sounds reasonable.
"P2T5
Tech StartingHand Workers
TECH
moments peace
scribe
STARTING HAND
Rampant Growth
Spore Shambler (2/3A)
Tiny Basilisk
Ironbark Treant
Playful Panda
WORKERS
Verdant Tree
Tiger Cub
Forestâs Favor
Merfolk Prospector
Ironbark Treant
NextHand
Tiny Basilisk (1/2)
Momentâs Peace
Origin Story
Origin Story
Discard
Scribe (1/3)
Rampant Growth
Tiny Basilisk
Spore Shambler (2/3A)
moments peace
scribe
Tech 2 card(s)
Get Paid + float (adjusted for vandy resist) - ($9)
technician draw
Worker
rebuild t1
cast rampant growth on Prynn - ($6)
Prynn to midband - ($3)
Prynn kills vandy
play playful panda - ($1)
Prynn to max band - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Wisp (1/1)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Prynn (3/5), Fading 4, exhausted
- Playful Panda (2/2), exhausted
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
Ugh, thatâs not what I wanted⌠Also your Base is at 16.
"P1T6
Tech StartingHand Workers
TECH
Shadow Blade
Feral Strike
STARTING HAND
Rampant Growth
Forestâs Favor
Shadow Blade
Dark Pact
Surprise Attack
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forestâs Favor
NextHand
Surprise Attack
Ironbark Treant
Rampant Growth
Metamorphosis
Shadow Blade
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Prospect - ($9)
Surprise Attack - ($4)
Calamandra at lvl 3 - ($0)
Zane kills wisp
Sharks kill Prynn, Calamandra to lvl 5
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Calamandra 4/5+A, lvl 5
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Zane 2/1, lvl 1
- Merfolk Prospector 1/1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
"P2T6
Tech StartingHand Workers
TECH
Judgement Day
Judgement Day
STARTING HAND
Origin Story
Origin Story
Tiny Basilisk (1/2)
Momentâs Peace
WORKERS
Verdant Tree
Tiger Cub
Forestâs Favor
Merfolk Prospector
Ironbark Treant
NextHand
Momentâs Peace
Origin Story
Young Treant (0/2)
Scribe (1/3)
Scribe (1/3)
Tech 2 card(s)
Get Paid - ($10)
Play basilisk ($8)
summon Bigby hayes - ($6)
stash a card
build tech 2 - ($2)
Float ($2)
Stash 1, Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tiny Basilisk (1/2A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Playful Panda (2/2)
[B]In Play:[/B] - Rich Earth
- Bigby (2/3)
[B]Buildings:[/B] - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 Law
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
Dag nab sharks!
I think that basilisk is a typo? You appear to have played it without paying for it, as you had 4 cards, stashed one and only discarded 2.
Yeah, should have not built the tower. I also should not try to play this game on mobile at work
Edited my turn
"P1T7
StartingHand Workers
STARTING HAND
Metamorphosis
Rampant Growth
Ironbark Treant
Shadow Blade
Surprise Attack
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forestâs Favor
NextHand
Feral Strike
Gargoyle
Chaos Mirror
Surprise Attack
Shadow Blade
Discard
Surprise Attack
Shadow Blade
Metamorphosis
Rampant Growth
Ironbark Treant
Tech 0 card(s)
Get Paid - ($10)
Surprise Attack! Is this really a surprise anymore? - ($5)
Sharks completely miss seeing the too tiny Basilisk and kill the Panda and Bigby, Zane to lvl 3
Zane to lvl 4, trades with Basilisk - ($4)
Tech 2 Anarchy - ($0)
Calamandra and Prospector break tech 2, base to 14
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra 4/5, lvl 5
- Merfolk Prospector 1/1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
"P2T7
Tech StartingHand Workers
TECH
Censorship Council
Injunction
STARTING HAND
Origin Story
Young Treant (0/2)
Scribe (1/3)
Momentâs Peace
Scribe (1/3)
Tiny Basilisk
Rampant Growth
WORKERS
Verdant Tree
Tiger Cub
Forestâs Favor
Merfolk Prospector
Ironbark Treant
Young Treant (0/2)
NextHand
Judgement Day
Spore Shambler (2/3)
Origin Story
Judgement Day
Momentâs Peace
Discard
Origin Story
Censorship Council
Injunction
Tiny Basilisk
Momentâs Peace
Rampant Growth
Tech 2 card(s)
Get Paid - ($12)
Worker
rebuild t2
play scribe, draw 1 - ($10)
play scribe, draw 1 - ($8)
build tower - ($5)
summon prynn - ($3)
cast origin story on calamandra - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Scribe (1/3)
- [I]Technician[/I]: Scribe (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Rich Earth
- Prynn (1/3)
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 11
Thoughts
This game is a total mess⌠Iâm going to need t3 to be able to win. Hopefully he doesnt draw too many hasty stealthy guys and the tower can protect me for this turn.
"
P1T8
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Chaos Mirror
Feral Strike
Surprise Attack
Shadow Blade
Gargoyle
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forestâs Favor
Feral Strike
NextHand
Dark Pact
Ironbark Treant
Young Treant
Shadow Blade
Tiger Cub
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Prospect - ($10)
Tech 3 - ($5)
Vandy - ($3)
Shadow Blade Scav Scribe, discard #3 of 5 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Vandy 2/3+A, lvl 1
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector 1/1
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 11
"P2T8
Tech StartingHand Workers
TECH
Lawbringer Gryphon
Lawbringer Gryphon
STARTING HAND
Momentâs Peace
Judgement Day
Origin Story
Spore Shambler (2/3)
Judgement Day
WORKERS
Verdant Tree
Tiger Cub
Forestâs Favor
Merfolk Prospector
Ironbark Treant
Young Treant (0/2)
NextHand
Tiny Basilisk
Lawbringer Gryphon
Origin Story
Judgement Day
Tech 2 card(s)
Get Paid - ($11)
discard 3 of 5
scavenger - ($12)
No Worker
tech 3 - ($7)
summon Master Midori - ($5)
cast Momentâs Peace - ($3)
play spore shambler - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spore Shambler (2/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Scribe (1/3)
[B]In Play:[/B] - Rich Earth
- Prynn (1/3), fading 3
- Midori (2/3)
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 11
Thoughts
judgement Day not so good vs a guy whoâs whole deck likely has haste now
"
Momentâs Peace doesnât let you patrol units.
Forgot, you know where they actually are
so the heroes arent patrolling?
I think Iâve been given enough freebies and deserve to be punished for my mistakes
P1T9
StartingHand Workers
STARTING HAND
Tiger Cub
Young Treant
Dark Pact
Ironbark Treant
Shadow Blade
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forestâs Favor
Feral Strike
Ironbark Treant
NextHand
Chaos Mirror
Surprise Attack
Rampant Growth
Pirate Gunship
Gargoyle
Discard
Shadow Blade
Young Treant
Dark Pact
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Prospect - ($11)
Tiger Cub - ($9)
Calamandra - ($7)
Zane to lvl 4 - ($2)
Vandy to lvl 3 - ($0)
Vandy kills Midori, maxband Heals, Dooms Tiger Cub and Scribe
Zane kills Prynn, Calamandra to lvl 3
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tiger Cub 4/4+A, doomed
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Calamandra 3/4, lvl 3, giving resist
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector 1/1
- Vandy 4/5, lvl 5
- Zane 3/1, lvl 4
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Heroesâ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 12
"P2T9
StartingHand Workers
STARTING HAND
Origin Story
Judgement Day
Lawbringer Gryphon
Tiny Basilisk
WORKERS
Verdant Tree
Tiger Cub
Forestâs Favor
Merfolk Prospector
Ironbark Treant
Young Treant (0/2)
Judgement Day
NextHand
Origin Story
Judgement Day
Injunction
Rampant Growth
Discard
Origin Story
Tiny Basilisk
Tech 0 card(s)
Get Paid - ($11)
Worker
play lawbringer gryphon - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spore Shambler (2/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Doomed Scribe (3/5)
-
[I]Lookout[/I]: Lawbringer Gryphon (7/6) resist 3, flying, base has flying
[B]In Play:[/B] - Rich Earth
[B]Buildings:[/B] - Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 2
[B]Gold:[/B] - Gold: 1
- Workers: 12
Thoughts
so many mistakes this game. letâs see if lawbringer can save me.
"
Obliterate doesnt target. What were you worried about with piling on the resist?
P1T10
StartingHand Workers
STARTING HAND
Rampant Growth
Gargoyle
Pirate Gunship
Chaos Mirror
Surprise Attack
WORKERS
Verdant Tree
Rich Earth
Playful Panda
Spore Shambler
Twilight Baron
Forestâs Favor
Feral Strike
Ironbark Treant
NextHand
Pirate Gunship
Surprise Attack
Chaos Mirror
Metamorphosis
Shadow Blade
Tech 0 card(s)
Get Paid - ($12)
Your scribe dies and you draw a card
Pirate Gunship, attacks lawbringer, obliterate 2 lowest tech units kills Shambler and Lawbriger, Gunship retargets to your base, now at 7 - ($6)
Vandy and Calamandra destroy your base, GG!
I know obliterate doesnt, maybe double vandy blade or some other shenanigans
GG!
this moments peace spec was a total disaster
The combination of Origin Story and Moments Peace did cause me some problems to play around, but I think Lawbringer was the wrong play, what you really needed was an injunction that turn, but I guess it wasnât in hand.
I did have an injunction in the deck but didnât draw it. Judgement Day was a total waste against anarchy tech. And I had no real threat or win condition to speak of.
I think taking out law for necromancy may help, at least give something to combo with midband midori. Maybe drop peace too and just use nether drain for hero control.
Really the moments peace deck may really be a like, white starter ninja affair? Attack every turn and just stop them from retaliating with minions. Anarchy also shows some promise