CAWS 2016: Legion ([Past]/Peace/Anarchy) vs. neigutten ([Disease]/Law/Truth)

@neigutten

P1T1

[details=Secrets]

Hand : mox,bs,ffight,nullc, fargo
Tech: nope
Thoughts : i’m depressed, hence no thoughts the whole match [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Fargo (1)
  4. disc 3 draw 5

[details=Secrets]

Workers : 4+mox
Discard : bs,nullc.ffight
New Hand : TR,TS,neop,tink,plasmo [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: fargo 2/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 1
  • Hand : 5
1 Like

Error loading . Error! ERROR!!

There where some weird errors in my document, so I had to edit it a bit.

there is no turn action nor gold count. are u sure this is it?
Also u should have some cards in discard, x card in hand.

@neigutten i recommend re-starting your game, and just manually setting your starting hand to be the same.

2 Likes

I’ll do that tomorrow morning ^^

P2T1


[details=StartingHand Workers][spoiler]
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Deteriorate


WORKERS
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Jandra, the Negator


[/spoiler][/details]

[details=Discard][spoiler]
Sacrifice the Weak
Graveyard
Summon Skeletons
Deteriorate


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal Gloor - ($2)
Sacrifice the Weak - ($0)

  • Target the Fading Argonaut

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal Gloor 1/3 +A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]
I have never drawn a non-unit hand before, so this was weird. I really wanted to just go Quince + Heroes Hall, and then next turn do Bigby Hayes and tech 2 + Poisonblade Rogue, but I guess that doesn’t really work.

Knowing that Legion wants to go for Garrison stuff, I believe Injunctions are in order to try and stop him from playing tech 1 units at all whenever they are out, since that plan don’t often go for tech 2 units outside of the Drillsergant. While Carrion Curse is good for discarding the Garrisons away, he is going to go for a heavy unit focused strategy, which means it will get low value generally.

Community Service could snag a Drillsergant, but outside of that, I think it isn’t going to see much value here. If I had ANY unit in my opening hand, I would have teched it in now in my next turn to try and steal his Stewardess or Brave Knight (he teched them in his previous match, so I am predicting that those will be among his first techs here as well) which would have been great, but without a patroller, putting a hero out against a Fading Argonaut seems like a bad idea.

Don’t know what to tech yet, but possible Injunction as first tech choice.[/spoiler]
[/details]

@EricF @Legion this looks better right?

Also, Legion, based on how you have been naming your units in your last match against Cstik and how my last match against Eijolend went, it would be very appreciated if you could fully name your cards in hand/discard/board :slight_smile: that way I won’t misinterpret what is happening :slight_smile:

dude, i mean no harm, nor to be snarky or anything but:

  1. how was i supposed to know u used Stw unless u write that down? now ur turn have somewhat more sense.
  2. i must assume that orpal got summoned and then vanished, and u have no patrol.
  3. i merely use simple abbreviations like Fargo for fading argonaut and such, i never thought they might confuse a skilled player :confused:
1 Like

Sorry! :smiley: I was trying to make sure that all the other info was correct so I forgot to put the most basic stuff in, will do that now ^^

Also, I am not so skilled :wink:

P1T2

[details=Secrets]

Hand : Time spiral, temporal research,neo plexus,tinkerer, plasmodium
Tech: Taxman+Origin story
Thoughts : i’m depressed, hence no thoughts the whole match [/details]


  1. Get 5 Gold+f+scv (7), tech 2 cards
  2. Worker (6)
  3. Tech I (4)
  4. Prynn (2)
  5. Neo plexus (0)
  6. disc 3 rs draw 5

[details=Secrets]

Workers : 4+mox+plasmo
Discard : 0
New Hand : Time spiral, fading argonaut, battle suits,tinkerer,nullcraft [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Prynn 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: neo plexus 2/2
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 6
  • Gold: 0
  • Hand : 5

EDIT: i have redone some things including my new hand draw since neigutten told me that orpal is actually in SQL

1 Like

@neigutten all fixed in my turn. plz fix urs too and add orpal.

1 Like

P2T2


[details=Tech StartingHand Workers][spoiler]
TECH
Injunction
Injunction


STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Thieving Imp


WORKERS
Skeletal Archery
Pestering Haunt


[/spoiler][/details]

[details=NextHand][spoiler]
Graveyard
Injunction
Deteriorate
Jandra, the Negator


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Poisonblade Rogue - ($3)
Heros Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]: Poisonblade Rogue 2/1
    [B]In Play:[/B]
  • Orpal Gloord Lv1 1/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Putting the Poisonblade Rogue in Lookout so that it his Forgotten Fighter or Stewardess costs him more money. I don’t see a good way of saving Orpal Gloor if he gets the Stewardess and he plays Battle Suits, so I guess I just hope he doesn’t have it.
[/details]

P1T3

[details=Secrets]

Hand : Time spiral, fading argonaut, battle suits,tinkerer,nullcraft
Tech: cadet+garrison
Thoughts : i’m depressed, hence no thoughts the whole match [/details]


  1. Get 6 Gold (6), tech 2 cards, prynn to fading 3
  2. Worker (5)
  3. battle suits (3)
  4. nullcraft (1)
  5. Nullcraft kills rogue, prynn kills javelin (goes to fading 4), u draw 1 card. Neo plexus kills orpal. Prynn to lv 3
  6. disc 2 draw 4

[details=Secrets]

Workers : 4+mox+plasmo+tinkerer
Discard : Fading argonaut, time spiral, cadet, garrison
New Hand : temporal research, taxman, origin story, forgotten fighter[/details]


Board:

Patrol:

  • :psblueshield:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : neo plexus 2/1 (1 -1 rune), nullcraft 1/1, Lv 3 Prynn 1/2, battle suits

  • Base : 20
  • Tech I: 5
  • Discard : 4
  • Deck : 0
  • Workers : 7
  • Gold: 1
  • Hand : 4
1 Like

You have to pay extra for the heroes’ hall because you are multicolor.

plz change ur turn the as little as u can.

Oooops, I thought it only was for Tech buildings, sorry. Let me see what I can do.

The easiest and fastest change is to think I didn’t play Skeleton Javelineer.

Do you have any changes to your turn based on me not having a 1/1 in patrol?

just prynn kills nothing but attacks ur base, so she has still 4 time runes but is 1/3 instead of 1/2

1 Like

I just had to do my discard/draw-step again since I am was now able to redraw the Skeleton Javelineer.

P2T3


Tech StartingHand Workers

TECH
Judgement Day
Judgement Day


STARTING HAND
Summon Skeletons
Injunction
Deteriorate
Injunction
Thieving Imp


WORKERS
Skeletal Archery
Pestering Haunt


NextHand

Jandra, the Negator
Sacrifice the Weak
Injunction
Graveyard
Skeleton Javelineer


Discard

Injunction
Deteriorate
Thieving Imp
Summon Skeletons
Judgement Day
Judgement Day


Tech 2 card(s)
Get Paid - ($7)
Quince - ($5)
Bigby Hayes - ($3)
Injunction - ($0)

Float ($0)
Stash 1, Discard 3, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 0/1
  • :pschip: [I]Technician[/I]: Bigby Hayes 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

It looks bad!