Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($10)
Hardened Mox kills your Squad Leader
Recruit Tricycloid, trashing Mox - ($5)
Summon Prynn - ($3)
Prynn casts Temporal Research, letting me draw 2 - ($1)
Tricycloid fires three shots, killing Setsuki; Prynn gets 2 free levels
Raise Prynn to Lv 4 - ($0)
Nullcraft shoots down the sidelined Ninja
Discard 3, reshuffle, draw 5
Squad Leader: Argonaut (4/4) (Readiness)
Scavenger: Prynn Pasternaak Lv. 4 (2/4) (Fading 4)
Technician: Tricycloid (3/3)
- Battle Suits (+1 ATK to non-token Soldiers and Mystics)
- Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
Base HP: 20
Tech I HP: 4
Tech II HP: 4 (Present)
Tower HP: 4
Before I move, I need to consider two different plans. I could use Tricycloid to shoot Setsuki down, or I could summon Prynn and have her cast Temporal Research to get Origin Story.
The biggest pro of the first approach is that it locks away FDS for two turns, which is huge when his plan seems to be to give Ninjutsu units stealth and/or haste with it. I’d also only be spending one card, and since there’s no need to worker more, I can start rebuilding hand size by getting a 4-card hand for next turn. However, the main downside is that Tricycloid is expensive enough that I can’t really afford to do much else that turn; for example, even if I used Temporal Research afterward, I wouldn’t be able to play any of the cards drawn from it (though doing that could still be useful to get up to a 5-card hand and maximize my chances of getting good cards next turn). I’d also lose Hardened Mox, but I’ll almost certainly lose it next turn either way, so it’s not a huge deal.
Going with Origin Story instead lets me have enough gold to play one other card, which would probably be Sentry to pressure the tokens next turn. That said, it wouldn’t remove Setsuki for as long, and even with Hyperion’s shots used up it’s still a better patroller than Sentry… So Hyperion + Temporal Research seems like the best approach. In addition, the free levels will let me get Prynn to Lv. 4, at which point she’ll be harder to kill and set up nicely to remove a key unit from play next turn.