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Casual: zhavier [feral]/anarchy/demonology vs penatronic [future]/peace/feral

I had assumed you were just busy :stuck_out_tongue:

Let me know.

I’ll try [Balance]/Past/Law

"P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Verdant Tree
Merfolk Prospector
Forest’s Favor
Playful Panda


WORKERS
Verdant Tree


NextHand

Tiger Cub
Young Treant
Ironbark Treant
Rampant Growth
Rich Earth


Discard

Merfolk Prospector
Spore Shambler
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Spore Shambler - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Twilight Baron


STARTING HAND
Rich Earth
Forest’s Favor
Ironbark Treant
Playful Panda
Spore Shambler


WORKERS
Verdant Tree
Rich Earth


NextHand

Forest’s Favor
Young Treant
Tiger Cub
Shadow Blade
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Prospect - ($5)
Tech 1 - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant 1/2+3A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 2/3, lvl 1
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
tiny basilisk
tiny basilisk


STARTING HAND
Young Treant
Rampant Growth
Tiger Cub
Rich Earth
Ironbark Treant
Merfolk Prospector


WORKERS
Verdant Tree
Tiger Cub


NextHand

Rampant Growth
tiny basilisk
tiny basilisk
Spore Shambler
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($7)
play rich earth - ($4)
build t1 - ($2)
Worker
young treant, draw - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Surprise Attack
Metamorphosis


STARTING HAND
Forest’s Favor
Shadow Blade
Playful Panda
Young Treant
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Playful Panda


NextHand

Shadow Blade
Forest’s Favor
Rampant Growth
Spore Shambler
Twilight Baron


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prospect - ($6)
Vandy hits Shambler for 1 after armor
Shadow Blade Shambler, you discard #2 of 5 - ($3)
Treant kills Treant, you draw 1
Midband Vandy, heals - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 3/4, lvl 3
  • Merfolk Prospector 1/1
  • Ironbark Treant 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Wishing I had pinged the shambler last turn with Vandy, but I didnt want to leave vandy at 1 hp, for no good reason.

"P2T3


Tech StartingHand Workers

TECH
Origin Story
Sribe


STARTING HAND
tiny basilisk
Forest’s Favor
tiny basilisk
Spore Shambler
Rampant Growth


WORKERS
Verdant Tree
Tiger Cub
Forest’s Favor


NextHand

Ironbark Treant
Merfolk Prospector
Origin Story
Sribe


Tech 2 card(s)
Get Paid - ($7)
Worker
Discard #2
play tiny basilisk - ($5)
summon bigby - ($3)
build tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby Hayes (2/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

I am not sure how your hand size got funky, but you should have had 5 in hand on turn 2, then discarded 1, then drawn 1, putting you at 5 in hand and 1 in draw. Somehow you discarded 2 and drew 1 before the reshuffle at the end of turn 3, so something doesn’t add up… Might want ot check you haven’t lost any cards from the sheet somewhere along the way.

and your tech 1 is missing

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Surprise Attack


STARTING HAND
Rampant Growth
Spore Shambler
Twilight Baron
Shadow Blade
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler


NextHand

Metamorphosis
Tiger Cub
Twilight Baron
Young Treant
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Prospect - ($8)
Shadow Blade Tiny Basilisk, discard #1 of 5, then draw - ($5)
Heroes Hall - ($3)
Maxband Vandy, buffing Treant - ($1)
Treant kills Bigby
Vandy destroys your tower, base to 18

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/4, lvl 5
  • Merfolk Prospector 1/1
  • Ironbark Treant 5/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

?? I guess that is a concession?

no, I was camping this weekend and couldnt get a proper message back, didnt mean to post that other silly comment.

You are right - I had ended up with a duplicate in my deck and in play, but had also managed to delete one of the starter cards out of the spreadsheet all together. I think I’ve fixed it, but if you want to restart the game or something that is fine.

Nah, doubt it changes anything if you didnt notice. And this is casual.

it was basically me flip-flopping between which creature to play, then ending up with two of one critter and zero of the other, then only deleting the duplicate to end up with 9 starter cards left.

"P2T4


Tech StartingHand Workers

TECH
Moment’s Peace
Origin Story


STARTING HAND
Merfolk Prospector
Ironbark Treant
Sribe
Origin Story
Rampant Growth
Young Treant (0/2)


WORKERS
Verdant Tree
Tiger Cub
Forest’s Favor
Merfolk Prospector


NextHand

Tiny Basilisk
Ironbark Treant
Spore Shambler (2/3A)
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Draw from Technician
Worker
Play Scribe, draw 1 card - ($6)
Summon Prynn - ($4)
Cast Origin Story on Vandy - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Prynn (1/3), Fading 4
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Vandy has resist 1, so you’ll have to pay an extra gold.

By my count, end of turn 4, you should have 16 cards split between workers, deck, hand, discard, and in play. You have 4 worker cards, 2 cards in pay and 8 cards in your deck and discard, for 14. You are missing two cards from your deck somehow. I don’t think you should have reshuffled at the end of last turn because there would have been 2 more cards in deck.

P1T5


Tech StartingHand Workers

TECH
Gargoyle
Chaos Mirror


STARTING HAND
Surprise Attack
Young Treant
Tiger Cub
Metamorphosis
Twilight Baron


WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron


NextHand

Surprise Attack
Dark Pact
Forest’s Favor
Shadow Blade
Rampant Growth


Discard

Ironbark Treant
Surprise Attack
Young Treant
Metamorphosis
Tiger Cub
Gargoyle
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prospect - ($9)
Zane - ($7)
Surprise Attack - ($2)
Shark kills Scribe
Zane and second Shark kill Tech 1, base to 16
Resummon Vandy - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane 2/2, lvl 1
  • Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

You’re right on the count, for some reason it didn’t put my teched cards into my discard… I put them in there before i started doing the Discard and draw shenanigans, why wouldn’t they be moved?

It has to do with how the script handles teched cards. Basically, it has to record them once per turn, and prevent you from accidentally recording them multiple times during a turn. Teched cards go in at the end of your opponents turn, so technician draws or other draws caused during your opponents turn should use the draw 1 button while the tech cards are still empty, and any draws that happen during g your own turn should come after you fill in the tech cards. As soon as you draw any cards during your turn the tech cards are moved to the discard and included in any reshuffles that might happen. Frequently the first draw of a turn is during the discard draw step, but things can get confused of you undo a draw step or undo the discard draw step.

1 Like

I’ve completely shit the bed on this match :persevere:

Im sure its fixable, but we can just call it if you want.

I should just put those teched cards into the deck somewhere?