay
Carrion Curse
Sickness


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal Gloor - ($4)
Heroes’ Hall - ($2)
Tech 1 - ($0)
Scavenger Bonus from Tiny Basilisk dying - ($1)
Deteriorate costs 1 from targeting Tiny Basilisk - ($0)
Centaur attacks into Tiny Basilisk, dealing 1 damage to Calamandra from Overpower
Jandra, the Negator suicides into Calamandra, making sure that Calamandra dies, while taking Centaur with her when she dies herself.
Orpal Gloor levels up 2 times to Lv 3.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor Lv 3 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5
  • :heart: Heroes’ Hall: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
1 Like

Thanks for the quick response @EricF !

Not much has changed for my turn.

P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Young Treant
Tiger Cub
Murkwood Allies
Merfolk Prospector
Forest’s Favor


WORKERS
Ironbark Treant
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Playful Panda
Moment’s Peace
Tiny Basilisk
Behind the Ferns


Discard

Tiny Basilisk
Centaur
Tyrannosaurus Rex
Tyrannosaurus Rex
Murkwood Allies
Forest’s Favor


Centaur returns to my Discard (welcome back…)
Tech 2 card(s)
Get Paid + float - ($10)
Young Treant, I draw a card - ($8)
Worker - ($7)
Tiger Cub - ($5)
Tech II (Balance) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Plan stays the same, now with less pressure on his side.

1 Like

P1T6


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Deteriorate
Death and Decay
Sickness
Carrion Curse
Thieving Imp


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Deteriorate


NextHand

Community Service
Spreading Plague
Sacrifice the Weak
Carrion Curse


Discard

Carrion Curse
Sickness
Death and Decay
Sickness
Spreading Plague


Tech 2 card(s)
Get Paid - ($8)
Carrion Curse - ($5)

  • Moments Peace, again :stuck_out_tongue:
  • Behind the Furns, again :stuck_out_tongue:
    Thieving Imp - ($2)
    Worker - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor Lv3 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Ach! Down to 4 cards! THE PAIN!

I feel you, so terrible to only have 4 cards in hand. :wink:
So… let’s see what I can do with the 1 card I have left… :anguished:

P2T6


StartingHand Workers

STARTING HAND
Tiny Basilisk (Discarded by Thieving Imp)
Playful Panda
Moment’s Peace (Discarded by Carrion Curse)
Behind the Ferns (Discarded by Carrion Curse)


WORKERS
Ironbark Treant
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Rampant Growth
Murkwood Allies
Centaur


Tech 0 card(s)
random.org says Thieving Imp discards card #2 of my 2 remaining cards.
Get Paid + float - ($11)
Argagarg (with a wisp) - ($9)
Argagarg 1->5, Water Elemental - ($5)
Tech III - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:
    In Play:
  • Tiger Cub (2/2)
  • Argagarg Lvl.5 (1/5)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10
1 Like

P1T7


Tech StartingHand Workers

TECH
Judgement Day
Injunction


STARTING HAND
Community Service
Carrion Curse
Sacrifice the Weak
Spreading Plague


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Deteriorate
Community Service


NextHand

Poisonblade Rogue
Community Service
Spreading Plague
Graveyard


Discard

Carrion Curse
Sickness
Death and Decay
Sickness
Spreading Plague
Carrion Curse
Sacrifice the Weak
Judgement Day
Injunction
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($10)
Carrion Curse - ($7)

  • Murkwood Allies betrays you!
  • Rampant Growth grows too large for your hand!
    Worker - ($6)
    Level up Orpal Gloor to lv 4 - ($5)
    Orpal Gloor attacks into Water Elemental dealing -2-2 damage to it.
    Level up Orpal Gloor to lv 6 - ($3)
  • Orpal heals back to 2/5
    Bigby Hayes - ($1)
    Thieving Imp finishes off the Water Elemental.
  • The sick water elemental spreads a -1-1 rune to the Tiger Cub and one -1-1 rune to the Young Treant

Float ($1)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bigby Hayes Lv1 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor Lv6 2/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

Doesn’t change anything, but for future reference: the armor prevents the first point of damage, even if dealt as a -1/-1 rune.

2 Likes

Thanks for checking up on us! :smiley:

P2T7


StartingHand Workers

STARTING HAND
Rampant Growth
Murkwood Allies
Centaur


WORKERS
Ironbark Treant
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Forest’s Favor
Behind the Ferns
Tiny Basilisk


Discard

Rampant Growth
Murkwood Allies
Centaur
Tiger Cub


Tech 0 card(s)
Get Paid - ($10)
Midori - ($8)
Midori 1->5 (giving +1/+1 to Wisp and Tiger Cub) - ($4)
Calamandra - ($2)
Use Argagarg’s Midband on Tiger Cub.
Tiger Cub kills Bigby taking 2(-1armor) damage, you draw a card. (Calamandra 1->3)
Tiger Cub dies from no longer having +1/+1

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/1) - [Resist 1]
  • :pschip: [I]Technician[/I]: Wisp (0/1) [Resist 1]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Midori Lvl.5 (3/4)
  • Calamandra Lvl.3 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
1 Like

P1T8


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Community Service
Spreading Plague
Graveyard
Death and Decay


WORKERS
Pestering Haunt
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Deteriorate
Community Service
Graveyard


NextHand

Sacrifice the Weak
Carrion Curse
Sickness
Death and Decay
Injunction


Tech 0 card(s)
Get Paid + float - ($11)
Death and Decay - ($3)

  • All your units die, and all your buildings take 3 damage (and your heroes gets -3/-3 for this turn)
    Worker - ($2)
    Quince - ($0)
    Orpal Gloor attacks Midori, dealing him a lethal blow
  • Quince becomes a 1/4 monster at lv 3

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/4
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Gloor Lv6 2/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Where does this come from?

Looks like you underpaid for midori levels, and should be floating 1 less gold

1 Like

Sorry, my first plan was having it out, I forgot to take it out of the patrol ^^

It’s not there ^^

It’s worth noting that your units can’t simultaneously be buffed by Midori’s midband and Calamandra’s midband. Once Calamandra gives them resist 1, they lose Midori’s buff. Luckily, it didn’t really matter in this case, because of Death and Decay, but it’s good to know going forward.

2 Likes

Yeah, since she isn’t there, I had to do my discard/draw step again, but that is now edited in.