Hand : temporal research, taxman, origin story, forgotten fighter; emblem+time spiral
Tech: Vortoss emblem+undo
Thoughts : iām depressed, hence no thoughts the whole match [/details]
Get 7 Gold+f (8), tech 2 cards, prynn to fading 3
Worker (7)
temporal research (5) rs and draw 2
vortoss emblem on illusion, u gain 1 g
Prynn tells bigby his Origin story (2) bigby runs to patrol zone cuz bored to hell.
Plexus, nullcraft and prynn pile on quince telling him his Hospital Story. Quince goes back to the command zone with multiple fractures, happy because the Plexus is now his roommate. Prynn back to 4 runes and levels up to 5 healing.
disc 2 draw 4
[details=Secrets]
Workers : 4+mox+plasmo+tinkerer+Forgotten fighter
Discard : emblem,temporal research,origin story,taxman,time spiral,neo plexus
New Hand : garrison, undo, cadet,fading argo[/details]
Board:
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play : nullcraft 1/1, Lv 5 Prynn 2/4, battle suits
Spreading Plague
Skeleton Javelineer
Jandra, the Negator
Judgement Day
Judgement Day
Death and Decay
Death and Decay
Tech 2 card(s)
Get Paid - ($8)
Orpal Gloor to level 4 - ($5)
Attack with Orpal Gloor to Prynn Pastasnack giving her a -1/-1 damage token
Spreading Plague - ($1)
Prynn Pastasnack dies
Orpal Gloor Maxband!
Skeleton Javelineer - ($0)
Sacrafice Javelineer
put a -1/-1 token on Nullcraft
put a -1/-1 token on Fading Argonaut
Attack with Bigby Hayes into Fading Argonaut
you draw a card.
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Orpal Gloor 2/5 Lv 6
Bigby Hayes 2/1 Lv 1
[B]Buildings:[/B]
Base HP: 20
Heroesā Hall HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 2
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
I cleared his board, but I didnāt create a worker. With deteriorate and sickness I hope I will be able to do some unit type damage. I canāt play injunction the next 2 turns, so I am assuming more tech 1 units right now. But if I am lucky, his hand is full of tech 2 choices.
Hand : emblem,temporal research,neo plexus,cadet,surprise attack(tech)
Tech: garrison+stewardess
Thoughts : iām depressed, hence no thoughts the whole match [/details]
Get 9 Gold+f (14), tech 2 cards, draw 1
Cadet
ZAne (12)
surprise attack (7)
sharks kills orpal, zane lv3.
midzane (6)
Tech II PEace (2)
Onimaru (0)
zane kills bigby, oni lv 3
disc 3 draw 5
[details=Secrets]
Workers : 4+mox+plasmo+tinkerer+Forgotten fighter+undo
Discard : fargo,nullc,surprise,emblem, temporal research,neo plexus,garrison,stewardess
New Hand : taxman,origin story,garrison,undo,time spiral[/details]
An interesting case of coaching? Is that even allowed @EricF? More as a note for future referance, because this game is over yes ^^
GG @Legion I concede! I think I actually lost with my opening hand, weirdly enough, not getting any units to play, really made me loose initiative a lot more than I had any time to do, since my main gameplan is already extremely slow to begin with, but not getting any patroller bonuses which later would have been enough money to get workers, really messed me up. I was able to delay the Peace stuff for long enough at least, but I wasnāt able to do much more sadly.
imho The sharks were a fine addition, but even without them would be game over. I would have killed Bigby, so no injuctions for another turn, garrison into hell.
I already saw you playing, and as soon you started injuctioning me+ no tech build, i stopped teching units and gone spells. One misplay i did, was that i should have built Heroes hall T3, to counter your hero strat. In the end imho you rely too much on spells, so losing an hero is very bad for you. plus you got way too behind in econ, so your deck would fatally bloat. Always imho, ofc.
btw i had this trick in mind (not pulled out cuz u never summoned units). TS on Prynn, Prynn attacks going to 5, remove 2 units (Prynn has only 1 time rune) build a wall and let her fade to kill ur hand!
Legionās orginal turn had an error (Zane leveling up twice, and going from level 4 to 5), so the whole thing is open to revision, and itās up to him if he was intending to keep Zane below max band, or give Zane free levels (since he illigally tried to do both)
i simply miscalculated that without a 2nd hero zane would maxb. My plan was to keep him below maxb, to be able to move/dmg a patroller. Also since i had both the gold and the HHall, i think was a minor mistake. The turn is now fine by me, and @neigutten conceded. is there any problem?