[Casual] Wizard [Mono-White] vs Hobusu [Mono-Purple]

Hi @Hobusu

P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Fox Primus
Savior Monk
Smoker
Morningstar Flagbearer


WORKERS
Morningstar Flagbearer


NextHand

Grappling Hook
Snapback
Sensei’s Advice
Aged Sensei
Fox Viper


Discard

Savior Monk
Fox Primus
Safe Attacking
Smoker


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Setsuki - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki 1/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5
3 Likes

Looks like you’ve got the spreadsheet working nicely! I’ll admit I’m not that experienced with Purple, but I’ll muddle along somehow… :wink:

P2T1


StartingHand Workers

STARTING HAND

Forgotten Fighter
Nullcraft
Hardened Mox
Plasmodium
Fading Argonaut


WORKERS

Plasmodium


NextHand

Tinkerer
Time Spiral
Neo Plexus
Temporal Research
Battle Suits


Discard

Nullcraft
Forgotten Fighter
Fading Argonaut


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Hardened Mox - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Getting Mox for my opening hand is good since I know what Wizard’s plans are. The main flaw I see in this Setsuki opening is that provides only one attacker for next turn, so even something as unimpressive stat-wise as Mox is a perfect wall—after all, the only hasty units White can access before Tech II are from Fox’s Den Students, so there’s really no surprises as long as that’s Wizard’s plan. I’m thinking next turn I’ll probably play Neo Plexus and Battle Suits.

1 Like

I was expecting the spreadsheet to be more fiddly, works really well so far!
Was there any reason for you to build Tech 1 on turn 1 here, doesn’t do anything right?

P1T2


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Aged Sensei
Snapback
Sensei’s Advice
Grappling Hook
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Snapback
Savior Monk
Aged Sensei
Fox’s Den Students
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Max Setsuki - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki 3/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

It was just to get it out of the way, making sure I couldn’t forget to tech up later. Normally I’d hold off to give fewer opportunities for you to attack it, but I knew you couldn’t get at it that turn either way.

P2T2


Tech StartingHand Workers

TECH

Origin Story
Argonaut


STARTING HAND

Neo Plexus
Tinkerer
Battle Suits
Time Spiral
Temporal Research


WORKERS

Plasmodium
Time Spiral


NextHand

Tinkerer
Fading Argonaut
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Research Battle Suits - ($3)
Recruit Neo Plexus - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits (+1 ATK to non-token Soldiers and Mystics)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

As expected, he goes for max-level Setsuki and doesn’t play anything else. Thus, I’ll run with the assumption that he’s going to tech two copies of FDS, with the plan being to worker, build Tech I, and play FDS (spending all 6 gold). With that in mind, the most important thing is to play a cost-effective blocker (Neo Plexus) so that he can’t break my Tech I building. I’m also going to go ahead and play Battle Suits instead of saving the money or playing a second blocker to make Mox and co. more of a threat once I’m able to get rid of Setsuki… Speaking of which, I’m teching Origin Story to do that and Argonaut to be even better value as a blocker until then (3g with 4/4 stats, which means that if the ninjas from FDS trade with it I’m up 1g and Setsuki can’t attack it unless it’s been injured).

1 Like

How do I use Setsuki’s max band ability? It hasn’t happened automatically, so I guess I just click Draw 1 card twice? Will this work properly with teching cards into the discard pile - won’t matter this turn, but if the draw 2 causes a reshuffle then it could…

1 Like

The sequence would be to put cards in your Tech field and then hit Draw 1 twice, yes. This way will ensure the teched cards end up in the discard pile, which also means that if a reshuffle happens they’ll be shuffled into the deck with everything else. You’re right that the order doesn’t matter much this turn, but it’s good to get in the habit of doing it correctly!

1 Like

P1T3


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Fox’s Den Students
Savior Monk
Snapback
Aged Sensei
Safe Attacking
Grappling Hook
Smoker


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Sensei’s Advice
Fox’s Den Students
Fox’s Den Students
Fox Primus
Savior Monk


Tech 2 card(s)
Get Paid - ($6)
Upkeep: Draw 2 cards from Setsuki
Worker - ($5)
Play Fox’s Den Students - ($1)
Grappling Hook - pull Neo Plexus to Lookout
Attack Neo Plexus with 2 Ninja tokens
Attack Tech 1 with 1 Ninja Token (4 hp remaining)
Play Aged Sensei - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ninja Token 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki Lvl 6 3/4
  • Ninja Token 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Interesting whether to leave Setsuki as a lookout to play around Origin Story. I opted no since it leaves her dead to Now! plus Forgotten Fighter. It also taxes Nullcraft for 1, which is nice

Oops, the Ninja in technician slot is exhausted from attacking, should just be in play.

1 Like

Go ahead and edit the Ninja’s position so it’ll be clearer for spectators and when we review the game after it’s over.

P2T3


Tech StartingHand Workers

TECH
Argonaut
Sentry


STARTING HAND
Tinkerer
Nullcraft
Fading Argonaut
Temporal Research


WORKERS
Plasmodium
Time Spiral
Tinkerer


NextHand

Argonaut
Forgotten Fighter
Origin Story


Discard

Neo Plexus
Temporal Research
Argonaut
Sentry


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build a Tower - ($4)
Deploy Nullcraft - ($2)
Recruit Fading Argonaut - ($0)
Nullcraft shoots down Aged Sensei, you get 1g

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3) (Fading 3)
  • :target: Lookout:

In Play:

  • Battle Suits (+1 ATK to non-token Soldiers and Mystics)
  • Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Welp, I managed to forget that FDS gives stealth… :sweat_smile:

Still, his focus on defense made that not as bad as it could’ve been. Tower to prevent his stockpiled ninjas from building infinitely is obvious. Since I didn’t get either of my teched cards, I’ll just drop Fading Argo as an even better blocker (that can’t be sidestepped so easily) and use Nullcraft to prevent him getting any funny ideas with that Aged Sensei. Teching another Argonaut for its good stats and a Sentry for Sparkshot and potentially Anti-air later. It seems likely we’ll both end up skipping Tech II for now, so the important thing is to focus on being in a better position after Setsuki is gone.

1 Like

Good thinking, I’ll also put in Setsuki’s upkeep draw 2, which I omitted.

P1T4


Tech StartingHand Workers

TECH
Sparring Partner
Speed of the Fox


STARTING HAND
Fox’s Den Students
Fox Primus
Sensei’s Advice
Savior Monk
Fox’s Den Students
Grappling Hook
Rambasa Twin


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus


NextHand

Speed of the Fox
Snapback
Safe Attacking
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid + scavenger - ($8)
Upkeep: Draw 2 cards from Setsuki
Worker - ($7)
Play Fox’s Den Students - ($3)
Attack Hardened Mox with 2 Ninja Tokens, tower activates
Play Grappling Hook - move Fading Argonaut to Lookout
Attack Fading Argonaut with Setsuki - she takes 1 damage from Tower
Recruit Savior Monk - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ninja Token 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Ninja Token 1/1
  • :pschip: Technician: Ninja Token 1/1
  • :target: Lookout:

In Play:

  • Setsuki Lvl 6 3/3
  • Ninja Token 1/1
  • Savior Monk 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid


STARTING HAND
Forgotten Fighter
Argonaut
Origin Story


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter


NextHand

Argonaut
Neo Plexus
Argonaut


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Prynn - ($5)
Prynn casts Origin Story on Setsuki, returning her to your command zone (which resets her to level 1 with no damage) - ($2)
Nullcraft shoots down your sidelined Ninja

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn Pasternaak Lv. 1 (1/3) (Fading 4)
  • :target: Lookout:

In Play:

  • Battle Suits (+1 ATK to non-token Soldiers and Mystics)
  • Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

It’s a bit of a shame that Origin Story is too expensive to also play Argonaut, but at the same time I really need to avoid going so low on cards… Still, at least Setsuki’s gone now. He’s down to only three ninja tokens, all of which are guaranteed to die to my Tower even if he can somehow give them a straight shot at something with 0 ATK, and a Savior Monk that has nothing to heal (I assume it was meant to offset the Tower damage on Setsuki). Odds are good that I’ll get something useful next turn, and while I haven’t been getting any value out of Mox yet, it still makes the battle of Tech I units balanced in my favor if it drags on.

P1T5


Tech StartingHand Workers

TECH
Ardra’s Boulder
Speed of the Fox


STARTING HAND
Safe Attacking
Snapback
Sparring Partner
Speed of the Fox
Rambasa Twin


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback


NextHand

Sparring Partner
Aged Sensei
Fox’s Den Students
Fox’s Den Students


Discard

Rambasa Twin
Speed of the Fox
Ardra’s Boulder
Speed of the Fox


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Setsuki - ($5)
Attack Hardened Mox with 2 Ninja tokens
Play Safe Attacking - ($4)
Attack Prynn with Savior Monk, armor from Safe Attacking prevents 1 damage
Trade remaining Ninja token to kill Prynn, Setsuki gets 2 levels, you draw a card
Max Setsuki - ($1)
Recruit Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Setsuki Lvl 6 3/4
  • :target: Lookout:

In Play:

  • Saviour Monk 2/1
  • Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Hyperion
Now!


STARTING HAND
Argonaut
Argonaut
Neo Plexus
Temporal Distortion


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus


NextHand

Temporal Research
Tricycloid
Fading Argonaut


Discard

Temporal Distortion
Hyperion
Now!


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Recruit Argonaut - ($7)
Recruit Argonaut - ($4)
Hardened Mox attacks Sparring Partner, dealing 1 damage through its armor
Nullcraft shoots down Sparring Partner
Build Present Tech II - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4) (Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (4/4) (Readiness)
  • :target: Lookout:

In Play:

  • Battle Suits (+1 ATK to non-token Soldiers and Mystics)
  • Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
  • Hardened Mox (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Right, so he can just re-summon her. Still, that’s quite a bit of investment to be able to just get back to where he was, and now I’ve got my Tech II up. He’ll have to choose between shutting that down and keeping my board in check, and while I’m not guaranteed to get Tricycloid next turn the odds are better than 50/50.

1 Like

P1T6


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Aged Sensei
Fox’s Den Students
Fox’s Den Students
Sparring Partner
Grappling Hook
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
Aged Sensei


NextHand

Ardra’s Boulder
Glorious Ninja
Glorious Ninja
Sparring Partner
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($9)
Upkeep: Draw 2 cards from Setsuki, healing 1 restores Savior Monk to full health
Worker - ($8)
Play Fox’s Den Students - ($4)
Play Grappling Hook - move Argonaut from Squad Leader to Lookout
Attack Lookout Argonaut with Ninja token - tower triggers
Finish off Lookout Argonaut with Setsuki, she takes 1 damage from tower
Attack Tech 2 with Ninja token using stealth, safe attacking prevents tower damage
Build Tech 2 Ninjutsu - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ninja token 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Ninja token 1/1
  • :pschip: Technician: Saviour Monk 2/2
  • :target: Lookout:

In Play:

  • Ninja token 1/1
  • Setsuki Lvl 6 3/3
  • Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Immortal
Temporal Distortion


STARTING HAND
Temporal Research
Fading Argonaut
Tricycloid
Sentry
Origin Story


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus


NextHand

Hyperion
Sentry
Temporal Research
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid - ($10)
Hardened Mox kills your Squad Leader
Recruit Tricycloid, trashing Mox - ($5)
Summon Prynn - ($3)
Prynn casts Temporal Research, letting me draw 2 - ($1)
Tricycloid fires three shots, killing Setsuki; Prynn gets 2 free levels
Raise Prynn to Lv 4 - ($0)
Nullcraft shoots down the sidelined Ninja

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4) (Readiness)
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn Pasternaak Lv. 4 (2/4) (Fading 4)
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Battle Suits (+1 ATK to non-token Soldiers and Mystics)
  • Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Before I move, I need to consider two different plans. I could use Tricycloid to shoot Setsuki down, or I could summon Prynn and have her cast Temporal Research to get Origin Story.

The biggest pro of the first approach is that it locks away FDS for two turns, which is huge when his plan seems to be to give Ninjutsu units stealth and/or haste with it. I’d also only be spending one card, and since there’s no need to worker more, I can start rebuilding hand size by getting a 4-card hand for next turn. However, the main downside is that Tricycloid is expensive enough that I can’t really afford to do much else that turn; for example, even if I used Temporal Research afterward, I wouldn’t be able to play any of the cards drawn from it (though doing that could still be useful to get up to a 5-card hand and maximize my chances of getting good cards next turn). I’d also lose Hardened Mox, but I’ll almost certainly lose it next turn either way, so it’s not a huge deal.

Going with Origin Story instead lets me have enough gold to play one other card, which would probably be Sentry to pressure the tokens next turn. That said, it wouldn’t remove Setsuki for as long, and even with Hyperion’s shots used up it’s still a better patroller than Sentry… So Hyperion + Temporal Research seems like the best approach. In addition, the free levels will let me get Prynn to Lv. 4, at which point she’ll be harder to kill and set up nicely to remove a key unit from play next turn.

P1T7


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Sensei’s Advice
Glorious Ninja
Sparring Partner
Ardra’s Boulder
Glorious Ninja


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
Aged Sensei


NextHand

Speed of the Fox
Fox’s Den Students
Grappling Hook
Rambasa Twin


Discard

Sensei’s Advice
Sparring Partner
Glorious Ninja
Porcupine
Porcupine


Tech 2 card(s)
Get Paid - ($10)
Recruit Glorious Ninja - ($5)
Summon Grave Stormborne - ($3)
Cast Sensei’s Advice on Glorious Ninja and Savior Monk - ($2)
Attack Argonaut with Glorious Ninja, armor prevents tower damage
Attack Prynn with Savior Monk, monk takes 1 damage due to Safe Attacking plus Sensei’s Advice
Finish Prynn with Ninja token, Grave gets 2 levels, you get 1g
Recruit Ardra’s Boulder - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 0/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne Lvl 3 3/4
  • :target: Lookout:

In Play:

  • Glorious Ninja 4/3 Swift Strike
  • Saviour Monk 2/1
  • Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Here comes the present tech 2 power. I’m opting to play a hero here over summoning the extra Glorious Ninja to threaten the max band ability. I would like to keep making workers, but the missed draw hurts too much here.

P2T7


Tech StartingHand Workers

TECH
Chronofixer


STARTING HAND
Now!
Hyperion
Temporal Research
Temporal Distortion
Sentry
Argonaut


WORKERS
Plasmodium
Time Spiral
Tinkerer
Forgotten Fighter
Neo Plexus
Sentry


NextHand

Temporal Distortion
Fading Argonaut
Argonaut
Immortal
Origin Story


Tech 1 card(s)
Get Paid - ($10)
Scavenger - ($11)
Summon Geiger - ($9)
Tricycloid attacks Boulder, dealing 2 damage after armor
Geiger casts Temporal Distortion, returning Tricycloid to hand and replacing it with a Hyperion from my codex - ($7)
Replay Tricycloid - ($2)
Geiger casts Now! on Tricycloid, giving it haste this turn - ($1)
Tricycloid attacks Boulder, finishing it off
Tricycloid fires three shots at Grave, dealing 3 damage
Nullcraft finishes Grave off, you draw and Geiger gets 2 free levels
Hyperion destroys your Tech II, dealing 2 damage to your Base; I draw
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Max Geiger Lv. 3 (2/4+a) (Sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits (+1 ATK to non-token Soldiers and Mystics)
  • Nullcraft (1/1) (Flying, haste, can’t be targetted by buffs or debuffs)
  • Hyperion (5/5) (Haste, Attacks: Draw a card)
  • Tricycloid (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

If I had one more gold, I could’ve added Geiger’s maxband into this and used that to both kill Glorious Ninja and destroy his Tech II, but I think prioritizing the Tech II is a better choice here since a single Glorious Ninja isn’t too big of a threat to Present Tech II. Shame I’ll have to sacrifice Geiger to keep the other stuff alive, but since I’ll be getting an Immortal to support my Hyperion and Tricycloid… I think I’ll make do somehow.

1 Like

That should be a 3/3 tricycloid, right?

You’re right, I’ll fix that.

P1T8


StartingHand Workers

STARTING HAND
Rambasa Twin
Speed of the Fox
Fox’s Den Students
Grappling Hook
Speed of the Fox


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Snapback
Aged Sensei
Fox’s Den Students


NextHand

Glorious Ninja
Fox’s Den Students
Grappling Hook
Sparring Partner


Draw from technician
Tech 0 card(s)
Get Paid - ($10)
Upkeep: Savior Monk heals 1
Summon Setsuki - ($8)
Play Grappling Hook, move Max to Lookout
Kill Max with Glorious Ninja, take 1 damage from tower, Setsuki gets 2 levels
Attack tech 2 with Savior Monk, taking it down to 2hp
Recruit Rambasa Twin, along with his twin from the codex - ($4)
Worker - ($3)
Tech 2 rebuilds itself

Float ($3)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:

  • Glorious Ninja 4/2 Swift Strike
  • Savior Monk 2/2
  • Setsuki Lvl 3 1/3
  • Safe Attacking (your tech 0 and tech 1 units get 1 armor when attacking)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 11
Thoughts

Don’t want to go to hard on Setsuki with Origin Story around, playing very conservatively here which may well be a mistake. I might have a shot here if my T2 survives, but its not looking good.