[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

"P2T5


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Rememberer


STARTING HAND
Fading Argonaut
Rememberer
Slow-Time Generator
Temporal Research
Time Spiral
Seer


WORKERS
Neo Plexus
Hardened Mox
Battle Suits
Nullcraft
Fading Argonaut


NextHand

Forgotten Fighter
Rewind
Seer


Discard

Argonaut
Plasmodium
Tinkerer
Time Spiral
Temporal Research
Yesterday’s Golgort
Rememberer


Tech 2 card(s)
Get Paid + float - ($17)
Worker - ($16)
Scav - ($17)
Tech draw
Rememberer - ($12)
Slow Time Generator - ($7)
Seer takes token off Rememberer, Golgort into play - ($6)
Geiger - ($4)
Time Spiral, Rememberer comes into play - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Golgort (6/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger (2/3)
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout: Rememberer (1 token)

In Play:

  • Slow Time Generator
  • Rememberer (3 tokens)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Gonna see if I can abuse these Rememberers…

"

past is so underrated for purple. gottta love those rememberers.

"P1T6


Tech StartingHand Workers

TECH
nature reclaims
T Rex


STARTING HAND
fairy dragon
Tiger cub
fairy dragon
wandering mimic
Rampant growth


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Forest favor
Merfolk Prospector
Tiger cub


NextHand

Verdant Tree
ferocity
Spirit of the Panda


Discard

Playful panda (2/2)
Tiny Basilisk (1/2)
Tiny basilisk (1/2)
fairy dragon
wandering mimic
Rampant growth
nature reclaims
T Rex


Tech 2 card(s)
Get Paid (slow time generator) + float (1) - ($5)
worker - ($4)
panda runs into golgort
fairy dragon, feather rune golgort, dies - ($0)
discard 2, stealth cal, cal breaks slow time generator
tiny basilisk trades with lookout rememberer
tiny basilisk trades with geiger, cal to lvl 3

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young treant (0/2)
  • :target: Lookout:

In Play:

  • Cal, lvl 3, (3/4)
  • fairy dragon (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, risk waiting for nature relcaims, or just use stealth cal? use stealth cal for sure. teching nature relcaims and t rex. hopefully draw spriti of teh panda next turn.

"

"P2T6


StartingHand Workers

STARTING HAND
Forgotten Fighter
Rewind
Seer


WORKERS
Neo Plexus
Hardened Mox
Battle Suits
Nullcraft
Fading Argonaut
Forgotten Fighter


NextHand

Plasmodium
Argonaut
Tinkerer


Tech 0 card(s)
Get Paid + float - ($13)
Worker - ($12)
Scav - ($13)
Token from Rememberer, Shimmer Ray into play
Seer B; token from Rememberer, Golgort into play - ($12)
Seer A kills YT, dies
Rememberer hits your base for 3, takes one from tower
Tech 3 - ($7)

Float ($7)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Golgort (6/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer B (2/1)
  • :target: Lookout: Shimmer Ray (3/4 flying, 2 fading)

In Play:

  • Rememberer (3/2, 1 tokens)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 11
Thoughts

Could draw Ebbflow Archon; if not, Rememberer is guaranteed to pull from discard unless he can remove it

"

Seer will die to tower damage.

Ah true, good point. Will kill him off

"P1T7


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Spirit of the Panda
ferocity
Verdant Tree
Ferocity


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Forest favor
Merfolk Prospector
Tiger cub


NextHand

nature reclaims
t rex
ferocity


Tech 2 card(s)
Get Paid - ($10)
Tech draw
Ferocity - ($8)
fairy dragon swift strike kills shimmering ray
Discard 2, stealth Cal, kills rememberer
Max Cal, heals - ($6)
max arg, wisp, water elemental - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1+A)
  • :psfist: Elite: Water Elemental (4/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Arg, lvl 5 (1/5)
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/5)
  • fairy dragon (4/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, this one is probably a loss. but i still have a cmall chance if he did not draw embflow archon yet. let’s see.

"

"P2T7


Tech StartingHand Workers

TECH
Ebbflow Archon


STARTING HAND
Argonaut
Shimmer Ray
Tinkerer
Plasmodium


WORKERS
Neo Plexus
Hardened Mox
Battle Suits
Nullcraft
Fading Argonaut
Forgotten Fighter


NextHand

Plasmodium
Time Spiral
Rewind
Ebbflow Archon


Discard

Shimmer Ray
Rememberer
Argonaut
Tinkerer
Ebbflow Archon
Seer B


Tech 1 card(s)
Get Paid + float - ($18)
Vir - ($16)
Vir peek
Seer B kills Wisp
Golgort kills Arg, Vir 2 lvls
Vir ability, swap cards - ($15)
Max Vir, 6/7 mech Forecast 2 - ($11)
Seer A, take token off Mech - ($9)
Surplus - ($4)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer A (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir lvl 7 (3/5)
  • :target: Lookout:

In Play:

  • Golgort (6/4, fading 1)
  • Mech (6/7 forecast 1, untargetable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 11
Thoughts

Could have played Arg, Tinkerer. Tower also an option to discourage flight. It seems like it would be better to encourage flight so opponent sees an opportunity to be aggressive there; meanwhile, I’ll focus on draw to try and get Tech 3 out. Another possible outcome is buffing Fairy to take out my Tech 3, which will prolong the game and force me to play more flying/anti-air

"

Don’t forget the tower damage :wink:

Also, your Golgort is now at fading 1.

yeah, goglort will fade away on your upkeep. such a great game. lets see how it ends.

"P1T8


StartingHand Workers

STARTING HAND
Tiny Basilisk (1/2)
Ferocity
Verdant Tree
wandering mimic
Young treant
nature reclaims
Ferocity
T Rex
Feral Strike


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Forest favor
Merfolk Prospector
Tiger cub


NextHand

Young treant
Tiny Basilisk (1/2)


Discard

Feral Strike
Ferocity
nature reclaims
T Rex


Tech 0 card(s)
Get Paid - ($10)
Tech draw
boosted feral strike, summon potent basilisk and wandering mimic - ($2)
ferocity - ($0)
water elemental kills seer
discard 2, stealth Cal, hits your base to 16
fairy dragon hits your base to 12

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilsik (3/5+A) untargetable, deathtouch, swift strike
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal, lvl 5, (4/5)
  • fairy dragon (4/2)
  • Water Elemental (3/1)
  • Wandering Mimic (4/4) flying, untargetable

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this is going to come down to the cards. he either can get ebflow out or he cant.

"

Forgot about the Seer. And yeah, I faded the Golgort so he’s out. Down to the final moments! :slight_smile:

"P2T8


StartingHand Workers

STARTING HAND
Plasmodium
Time Spiral
Ebbflow Archon
Rewind
Temporal Research
Rememberer
Slow Time Generator


WORKERS
Neo Plexus
Hardened Mox
Battle Suits
Nullcraft
Fading Argonaut
Forgotten Fighter


NextHand

Golgort
Rewind
Rememberer
Shimmer Ray
Rememberer


Tech 0 card(s)
Get Paid + float - ($15)
Draw for surplus
Ebbflow Archon - ($7)
Peek w/ Vir
Archon puts Cal in hero zone, fairy dragon to hand, elemental to hand (dies). Wandering Mimic is no longer flying
Temporal Research - ($5)
Slow Time Generator - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mech (6/7 untargetable)
  • :target: Lookout:

In Play:

  • Vir lvl 7 (3/5)
  • Ebbflow Archon (8/8) (4 tokens)
  • Slow Time Generator

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Interesting choice btwn Rememberer and STG. Mightve chosen differently if not about to reshuffle

"

and that’s it. GG man! I could maybe stretch it out with the Archon, but the Slow Time Generator seals the deal.

let me know if you’re interested in running it back. im also down to switch it up too.

Good games! Those untargetable flyers are a pain. I’d like to learn how to win as first player - recognizing a clear pattern has emerged :slight_smile: . I’ve also never played anything other than monocolor. It’d be fun to try something different. I’ve been thinking about trying anarchy, law, & demonology, so maybe [Anarchy]/Past/Future?

sure things. just note there are 2 rule changes for multi-color decks.

  1. the first building you build for the game costs 1 extra gold.
  2. hero’s casting spells from the starter deck that are not in their color group cost 1 extra gold (for example, Prynn casting Charge costs 3 gold instead of 2).

I’m thinking of playing Necro/Demon/Anarchy. Player 1 to you.

Thanks, the rule reminder was helpful. Went Demon/Past/Future to see what that’s like -

"P1T1


StartingHand Workers

STARTING HAND
Graveyard
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Deteriorate


Discard

Jandra, the Negator
Graveyard
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Thieving Imp

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

edit, discard #5 of 5 per random number generator

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Graveyard
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


Discard

Skeleton Javelineer
Summon Skeletons
Deteriorate
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
random number generator says discard #5 of 5.
Worker - ($4)
garth - ($2)
make a skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: garth (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Twilight Baron


STARTING HAND
Sacrifice the Weak
Deteriorate
Pestering Haunt
Poisonblade Rogue
Summon Skeletons


WORKERS
Skeletal Archery
Summon Skeletons


NextHand

Jandra, the Negator
Twilight Baron
Poisonblade Rogue
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Vandy - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
BC
BC


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Pestering Haunt
Graveyard
Thieving Imp


WORKERS
Jandra, the Negator
Skeletal Archery


NextHand

BC
BC
Skeleton Javelineer
Summon Skeletons
Deteriorate


Discard

Thieving Imp
Sacrifice the Weak
Poisonblade Rogue (2/1+A)
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
make a skeleton - ($3)
pestering haunt
mid garth - ($0)
sacrfice a skeleton, reshuffle, draw 1

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Garth, lvl 3, (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, not a great situation. just lvl up, hope for good trades, and force him to committ to vandy. double bc next turn.

"

"P1T3


Tech StartingHand Workers

TECH
Soul Stone
Stewardess of the Undone


STARTING HAND
Jandra, the Negator
Twilight Baron
Deteriorate
Graveyard
Poisonblade Rogue


WORKERS
Skeletal Archery
Summon Skeletons
Jandra, the Negator


NextHand

Twilight Baron
Skeleton Javelineer
Stewardess of the Undone
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Graveyard - ($3)
PH hits Garth (now 3/3), goes to Graveyard
Deteriorate skeleton
Vandy mid level 3/4 - ($1)
Vandy kills Garth, goes to Max (lvl 5). +2 Atk to Imp. Can’t give Atk to Pestering Haunt, but he gets +2 life
Imp hits Tech 1 for 4

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (4/4, dies at next upkeep)
  • Vandy lvl 5, (4/5)
  • Graveyard (Pestering Haunt)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Just recognized the Soul Stone / Vandy max lvl combo. Cool! Not this game, but maybe next time

"

unfortunately, deteriorate only works on units. not hero’s