[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

Ah - same outcome but different order. PH would hit Garth and Deteriorate would kill skeleton

Edited post to reflect correct targets

"P2T3


Tech StartingHand Workers

TECH
necromancer
necromancer


STARTING HAND
Skeleton Javelineer
BC
BC
Summon Skeletons
Deteriorate
Sacrifice the Weak


WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak


NextHand

Summon Skeletons
necromancer
Poisonblade Rogue (2/1+A)
Thieving Imp
Graveyard


Tech 2 card(s)
Get Paid - ($7)
tech draw, then tech 2 cards
Worker - ($6)
bone collector - ($4)
tech 2 necro - ($0)
haunt runs into vandy for 1

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: BC (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmmm, not a great situation. just lvl up, hope for good trades, and force him to committ to vandy. double bc next turn.

"

"P1T4


Tech StartingHand Workers

TECH
Xenostalker
Void Star


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Stewardess of the Undone
Twilight Baron


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer


NextHand

Soul Stone
Deteriorate
Poisonblade Rogue


Discard

Thieving Imp
Sacrifice the Weak
Stewardess of the Undone
Xenostalker
Void Star


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Thieving Imp dies
Sacrifice the Weak; BC dies, & I have no units - ($5)
Vandy hits Tech 2 for 4
Twilight Baron - ($1)
Graveyard puts Pestering Haunt back into play

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Twilight Baron (4/4 overpower)

In Play:

  • Pestering Haunt
  • Vandy lvl 5, (4/4)
  • Graveyard ()

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Experimenting with ways to add pressure as P1…

"

this is not going how i planned…lol.

"P2T4


Tech StartingHand Workers

TECH
Skeletal Lord
Dark Pact


STARTING HAND
Poisonblade Rogue (2/1+A)
Graveyard
Thieving Imp
Summon Skeletons
necromancer


WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Graveyard


NextHand

Deteriorate
Pestering Haunt
Skeleton Javelineer
BC


Discard

Poisonblade Rogue (2/1+A)
Summon Skeletons
Skeletal Lord
Dark Pact


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
necromancer - ($3)
theiving imp, you discard #1 of 3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Necromancer (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 1 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
    "

Yeah, I had an incredibly lucky draw into Sac the Weak. Basically ideal timing!

"P1T5


Tech StartingHand Workers

TECH
Xenostalker
Void Star


STARTING HAND
Deteriorate
Poisonblade Rogue
Soul Stone


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue


NextHand

Stewardess of the Undone
Stewardess of the Undone
Soul Stone


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Discard 1 of 3
Vandy kills Thieving Imp, takes 2 dmg
Twilight Baron kills Necomancer, overpower 1 dmg to destroy Tech 2. Your base to 18
Pestering Haunt kills Tech 1, base to 16
Tech 2 Future - ($4)

Float ($4)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt
  • Vandy lvl 5, (4/2)
  • Graveyard (Thieving Imp)
  • Twilight Baron (4/1 overpower)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

Both tech buildings out, and Stewardesses queued up to bounce any Tech 0 blockers. It’s looking like the next turn will be a large attack on base.

"

You can’t play a 2nd hero until tech 2 has finished building, which means next turn. Also, I think you should have an Imp in your Graveyard.

Thx, fixed those. I had actually drawn the Imp so I drew another to replace, making Vir Peek pointless, so that all worked out…

"P2T5


Tech StartingHand Workers

TECH
Dark pact
surprise attack


STARTING HAND
BC
Deteriorate
Skeleton Javelineer
Pestering Haunt


WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Graveyard


NextHand

necromancer
Skeleton Javelineer
Dark pact
Pestering Haunt


Tech 2 card(s)
Get Paid - ($9)
I get 2 skeletons from necromancer
Worker - ($8)
Zane, lvl 2 - ($5)
Skeletons trade with your vandy, Zane midbands
Deteriorate baron - ($4)
Zane breaks graveyard
Hero’s hall - ($2)
rebuild tech 1

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 3 (3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

With no haste I’m not as worried about patrolling right now. zane to clear some stuff. teching dark pact and surprise attack. just need him to have a bad draw or 2. theiving imp next hand would be great. hopefully no tech 2 just yet.

"

Ah, didn’t realize I had done that in the wrong order - should have killed the Necromancer first. A rules engine would make this game so much easier

not sure how you would have killed necro first. imp was in SQL blocking for him.

True! Ok, guess my past self is less dumb than I thought :slight_smile:

oh no worries, happens to me still. probably everyone. playing online doesnt make it easier. this game is not looking good for me. let’s see what happens.

"P1T6


Tech StartingHand Workers

TECH
Origin Story
Nebula


STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Soul Stone


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Stewardess of the Undone


NextHand

Soul Stone
Void Star
Xenostalker


Discard

Twilight Baron
Graveyard
Thieving Imp
Stewardess of the Undone
Origin Story
Nebula


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Vir - ($10)
Vir peek
Pay 1 to swap a card - ($9)
Void Star - ($4)
Haunt pesters your base to 15

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Vir (2/3 + 1Atk)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable cant patrol)
  • Void Star (5/4 overpower flying)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

To save the gold or to spend the gold…

"

"P2T6


Tech StartingHand Workers

TECH
pirate gunship
pirate gunship


STARTING HAND
necromancer
Skeleton Javelineer
Dark pact
Pestering Haunt
Necromancer (3/3)
Deteriorate
Dark Pact
Thieving Imp (2/2+A)
Skeletal Lord


WORKERS
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak
Graveyard


NextHand

Necromancer (3/3)
surprise attack
BC
Summon Skeletons
Poisonblade Rogue (2/1+A)


Tech 2 card(s)
Get Paid + float - ($11)
rebuild tech 2
Vandy - ($9)
pestering haunt
dark pact, base to 13, draw 2
sk jav - ($8)
max zane, shove vir to tech, 1 damage - ($6)
zane kills vir, takes 2, we both draw
dark pact #2, base to 11, draw 2
deteriorate haunt

Float ($6)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Zane lvl 6, (4/2)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 9
Thoughts

dah, should have teched doomgrasp instead of surprise attack. oh well, we’ll try again next game.

"

"P1T7


StartingHand Workers

STARTING HAND
Soul Stone
Void Star
Xenostalker
Deteriorate


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Poisonblade Rogue
Stewardess of the Undone


NextHand

Stewardess of the Undone
Xenostalker
Xenostalker
Sacrifice the Weak


Tech 0 card(s)
Get Paid + float - ($14)
Draw for Tech
Add 4 str to Void Star (now 9/4) - ($10)
Vandy - ($8)
Soul Stone on Void Star (now 10/5) - ($6)
Void Star takes your base to 3
Void Star - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Vandy (2/3 sparkshot)

In Play:

  • Void Star (6/5 overpower flying, soul stone)
  • Void Star B (5/4 overpower

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Soul stone should save Void Star from max lvl Anarchy ““destroy all”” spell…

"

dah, that will be it. GG! okay, learned a lot about how this codex should play. hopefully ill do better as player 1.

"P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Deteriorate


Discard

Thieving Imp
Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
jandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Jandra, the Negator (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

dah, should have teched doomgrasp instead of surprise attack. oh well, we’ll try again next game.

"

Lot of things went my way in that last one. Don’t see this one going the same way :slight_smile: . Are you going to play in the tournament? I’m not sure what to play - not sure if I should just wing it with something I throw together or try one of the more popular combinations

"P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Summon Skeletons
Pestering Haunt


WORKERS
Skeleton Javelineer


NextHand

Deteriorate
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Graveyard


Discard

Jandra, the Negator
Pestering Haunt
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #1 of 5 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2/3 + 1Atk)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Not my ideal start; would prefer a 2-cost unit

"

"P1T2


Tech StartingHand Workers

TECH
dark pact
BC


STARTING HAND
Skeleton Javelineer
Graveyard
Pestering Haunt
Deteriorate
Skeletal Archery


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

BC
Graveyard
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
tech 1 - ($0)
deteriorate imp, jandra kills imp, overpower 2 to your base

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jandra, the Negator (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Soul Stone


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Skeletal Archery
Graveyard


WORKERS
Skeleton Javelineer
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Jandra, the Negator
Stewardess of the Undone


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Vandy - ($4)
Deteriorate Jandra
Poisonblade Rogue - ($2)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Poisonblade Rogue (2/1 + 1Atk)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "