[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Skeletal Lord


STARTING HAND
Summon Skeletons
Deteriorate
BC
Graveyard


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard


NextHand

Thieving Imp
dark pact
Skeletal Archery


Discard

Jandra, the Negator (3/1)
Deteriorate
Summon Skeletons
Bone Collector
Skeletal Lord


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid vandy - ($3)
deteriorate and kill poisonblade rogue
my vandy kills your vandy, maxbands and heals
bone collector - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
    "

"P2T3


Tech StartingHand Workers

TECH
Void Star
Xenostalker


STARTING HAND
Stewardess of the Undone
Sacrifice the Weak
Deteriorate
Jandra, the Negator


WORKERS
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator


NextHand

Soul Stone
Summon Skeletons
Graveyard
Pestering Haunt


Discard

Poisonblade Rogue
Sacrifice the Weak
Stewardess of the Undone
Deteriorate
Void Star
Xenostalker


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prynn - ($4)
Sac the Weak kills BC, paid 1 extra for Prynn to cast - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Prynn (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
    "

note prynn only has 1 attack at lvl 1.

"P1T4


Tech StartingHand Workers

TECH
necromancer
necromancer


STARTING HAND
dark pact
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard
theiving imp (2/2)


NextHand

Skeletal Lord
dark pact
Deteriorate
Bone Collector (3/3+A)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
dark pact, my base to 18, draw 2
tech 2 necro - ($3)
sk jav - ($2)
vandy kills prynn, takes 1, lvls fizzle

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

darn it, well with BC gone, there goes my plan to rush gunships. meta it is. skeletons are too vulnerable to prynn maxband, but still may be good for gunships later. lets still do skeletons for now.

"

"P2T4


Tech StartingHand Workers

TECH
Xenostalker
Void Star


STARTING HAND
Summon Skeletons
Pestering Haunt
Graveyard
Soul Stone


WORKERS
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Summon Skeletons
Void Star
Thieving Imp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Scav gold - ($9)
Vandy - ($7)
Summon Skeletons - ($4)
Tech 2 Future - ($0)
Pestering Haunt

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skele (1/1 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skele (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1, unstoppable, cant patrol)
  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Survivin’ til Tech 2

"

"P1T5


Tech StartingHand Workers

TECH
pirate gunship
pirate gunship


STARTING HAND
Skeletal Lord
dark pact
Deteriorate
Bone Collector (3/3+A)
necromancer
necromancer


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard
theiving imp (2/2)


NextHand

Skeletal Archery
Jandra, the Negator (3/1)
Summon Skeletons
Bone Collector


Discard

dark pact
Deteriorate
Bone Collector (3/3+A)
Skeletal Lord (3/3)
pirate gunship
pirate gunship


Tech 2 card(s)
Get Paid + float - ($10)
dark pact, my base to 16, draw 2 cards
double necromancer - ($2)
deteriorate sql skeleton
sk jav spear throw kills your technician skeleton
garth - ($0)
vandy kills your vandy, my garth to lvl 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth, lvl 3, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 5, (4/2)
  • Necromancer #1 (3/3)
  • Necromancer #2 (3/3)
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, so my plan to deal with his strong tech 2’s is STW. i should get it between drawing 4 and maybe a tech draw. no need to trade jav at this point.

"

"P2T5


Tech StartingHand Workers

TECH
Rewind
Undo


STARTING HAND
Thieving Imp
Void Star
Summon Skeletons
Xenostalker


WORKERS
Skeleton Javelineer
Skeletal Archery
Jandra, the Negator
Graveyard


NextHand

Soul Stone
Poisonblade Rogue
Stewardess of the Undone
Void Star


Discard

Pestering Haunt
Summon Skeletons
Thieving Imp
Rewind
Undo


Tech 2 card(s)
Get Paid - ($9)
Xenostalker - ($5)
Void Star - ($0)
PH trades w/ Skel Jav

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Xenostalker (3/6 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Void Star (5/4 flying overpower)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Long Range could be an issue…

"

"P1T6


Tech StartingHand Workers

TECH
Zarmamond
Lord of Shadows


STARTING HAND
Summon Skeletons
Bone Collector
Skeletal Archery
Jandra, the Negator (3/1)


WORKERS
Poisonblade Rogue
Pestering Haunt
Graveyard
theiving imp (2/2)


NextHand

dark pact
pirate gunship
Sacrifice the Weak
pirate gunship


Tech 2 card(s)
Get Paid - ($8)
Necromancers make 2 skeletons from Javliner death (on your turn)
Max Garth, summon Skeletal Lord from discard - ($4)
Skeletal Archery - ($2)
Vandy runs into Xenostalker for armor and 3 damage, dies, lvls fizzle
Necromancer #1 long range kills Xenostalker
2 skeletons (2/2) long range anti air safely kill void star
Garth and Necromancer #2 break your tech 2, your base to 16
Bone Collector - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Garth, lvl 7, (3/4)
  • Necromancer #1 (3/3)
  • Necromancer #2 (3/3)
  • Skeletal Lord (3/3)
  • SK (2/2)
  • SK (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, just short of prynn, which he cant afford i think, this should be good to go.

"

I think that’s GG; not a lot I’m gonna be able to do to respond. Nice game! The skeletal archery won it there, wasn’t expecting that.

Slight alteration to my deck for the next game- [Demonology]/Future/Truth this time. And will see what happens :slight_smile:

"P1T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Jandra, the Negator


WORKERS
Skeletal Archery


NextHand

Deteriorate
Graveyard
Summon Skeletons
Thieving Imp
Skeleton Javelineer


Discard

Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra (3/3 overpower)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

sure thing

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Graveyard
Skeletal Archery
Deteriorate
Pestering Haunt


Discard

Sacrifice the Weak
Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
skeleton javlineer - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

last game worked out great, and it came very close to working INCREDIBLY. lets refine this adn see if it works.

"

"P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Twilight Baron


STARTING HAND
Deteriorate
Thieving Imp
Graveyard
Summon Skeletons
Skeleton Javelineer


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Twilight Baron
Thieving Imp
Shadow Blade
Deteriorate
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra (3/3, overpower)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard
  • Vandy (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
gunpoint taxman
gunpoint taxman


STARTING HAND
Deteriorate
Poisonblade Rogue
Skeletal Archery
Graveyard
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Summon Skeletons
Deteriorate
Graveyard
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
deteriorate jandra
vandy kills jandra, takes 2
mid vandy, heals - ($2)
pestering haunt
hero's hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)*
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Vandy lvl 3 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, okay, going to go the deteriorate route since that gives me more board presence and control. building the hero's hall rather than saving gold. i dont think rushing tech 2 will work much. maybe meta later…teching double taxman since this guy likes floating gold so much

"P1T3


Tech StartingHand Workers

TECH
Soul Stone
Spectral Hound


STARTING HAND
Deteriorate
Twilight Baron
Thieving Imp
Shadow Blade
Poisonblade Rogue


WORKERS
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue


NextHand

Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Shadow Blade
Twilight Baron


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate Scav
Max lvl Vandy. Pestering Haunt gets +2HP but dies on my next upkeep - ($1)
My Vandy kills your Vandy

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (Jandra)
  • Vandy lvl 5 (4/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

Your vandy can’t patrol after attacking. Change anything?

I’ll just put her on Board

1 Like

"P2T3


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Sacrifice the Weak
Deteriorate
Summon Skeletons
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard


NextHand

Skeletal Archery
Thieving Imp
gunpoint taxman
gunpoint taxman
Necromancer


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
Garth - ($5)
Zane - ($3)
Zane trade with vandy, Garth to lvl 3
make a skeleton - ($2)
haunt pings your base to 19

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth lvl 3 (1/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

Okay, not actually that bad. I think that I can pivot into Skelton’s here. /‘: taxman still help a lot. Also getting back to a good cycle

"

"P1T4


Tech StartingHand Workers

TECH
Spectral Hound
Assimilate


STARTING HAND
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Shadow Blade
Twilight Baron


WORKERS
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak


NextHand

Summon Skeletons
Thieving Imp
Soul Stone
Deteriorate
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($8)
Tech I - ($6)
Worker - ($5)
Haunt
Jandra from Graveyard - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3 +1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard ()
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
    "

"P2T4


Tech StartingHand Workers

TECH
Skelatal Lord
Metamorphosis


STARTING HAND
gunpoint taxman
gunpoint taxman
Thieving Imp
Skeletal Archery
Necromancer


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Thieving Imp


NextHand

Necromancer
Summon skeletons
Pestering Haunt (1/1)
Deteriorate
Sacrifice the Weak


Discard

Necromancer
gunpoint taxman
Skeletal Archery
Skelatal Lord
Metamorphosis


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 2 necro - ($5)
gunpoint taxman - ($3)
vandy - ($1)
make a skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth lvl 3 (1/3)
  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmm, tech up and drop vandy. teching Sk Lord and meta (jus tin case, this is a solid crew to meta).

"

"P1T5


Tech StartingHand Workers

TECH
Void Star
Omegacron


STARTING HAND
Deteriorate
Spectral Hound
Thieving Imp
Soul Stone
Summon Skeletons


WORKERS
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp


NextHand

Shadow Blade
Spectral Hound
Twilight Baron
Assimilate


Discard

Soul Stone
Deteriorate
Summon Skeletons
Void Star
Omegacron


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Vandy - ($7)
Soul Stone Jandra - ($5)
Jandra kills GPT
Spectral Hound - ($4)
Haunt takes out Technician skele
Tech 2 Future - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (Pestering Haunt)
  • Jandra (4/1, soul stone)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
    "

edit, accidentally left necromancer #2 in discard (should have been cut and paste to field from garth maxband). just deleted him from my deck now.

P2T5


Tech StartingHand Workers

TECH
Skeletal Lord
Death Rites


STARTING HAND
Summon skeletons
Pestering Haunt (1/1)
Deteriorate
Sacrifice the Weak
Necromancer
Skeleton Javelineer (1/1)*
GPT (3/3+A)


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Thieving Imp


NextHand

gunpoint taxman
Skeletal Lord
Metamorphosis
Skeletal Archery
Death Rites


Discard

GPT (3/3+A)
Summon skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($9)
tech draw
necromancer - ($5)
skeleton javlineer - ($4)
zane - ($2)
pestering haunt
deteriorate spectral hound, dies from being targeting
skeleton and vandy kill your vandy, garth to lvl 5
max garth, summon necromancer #2 from discard - ($0)
sacrifice sk javlineer, reshuffle draw 1, Necromancers make 2 skeletons
zane and garth break tech 2, your base to 17

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Necromancer #2 (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Necromancer #1 (3/3)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/4)
  • Vandy lvl 1, (2/1)
  • Zane lvl 1 (2/2)
  • SK (1/1)
  • SK (1/1)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

teching death rites, going full ham with the hero's. good value from that hero's hall. putting neccro's out in front to get max skeletons. skipping worker to dig up those skeletal lords.