[casual] Zango [demonology]/ninjutsu/fire | [finesse]/ninjutsu/growth vs Nekoatl [Past]/Discipline/Blood | [Necromancy]/Discipline/Present | [Necromancy]/Peace/Blood

What a blunder… So I’ll float a few… :woozy_face:

Game 6.2 P2T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Bloom
Wither
Spark
Timely Messenger
Brick Thief


WORKERS
Helpful Turtle
Fruit Ninja
Spark


NextHand

Nimble Fencer
Nimble Fencer
Bloom
Brick Thief
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 1 - ($8)

Float ($8)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Setsuki (1/3A)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 8
Thoughts

I assume he has nether drain, so I refuse to level up sets and prefer to set up a fencer round. it’s just a shame I workered away the turtle for my incoming Starlets against that Tower

“a few”…? What are you planning to do with all that gold???

P1T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Skeletal Archery
Nether Drain
Deteriorate
Doom Grasp


WORKERS
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Deteriorate


NextHand

Training Grounds
Summon Skeletons
Training Grounds
Doom Grasp
Nether Drain


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Discipline - ($3)
Imp and Haunt kill Tenderfoot
Replay Haunt from Graveyard
Grave Stormborne - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave Stormborne (2/3) Sparkshot
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1) Untoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

I’m pretty sure Grave’s going to die, but I think that’s okay. I’ll have a good chance of drawing a spell that can interfere with Setsuki’s maxband.

Well, I was hoping to draw something different, but no such luck. And yeah, I should have gone for the surplus last turn, or to be more precise: I should have gone for that damn tech 1 earlier, then I wouldn’t be in this situation now!

P2T4


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Granfalloon Flagbearer
Nimble Fencer
Nimble Fencer
Bloom
Brick Thief


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer


NextHand

Wither
Timely Messenger
Star-Crossed Starlet


Discard

Tenderfoot (1/2A)
Bloom
Nimble Fencer
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
tech 2 - ($11)
sets kills jav, you draw
fencer - ($9)
Bloomed fencer kills grave, sets to lvl 3, you gain 1 - ($7)
brother deals 2 damage to graveyard
brick thief → break graveyard, heals base
midband Sets heals - ($6)
surplus - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • Setsuki (2/3, lvl4)
  • Older Brother (2/1)
  • Nimble Fencer (3/1)+

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

sooo stupid these mistakes of mine…
And now I completely lost the initiative…

P1T5


Tech StartingHand Workers

TECH
Martial Mastery
Now!


STARTING HAND
Training Grounds
Summon Skeletons
Training Grounds
Doom Grasp
Nether Drain
Temporal Distortion


WORKERS
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Summon Skeletons


NextHand

Graveyard
Now!
Pestering Haunt
Skeletal Archery


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Haunt trades with Fencer
Imp trades with Brick Thief
Training Grounds - ($8)
Training Grounds - ($7)
Garth Torken - ($5)
Skeleton - ($4)
Doom Grasp kills Setsuki - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Garth Torken (3/3) Animate
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • Training Grounds (4) Skill, experience

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Even while not at maxband, Setsuki’s swift stike is a pain, so I’ll just get rid of her now, while I have the opportunity…

Exactly what I was afraid of… Garth just offers too much options against my ulti spells…
But now I have something different to fear :sweat_smile:

game6.2 P2T5


Tech StartingHand Workers

TECH
Maestro
Cloud Sprite


STARTING HAND
Timely Messenger
Wither
Star-Crossed Starlet
Star-Crossed Starlet
Nimble Fencer


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer
Wither


NextHand

Nimble Fencer (3/1)+
Brick Thief (2/1)
Grounded Guide


Discard

Star-Crossed Starlet
Older Brother (2/1)
Timely Messenger
Maestro
Cloud Sprite


Tech 2 card(s)
technician draw, surplus draw, Get Paid + float - ($10)
Worker - ($9)
arg - ($7)
fencer - ($5)
Starlet trades Garth, arg to midband, you draw - ($3)
Starlet - ($1)
brother sacrifices himself into Tower
fencer breaks tower, base takes 2
Starlet deals 3 damage to tech 2

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • arg (1/4, lvl3)
  • Nimble Fencer (2/2)
  • Star-Crossed Starlet (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

OMG, Hyperions with free flicker… I’m sooo dead!

Yeah, there are ways to defend against him, but they’re rare.

P1T6


Tech StartingHand Workers

TECH
Hero’s Monument
Mind-Parry Monk


STARTING HAND
Skeletal Archery
Now!
Graveyard
Pestering Haunt


WORKERS
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue
Deteriorate
Summon Skeletons
Pestering Haunt


NextHand

Nether Drain
Now!
Skeleton Javelineer
Temporal Distortion


Discard

Now!
Skeletal Archery
Graveyard
Hero’s Monument
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave Stormborne - ($6)
Max Geiger - ($4)
Train both heroes to max level
Now!, haste Grave - ($3)
Grave kills Wisp, throws sword at Fencer

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L5 Max Geiger (3/4) Sparkshot, trade
  • :target: Lookout:

In Play:

  • Training Grounds (4) Skill, experience
  • Training Grounds (4) Skill, experience
  • L7 Grave Stormborne (4/5) Sparkshot, readiness

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

Thoughts

To think he would patrol with a lone Wisp… did he anticipate a Now! counterattack?

game 6.2 P2T6


StartingHand Workers

STARTING HAND
Brick Thief (2/1)
Grounded Guide
Nimble Fencer (3/1)+
Bloom
Tenderfoot (1/2A)


WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer
Wither
Brick Thief (2/1)


NextHand

Grounded Guide
Maestro
Bloom


Tech 0 card(s)
draw 2 + Get Paid + float, Starlet takes 1 - ($11)
Worker - ($10)
guide - ($5)
fencer - ($3)
tenderfoot - ($2)
arg buffed tenderfoot kills max, you draw, arg maxbands
fencer breaks tech 2
Starlet breaks tech 1
Setsuki - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: elemental (4/3)
  • :target: Lookout:

In Play:

  • arg (1/5, lvl5)
  • Star-Crossed Starlet (6/2)
  • Nimble Fencer (4/4)
  • Tenderfoot (3/1)
  • Grounded Guide (4/4)
  • Setsuki (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

I’ll fold to that, GG WP! Seems that to withstand a Fencer rush, I’d have no choice but to create swarms of my own with Lich’s Bargain. I’m game for a rematch if you are.

1 Like

Definitely! You can repeat as P1, as I am now interested into seeing what to do as P2, if that’s okay for you.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Summon Skeletons
Deteriorate
Jandra, the Negator
Graveyard


Discard

Sacrifice the Weak
Thieving Imp
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout: L1 Garth Torken (1/3) Animate, resist 1

In Play:

  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Nice that I got Haunt in hand this time around; I can go aggressive Garth.

game 7 P2T1


StartingHand Workers

STARTING HAND
Timely Messenger
Spark
Bloom
Tenderfoot
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Helpful Turtle
Brick Thief
Older Brother
Wither
Granfalloon Flagbearer


Discard

Spark
Bloom
Timely Messenger


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
arg - ($2)
tenderfoot - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • arg (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Timely $0 card draws certainly makes T1 Black easier…

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Summon Skeletons
Graveyard
Skeletal Archery
Jandra, the Negator


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Summon Skeletons
Skeletal Archery
Graveyard
Skeleton Javelineer
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Tenderfoot
Garth and Skeleton kill Tenderfoot
Haunt kills Wisp
Skeleton - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Animate, resist 1
  • Pestering Haunt (1/1) Unstoppable, aggressive, incorporeal, meek
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Also nice to have Deteriorate in hand for T2, can afford to clear his patrol and tech up. Going for Bone Collectors to try and bridge the gap between now and the distant T4 when I can build my Tech II.

I can see that and obviously I was too tired to play properly. Should have put that wisp in technician instead of allowing you to mess with my cycle in turn 1… Ouch…

If you want to say it was in scavenger instead, I don’t mind.

ROFL, meant elite instead of technician. But, nah, I’m fine. Thanks. But with that turn now, I’ll call it a day… Bye for now!
It really is fun playing with you

Game 7 P2T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Nimble Fencer


STARTING HAND
Older Brother
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Wither
Tenderfoot (1/2A)


WORKERS
Fruit Ninja
Brick Thief


NextHand

Timely Messenger
Helpful Turtle
Spark
Bloom
Wither


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
brother - ($4)
tech 1 - ($2)
arg kills scavenger, you gain 1
tenderfoot, again… - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • arg (1/2, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

OMG, Hyperions with free flicker… I’m sooo dead!

"P2T2


Tech StartingHand Workers

TECH
Spirit of the Panda
Nimble Fencer


STARTING HAND
Older Brother
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Wither
Tenderfoot (1/2A)


WORKERS
Fruit Ninja
Brick Thief


NextHand

Timely Messenger
Helpful Turtle
Spark
Bloom
Wither


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
brother - ($4)
tech 1 - ($2)
arg kills scavenger, you gain 1
tenderfoot, again… - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • arg (1/2, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
1 Like

Likewise, I’m really enjoying our games. When you get back from your well-deserved rest, make sure you don’t forget that you built your Tech I already. :wink:

P1T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Graveyard
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Deteriorate
Bone Collector
Bone Collector
Sacrifice the Weak


Discard

Pestering Haunt
Graveyard
Summon Skeletons
Lich’s Bargain
Lich’s Bargain


Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
Skeleton - ($6)
Skeletal Archery - ($4)
Garth and Skeleton attack Older Brother, Haunt trades with him
Midband Garth - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton Javelineer (1/1) Long-range, anti-air [javelin]
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L4 Garth Torken (2/4) Animate, sacrifice
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

No Collector draw this turn, guess I’ll make use of Archery to maintain pressure. Half-tempting to build a Tower for support, but, leaving Garth at 1 HP would be very dangerous against Neutral, not to mention the risk of Fencers.

Yeah lol, my tech building was marked with -2 health…

Seems like we both whiffed on our teched cards.

game7 P2T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Nimble Fencer


STARTING HAND
Bloom
Spark
Timely Messenger
Wither
Helpful Turtle


WORKERS
Fruit Ninja
Brick Thief
Wither


NextHand

Nimble Fencer
Spirit of the Panda
Bloom
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 - ($3)
spark scavenger, you gain 1
arg kills technician, you draw
midband arg heals - ($1)
messenger - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • arg (1/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Deteriorate
Bone Collector
Sacrifice the Weak
Bone Collector
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Sacrifice the Weak


NextHand

Pestering Haunt
Graveyard
Summon Skeletons
Lich’s Bargain


Discard

Deteriorate
Skeleton Javelineer
Bone Collector
Martial Mastery
Martial Mastery


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Skeleton - ($6)
Deteriorate Tenderfoot
Garth kills Tenderfoot
Skeleton kills Timely Messenger
Bone Collector - ($4)
Tech II: Necromancy - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Bone Collector (3/3) Animate
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L4 Garth Torken (2/4) Animate, sacrifice
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Whoa, Growth instead of Finesse? Interesting… maybe he’s going for MoLaC? I’d better limit his troop size as much as possible, and maybe tech in Versatile Style. Hmm… I’m not sure, but I think I’ll try using Martial Mastery to improve my responsiveness. No, wait, I need Style anyway to repair my base after LIch’s Bargain. May as well tech it in now… except that I expect my hand to run dry if I start spamming LB and VS, so I need MM anyway… at least, if I don’t want to sacrifice lots of Skeletons for draw power… and I don’t, if I can help it.

I really did some bad math with the timing of my tech choices… let’s see whether I’ll be able to turn the ship around.

Game 7 P2T4


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Granfalloon Flagbearer
Spirit of the Panda
Nimble Fencer
Bloom
Older Brother (2/2A)


WORKERS
Fruit Ninja
Brick Thief
Wither
Granfalloon Flagbearer


NextHand

Spark
Nimble Fencer
Might of Leaf and Claw
Helpful Turtle (1/2)


Discard

Tenderfoot (1/2A)
Timely Messenger (1/1)
Bloom
Older Brother (2/2A)
Discord
Discord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
fencer + SotP - ($1)
fencer kills BC - ($2)
arg kills scavenger + maxband heals - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: elemental (3+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • arg (1/5, lvl3)
  • Nimble Fencer (4/2)
  • Spirit of the Panda → Fencer

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this position sucks. StW is harsh, I can’t get MoLaC as fast active as i need it, tech choices were nonsense. really would have needed that discord earlier and tech 2 past turn was obviously too early as i had almost no chance to draw MoLaC. maxband arg for better defense would have been way better. now double Lords are going to be real trouble and discord will have a hard time to actually deal with the soon to be expected skeleton army.

P1T5


Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Pestering Haunt
Summon Skeletons
Graveyard
Lich’s Bargain
Lich’s Bargain


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Bone Collector
Skeleton Javelineer
Martial Mastery
Martial Mastery


Tech 2 card(s)
Get Paid + Skeleton - ($9)
Worker - ($8)
Skeleton - ($7)
Lich’s Bargain - ($5)
Lich’s Bargain - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2A)
  • :psfist: Elite: Zombie (3/2)
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout: Skeleton (1/1) Long-range, anti-air, resist 1

In Play:

  • Skeletal Archery
  • L4 Garth Torken (2/4) Animate, sacrifice
  • Horror (3/3) Deathtouch
  • Horror (3/3) Deathtouch
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I’d like to do something more aggressive, but I feel like I really need to bring in VS.