[Casual] tie [now MonoBlack] vs codexnewb [now MonoPurple]

"P1T6


Tech StartingHand Workers

TECH
Omegacron
Unphase


STARTING HAND
Shadow Blade
Assimilate
Spectral Hound
Twilight Baron


WORKERS
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
Shadow Blade


NextHand

Soul Stone
Omegacron
Omegacron


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tap Graveyard, Spectral Hound - ($7)
Spectral Hound - ($6)
Jandra kills Necro #2, loses Soul Stone
Twilight Baron - ($2)
Rebuild Tech 2
Scav gold - ($3)
Tower - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4 +1A, overpower)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound (3/3)
  • :pschip: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Graveyard (Pestering Haunt)
  • Jandra (3/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

"P2T6


Tech StartingHand Workers

TECH
surprise attack
surprise attack


STARTING HAND
Death Rites
gunpoint taxman
Skeletal Archery
Metamorphosis
Skeletal Lord


WORKERS
Jandra, the Negator
Poisonblade Rogue
Graveyard
Thieving Imp


NextHand

Skelatal Lord
Deteriorate
Skeletal Archery
Skeleton Javelineer (1/1)*
Summon skeletons


Tech 2 card(s)
Get Paid - ($9)
2 more skeletons from necromancer #2 dying
skeletal lord - ($6)
death rites - ($2)
pestering haunt knocks off armor from SQL, Necro makes skeleton, jandra dies from death rites
skeleton #1 runs into baron for 2 dmg, baron dies
skeleton #2 runs into scav hound, scav hound dies from death rites, busts graveyard
skeleton #3 runs into tech hound, death rites kills hound
skeleton #4 and necromancer break tech 2, take 1 each from tower, your base to 15
zane and garth break tech 1, takes 1 from tower, your base to 13
midband vandy, heals, hits your base to 10 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: SK #5 (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeletal Lord (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl 7 (3/3)
  • Vandy lvl 1, (3/3)
  • Zane lvl 1 (2/1)
  • Necromancer #1 (3/2)
  • SK #4 (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

that shold be game.

"

Hmm I think that’s GG. Death Rites is crazy - was not watching out for that. Are you gonna play in the tournament? I’m thinking I might just run mono-purple since I know it well. If you’re sticking with black starter, I’m gonna switch to mono-purple to see what that matchup is like

yeah, ill probably play int he tournament. havent decided what ill play there though. need to find that thread…

i think ill try mono white against your mono-purple. ive always struggled in that one.

"P1T1


StartingHand Workers

STARTING HAND
Snapback
Grappling Hook
Safe Attacking
Smoker
Fox Viper


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Savior Monk
Aged Sensei
Fox Primus
Morningstar Flagbearer


Discard

Grappling Hook
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook, lvl 1, (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

okay, so white against purple, obviously tech 3 is best, but white tech 3’s are not all that strong. i think birds and sparring partners will help.

going rook instead of grave since i need rook T3 potentially. save safe attacking until turn 4 or 5.

"

"P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Temporal Research
Tinkerer
Forgotten Fighter
Fading Argonaut


WORKERS
Temporal Research


NextHand

Plasmodium
Battle Suits
Hardened Mox
Nullcraft
Time Spiral


Discard

Forgotten Fighter
Neo Plexus
Tinkerer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Geiger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3 + 1A, fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger (2/3, spark)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
birds nest
sparring partner


STARTING HAND
Sensei’s Advice
Fox Primus
Savior Monk
Morningstar Flagbearer
Aged Sensei


WORKERS
Fox Viper
Fox Primus


NextHand

birds nest
Morningstar Flagbearer
Grappling Hook
Snapback


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
aged sensei - ($2)
savior monk - ($0)
smoker pings your base to 19

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Rook, lvl 1, (2/4)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

dont want to run rook in there so he can get hit by geiger later. if he wants to put fargo on monk, then smoker will be ready.

"

"P2T2


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Hardened Mox
Nullcraft
Time Spiral
Battle Suits
Plasmodium


WORKERS
Temporal Research
Hardened Mox


NextHand

Plasmodium
Neo Plexus
Tinkerer
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Fading Arg kills SQL
Nullcraft, kills Aged Sensei - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger (2/3 + 1A, spark)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut (3/3, fading 2)
  • Nullcraft (1/1 flying)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Sparring Partner
shirukin hall


STARTING HAND
Snapback
Morningstar Flagbearer
Grappling Hook
birds nest
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Snapback


NextHand

Grappling Hook
Aged Sensei (1/1)
Morningstar Flagbearer
sparring partner
Safe Attacking


Tech 2 card(s)
Get Paid - ($6)
tech draw
Worker - ($5)
birds nest - ($3)
smoker trades with fading argo (fargo took 2 from savior monk)

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Birds Nest
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

keeping the teched units cheap to focus on tech buildings.

"

"P2T3


Tech StartingHand Workers

TECH
Temporal Distortion
Void Star


STARTING HAND
Neo Plexus
Plasmodium
Tinkerer
Time Spiral


WORKERS
Temporal Research
Hardened Mox
Time Spiral


NextHand

Argonaut
Origin Story
Void Star
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($8)
Tower - ($5)
Tech 1 - ($4)
Nullcraft pings your base for 1, 19 now
Neo Plexus - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (2/3, lvl 1)
  • Nullcraft (1/1 flying)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
fox den's school
porcupine


STARTING HAND
Safe Attacking
sparring partner
Grappling Hook
Aged Sensei (1/1)
Morningstar Flagbearer


WORKERS
Fox Viper
Fox Primus
Snapback
Aged Sensei (1/1)


NextHand

Smoker (1/1)
Savior Monk (2/2+A)
Sensei's Advice
Sparring Partner


Discard

Morningstar Flagbearer
Grappling Hook
fox den's school
porcupine


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
sparing partner - ($8)
safe attacing - ($7)
bird trades with nullcraft
bird safely pings tech 1
hero's hall - ($5)
tech 2 ninjitsu - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:

  • Birds Nest
  • Safe Attacking
  • sparring partner (2/2)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

hmmm, only way to break through is to give gold to rook, which i defnitely dont want to do. if i recall, tie played origina story on me a wile back, he might tech it again.

just patrol for levels, put out hero's maintain the cycle, etc…

"P2T4


Tech StartingHand Workers

TECH
Void Star
Assimilate


STARTING HAND
Forgotten Fighter
Argonaut
Origin Story
Void Star


WORKERS
Temporal Research
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Tinkerer
Plasmodium
Temporal Distortion
Fading Argonaut


Discard

Nullcraft
Neo Plexus
Void Star
Origin Story
Void Star
Assimilate


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Argonaut - ($5)
Neo Plexus does 2 to Rook
Geiger kills Rook, picks up 2 lvls, heals
Tech 2 Future - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4 readiness + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (2/4, lvl 3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
    "

edit,

forgot to put rune on grave

P1T5


Tech StartingHand Workers

TECH
porcupine
flying fox


STARTING HAND
Savior Monk (2/2+A)
Smoker (1/1)
Sparring Partner
Sensei's Advice
shirukin hall


WORKERS
Fox Viper
Fox Primus
Snapback
Aged Sensei (1/1)
Smoker (1/1)


NextHand

porcupine
porcupine
Grappling Hook
shirukin hall
Savior Monk


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Worker - ($8)
grave - ($6)
setsuki - ($4)
partner spars with grave
stand up partner, spar with Sets - ($2)
bird pings tech 2
sparring parnter - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 1 (3/4)+
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Sparring Partner (2/2)
  • Sets lvl 1 (2/4)+
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmmm, only way to break through is to give gold to rook, which i defnitely dont want to do. if i recall, tie played origina story on me a wile back, he might tech it again.

just patrol for levels, put out hero's maintain the cycle, etc…

Think you forgot to adjust base HP - should be 19 from Nullcraft ping

"P2T5


Tech StartingHand Workers

TECH
Now!
Vortoss Emblem


STARTING HAND
Temporal Distortion
Plasmodium
Tinkerer
Fading Argonaut


WORKERS
Temporal Research
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Nullcraft
Tinkerer
Void Star


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argonaut kills SQL
Temporal Distortion; Argonaut #1 goes to hand. Argonaut #2 comes into play - ($7)
Argonaut #1 - ($4)
Vir - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut #1 (4/4 +1A, readiness)
  • :psfist: Elite: Fading Argonaut (3/3 + 1Atk, fading 3)
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut #2 (4/4, readiness)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (2/4, lvl 3)
  • Vir (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

P1T6


Tech StartingHand Workers

TECH
jade fox
earthquake


STARTING HAND
porcupine
Savior Monk
porcupine
Grappling Hook
shirukin hall


WORKERS
Fox Viper
Fox Primus
Snapback
Aged Sensei (1/1)
Smoker (1/1)
Savior Monk


NextHand

Birds Nest
Morningstar Flagbearer
Sensei's Advice


Discard

Sparring Partner (2/2+A)
Grappling Hook
shirukin hall
jade fox
earthquake


Tech 2 card(s)
Get Paid + float - ($10)
porcupine x2 - ($4)
grapling hook sql to lookout
mid sets - ($1)
sets swift strike kills elite Fargo
partner spars with bird
bird safely hits your base to 17
worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porcupine (2/6)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Sets lvl 4, (3/4)+
  • Grave lvl 1 (3/4)+
  • Sparring Partner (2/2)
  • Bird (2/2)+

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

hmmm, not feeling too great here. putting gold into sets since he'll need to trade a hero to get at her. can max grave as a last resort to counter a void star or something. teching jade fox and earthquake JUST in case.

"P2T6


Tech StartingHand Workers

TECH
Nebula


STARTING HAND
Nullcraft
Tinkerer
Void Star
Void Star


WORKERS
Temporal Research
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Assimilate
Now!
Temporal Distortion


Discard

Fading Argonaut
Tinkerer
Nebula
Nullcraft


Tech 1 card(s)
Get Paid - ($10)
Void Star - ($5)
Vir peek
Geiger mid ability; discard, draw
Void Star #2 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut #2 (4/4, readiness)
  • :pschip: Technician: Argonaut #1 (4/4, readiness)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (2/4, lvl 3)
  • Vir (2/3, lvl 1)
  • Void Star (5/4, overpower)
  • Void Star #2 (5/4, overpower)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Lots of bad things can befall a patroller; decided not to patrol with Void Stars, but could be wrong decision

"

P1T7


Tech StartingHand Workers

TECH
Glorious Ninja
Fox Den's Students


STARTING HAND
Morningstar Flagbearer
Birds Nest
Sensei's Advice


WORKERS
Fox Viper
Fox Primus
Snapback
Aged Sensei (1/1)
Smoker (1/1)
Savior Monk


NextHand

Fox Den's Students
shirukin hall
flying fox
fox den's school


Tech 2 card(s)
Get Paid - ($10)
Max sets - ($8)
Sets swift strike kills scav, takes 1
Porcupine kills tech, takes 5
Porcupine kills Geiger, takes 3, Grave to lvl 3
grave readily breaks tech 2, your base to 15
sparring partner and bird break tech 1, take no damage bc safe attacking, your base to 13
max grave, heals - ($4)
tap grave, sword rune a void star
rook - ($2)
birds nest, makes 1 more bird - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook lvl 1 (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Birds Nest
  • Sets lvl 6, (4/5)+
  • Grave lvl 7, (5/6)+
  • Porcupine (2/1)
  • Porcupine (2/3)
  • Sparring Partner (2/2)
  • Bird (2/2)+

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"P2T7


StartingHand Workers

STARTING HAND
Temporal Distortion
Assimilate
Now!
Vortoss Emblem


WORKERS
Temporal Research
Hardened Mox
Time Spiral
Forgotten Fighter
Plasmodium


NextHand

Argonaut
Assimilate
Temporal Distortion
Origin Story


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Scav gold - ($10)
Tech Draw
Vir peek
Assimilate Safe Attacking - ($7)
Void Star boost - ($3)
Void Star kills a bird and Setsuki
Rebuild Tech 1
Vir swap card - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2 + 1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir 2/3 lvl 4
  • :target: Lookout:

In Play:

  • Battle Suits
  • Void Star (5/3 overpower (flag bearer fading 3))
  • Safe attacking

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

one thing is you cant summon prynn with Vir out there. no tech 2 limits your hero count to just 1.

ah right. fixed above

note Neo Plexus should be in SQL position; had it in wrong slot on first post, but fixed (almost) immediately