[casual] Zango [demonology]/ninjutsu/fire | [finesse]/ninjutsu/growth vs Nekoatl [Past]/Discipline/Blood | [Necromancy]/Discipline/Present | [Necromancy]/Peace/Blood

Puh, aggressive…
The question now is: did you pretech versatile style?

Edit: forgot about tower, thanks @Dreamfire for pointing it out

P2T5


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Might of Leaf and Claw
Spark
Nimble Fencer
Helpful Turtle (1/2)


WORKERS
Fruit Ninja
Brick Thief
Wither
Granfalloon Flagbearer


NextHand

Blooming Ancient
Tenderfoot (1/2A)
Spark
Bloom


Tech 2 card(s)
Get Paid, Spirit heals - ($9)
skip Worker
sets - ($7)
Tower - ($4)
MoLaC - ($1)
elemental kills SL, MoLaC @1
fencer kills lookout, MoLaC @2 - ($-1)
SotP fencer kills scavenger MoLaC @3 - ($0)
arg kills technician, MoLaC @4

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Setsuki (1/3, lvl1)
  • :target: Lookout:

In Play:

  • arg (1/3, lvl3)
  • Nimble Fencer (4/1) (SotP)
  • Spirit of the Panda → Fencer
  • Nimble Fencer (2/1)
  • Might of Leaf and Claw

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Post draw: No discord, I’m dead!

Elemental should die due to tower, unless I’m missing something. Arg and both Fencers should also have taken 1 extra damage.

1 Like

You appear to have gone into debt for an attack that shouldn’t have cost you anything…?

Right again, so float 1

Not float 2?

I was too quick with my float 1 reply. The second fencer comes from hand, so the sum is right just the sequencing not as i have to attack with SotP first to get the gold so that I’m able to afford that second fencer

1 Like

Okay, I’m killing Setsuki then casting Martial Mastery. What’s your technician draw?

An extremely unhelpful helpful Turtle

P1T6


Tech StartingHand Workers

TECH
Lord of Shadows
Skeletal Lord


STARTING HAND
Martial Mastery
Bone Collector
Martial Mastery
Skeleton Javelineer
Summon Skeletons
Lich’s Bargain
Versatile Style


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Skeleton Javelineer


NextHand

Bone Collector
Lich’s Bargain
Versatile Style
Deteriorate
Graveyard


Discard

Martial Mastery
Summon Skeletons
Lord of Shadows
Versatile Style
Bone Collector
Martial Mastery
Lich’s Bargain


Tech 2 card(s)
Get Paid + scavenger - ($8)
Horror kills Setsuki
Grave Stormborne - ($6)
Martial Mastery - ($5)
Versatile Style destroys Might of Leaf and Claw - ($3)
Garth and Zombie break Tower
Skeleton kills pandafied Fencer
Worker - ($2)
Skeleton - ($1)
Maxband Garth, fetch Skeletal Lord - ($0)
Horror kills Argagarg

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (2/2) Long-range, anti-air
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth Torken (3/4) Animate, sacrifice
  • L3 Grave Stormborne (3/4) Sparkshot, readiness
  • Skeletal Lord (3/3) Aura, ritual
  • Horror (3/2) Deathtouch
  • Horror (3/1) Deathtouch
  • Zombie (2/1)
  • Skeleton (2/2) Long-range, anti-air

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, time to go fishing. Nice, nothing in hand for Fencer to haste, even after technician draw. Then, I’ll just snipe the gold generator. He can buff his fencer before attacking with it using the Ancient, but that’ll still only kill one patroler, so I’ll just put a Skeleton front and center.

Yay, I can kill the scavenger and one horror… I’ll fold here. My tech choices were just plain bad and my only hope was you not having preteched versatile style, as normally no one is stupid enough to try MoLaC against the right removal, but here my mind games went just wrong.
Care for one last round before the tourney starts? You can again go as p1

Well, I also wanted Versatile Style to repair the self-inflicted base damage from Lich’s Bargain. Insurance against Might of Leaf and Claw was just extra incentive to work it into my cycle before the reshuffle.

P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Graveyard
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Skeletal Archery


Discard

Summon Skeletons
Deteriorate
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #4 of 5 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Thieving Imp (2/2) Resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

My $0 cards are backwards, lol. Guess I’ll try Imp opening, since Graveyard is available to follow-up with next turn.

Ah didn’t think of that…

game8 P2T1


StartingHand Workers

STARTING HAND
Timely Messenger
Fruit Ninja
Wither
Spark
Bloom


WORKERS
Fruit Ninja (2/2A)


NextHand

Tenderfoot
Helpful Turtle
Granfalloon Flagbearer
Older Brother


Discard

Spark
Wither
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
messenger - ($3)
Setsuki - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger
  • :target: Lookout:

In Play:

  • Setsuki

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery
Sacrifice the Weak


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Graveyard - ($2)
Garth Torken - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Garth Torken (1/3) Animate, resist 1

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Mrgh, Setsuki. I’ll gamble that he doesn’t have enough resources in hand to chew through an armored Imp and maxband Sets to break the Graveyard. However… even so, he will have enough to maxband her and let her swiftly strike down the Imp. In which case, I should follow-up with Doom Grasp.

game8 P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Tenderfoot
Granfalloon Flagbearer
Helpful Turtle
Older Brother


WORKERS
Fruit Ninja (2/2A)


NextHand

Nimble Fencer
Nimble Fencer
Bloom
Brick Thief


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tenderfoot - ($5)
tech 1 - ($3)

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Setsuki (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

Don’t forget you built your Tech I.

P1T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Skeleton Javelineer


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


NextHand

Lich’s Bargain
Doom Grasp
Deteriorate
Doom Grasp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeleton - ($4)
Pestering Haunt kills Timely Messenger
Replay Pestering Haunt from Graveyard
Summon Skeletons - ($1)
Imp and Garth kill Tenderfoot

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Garth Torken (1/2) Animate
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Oho, Setsuki didn’t maxband. I thought I was in trouble when I whiffed both Doom Grasps. I am worried about Fencers now, though… Guess I’ll try pumping out more Skeletons. Hmm… I wonder how far I can get without teching up…?

That technician drawn spark got me a brutal turn!

game8 P2T3


Tech StartingHand Workers

TECH
Fuzz Cuddles
Discord


STARTING HAND
Brick Thief
Bloom
Nimble Fencer
Older Brother
Nimble Fencer
Spark


WORKERS
Fruit Ninja (2/2A)
Older Brother
Brick Thief


NextHand

Helpful Turtle
Wither
Granfalloon Flagbearer


Discard

Tenderfoot (1/2A)
Timely Messenger (1/1)
Spark
Bloom
Fuzz Cuddles
Discord


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
spark technician, you draw - ($7)
fencer #1 kills SL - ($5)
fencer #2 kills scavenger, you gain 1 - ($3)
midband sets kills Garth, maxbands - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/4, lvl6)
  • Nimble Fencer #1 (2/2)
  • Nimble Fencer #2 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: tech 1: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Even if I hadn’t taken that kill, the Messenger could have done the 1 damage with an attack, and without spending the $1 and a card required to play Spark. Might have been better to not kill the Tenderfoot, though.

P1T4


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Doom Grasp
Doom Grasp
Lich’s Bargain
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons


NextHand

Bone Collector
Lich’s Bargain
Sacrifice the Weak
Lich’s Bargain
Skeletal Archery


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker - ($8)
Imp trades with a Fencer
Grave Stormborne - ($6)
Expensive Deteriorate remaining Fencer - ($5)
Haunt trades with it
Tech I - ($3)
Heroes’ Hall - ($1)
Replay Haunt from Graveyard

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

In Graveyard:

  • Thieving Imp

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Not as far as I’d hoped, lol. Well, was worth trying once.

You said expensive deteriorate but didn’t pay for it. I assume just 1 float less?

1 Like

Yep, good catch.

1 Like

game8 P2T4


Tech StartingHand Workers

TECH
Cloud Sprite
Discord


STARTING HAND
Granfalloon Flagbearer
Helpful Turtle
Wither
Discord
Tenderfoot (1/2A)


WORKERS
Fruit Ninja (2/2A)
Older Brother
Brick Thief
Helpful Turtle


NextHand

Bloom
Spark
Nimble Fencer #1 (2/2)


Discard

Wither
Discord
Cloud Sprite
Discord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
wither grave - ($5)
tenderfoot - ($4)
flagbearer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Granfalloon Flagbearer (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Setsuki (3/4, lvl6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

that discord in hand is unfortunate, but well… so let’s postpone tech 2 and try to safe Sets for another turn