P2T8
Starting Hand Workers
STARTING HAND
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Free Speech
Next Hand
Overeager Cadet
Traffic Director
Building Inspector
Free Speech
Spectral Flagbearer
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech I.
Summon and maxband Onimaru. - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Onimaru (8) 4/5A
-
Elite: Soldier 1 2/1
-
Scavenger:
-
Technician: Soldier 2 1/1
-
Lookout: Soldier 3 1/1
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Oh god. Knife’s edge and it’s still not enough.
@thehug0naut’s turn!
GG flangles! Definitely getting better, you nearly got your Tech II going properly that time!
P1T8
Tech StartingHand Workers
TECH
STARTING HAND
Bombaster
Firehouse
Doubleshot Archer
WORKERS
Pillage
Bloodburn
Makeshift Rambaster
Careless Musketeer
Charge
NextHand
Bloodlust
Nautical Dog
Firehouse
Bamstamper Lizzo
Discard
Lobber
Lobber
Bloodlust
Bamstamper Lizzo
Mad Man
Bombaster
Firehouse
Hotter Fire
Hotter Fire
Tech 2 card(s)
Get Paid + float - ($11)
Midband Drakk - ($8)
Frenzied Lizzo trades with Oni, Drakk maxbands
Doubleshot Archer, gains Haste from Drakk - ($5)
Maxband Zane, shove Elite Soldier to Scavenger and kill it, we both gain 1 gold - ($4)
2HP GPT kills Lookout, takes 1, I steal your Scavenger gold - ($5)
Mad Man trades with Technician, you draw
Jaina, Zane, Drakk, 2xArchers, remaining GPT and Ogre deal 4+4+3+7+7+4+4 = 33 damage to your base, DESTROYING IT!
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L7 Jaina Stormborne 4/1 [Sparkshot]
- L6 Captain Zane 4/4 [Haste]
- L6 Drakk Ramhorn 3/4 [My units have Frenzy 1]
- Doubleshot Archer 4/3 [Haste, Long Range]
- Doubleshot Archer 4/3 [Long Range]
- Gunpoint Taxman 3/1 [Anti-Air]
- Gunpoint Taxman 3/1 [Anti-Air]
- Bloodrage Ogre 3/1
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P1T1
Starting Hand Workers
STARTING HAND
Spectral Aven
Manufactured Truth
Building Inspector
Bluecoat Musketeer
Porkhand Magistrate
WORKERS
Spectral Aven
Next Hand
Jail
Reputable Newsman
Traffic Director
Arrest
Lawful Search
Discard
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru. - ($1)
Hire a Building Inspector. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Onimaru (1) 2/3A
-
Elite:
-
Scavenger:
-
Technician: Building Inspector 1/1
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Oh god. Knife’s edge and it’s still not enough.
@thehug0naut’s turn!
P2T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Pillage → Worker
Bombaster
Bloodburn
Charge
WORKERS
NextHand
Mad Man
Makeshift Rambaster
Nautical Dog
Careless Musketeer
Discard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Bombaster - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Bombaster 3/2
-
Scavenger:
-
Technician: Bloodrage Ogre 3/2
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Not going to play unit+hero into a potential Arrest+Oni swing so lets get chonky on defense
P1T2
Tech Starting Hand Workers
TECH
Elite Training
Overeager Cadet
STARTING HAND
Arrest
Reputable Newsman
Traffic Director
Lawful Search
Jail
WORKERS
Spectral Aven
Arrest
Next Hand
Lawful Search
Manufactured Truth
Elite Training
Overeager Cadet
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I. - ($3)
Hire a Traffic Director. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Reputable Newsman 0/3A [2]
-
Elite:
-
Scavenger:
-
Technician: Traffic Director 1/1
-
Lookout: Building Inspector 1/1
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I guess we’ll have to keep Onimaru healthy by spending cards.
@thehug0naut’s turn!
P2T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Mad Man
Careless Musketeer → Worker
Nautical Dog
Makeshift Rambaster
WORKERS
Pillage
Careless Musketeer
NextHand
Charge
Scorch
Bombaster
Mad Man
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster deals 1 to Newsman after armour
Explode Bombaster, kill Newsman - ($4)
Madman, trades with Traffic Director, you draw - ($3)
Zane, kills Building Inspector, takes 1 - ($1)
Brogre trades with Oni, Zane to level 3
Tech I - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Captain Zane 2/1 [Haste]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Board clear, free levels and Tech up seems fine
P1T3
Tech Starting Hand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Elite Training
Lawful Search
Manufactured Truth
Overeager Cadet
Bluecoat Musketeer
Porkhand Magistrate
WORKERS
Spectral Aven
Arrest
Porkhand Magistrate
Next Hand
Bluecoat Musketeer
Overeager Cadet
Building Inspector
Jail
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Hire an Overeager Cadet.
Summon Bigby Hayes. - ($4)
Bigby performs a Lawful Search of your hand and draws a card. - ($3)
Worker. - ($2)
Float ($2)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite:
-
Scavenger: Bigby (1) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
And then we couldn’t even keep Onimaru alive.
@thehug0naut’s turn!
P2T3
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Doubleshot Archer
STARTING HAND
Scorch
Bombaster → Worker
Mad Man
Charge
WORKERS
Pillage
Careless Musketeer
Bombaster
NextHand
Nautical Dog
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Discard
Scorch
Charge
Bamstamper Lizzo
Doubleshot Archer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Fire - ($2)
Midband Zane, kills Cadet, takes 2 - ($1)
Mad Man - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Mad Man 1/1 [Haste]
-
Lookout:
In Play:
- L4 Captain Zane 3/1 [Haste]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
P1T4
Tech Starting Hand Workers
TECH
Flagstone Garrison
Spectral Flagbearer
STARTING HAND
Jail
Building Inspector
Bluecoat Musketeer
Overeager Cadet
Manufactured Truth
WORKERS
Spectral Aven
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Next Hand
Traffic Director
Building Inspector
Flagstone Garrison
Elite Training
Discard
Overeager Cadet
Manufactured Truth
Overeager Cadet
Jail
Flagstone Garrison
Spectral Flagbearer
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Peace. - ($4)
Hire an Overeager Cadet.
Midband Bigby Hayes. - ($2)
Bigby sidelines the Mad Man.
Bigby casts Manufactured Truth on the Overeager Cadet, transforming it into a Mad Man. - ($1)
Manufactured Man trades with Zane; Bigby maxbands.
Float ($1)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
I could let Zane live but then I have to worry about sharks and other bullshit so I think we have to kill him. It leaves me with no patrollers unless I want to shrink my hand even more but I do get a maxbanded Bigby out of it, which could let me repair my hand, provided he lives. Fire at least doesn’t have any hasted units at Tech II, though there is the Bamstamper Lizzo, which would have to target itself in this case. Hmmm, I think I’m sold on murdering Zane.
@thehug0naut’s turn!
I’m finally back with a turn! In the upside my PhD viva went well and I’m now a few weeks away from being Dr thehug0naut!

P2T4
Tech StartingHand Workers
TECH
STARTING HAND
Bloodrage Ogre
Bloodburn → Worker
Makeshift Rambaster
Nautical Dog
WORKERS
Pillage
Careless Musketeer
Bombaster
Bloodburn
NextHand
Doubleshot Archer
Gunpoint Taxman
Gunpoint Taxman
Lobber
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk + Midband - ($2)
Rambaster - ($0)
Frenzied Rambaster and Madman break Tech II, your base to 18
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: L4 Drakk Ramhorn 2/3A [My units have Frenzy 1]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Mad Man 1/1 [Haste]
- Makeshift Rambaster 1/2 [Haste, +2ATK vs Buildings]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Can kill Bigby or break a Tech building, probably stopping Garrisons even landing is better than breaking Tech I. Plus is guarantees no Quince+ Free Speech next turn. Yeah let’s go with that. Doubling Down on hasty damage
Congratulations on nearing the end of DOCTORHOOD!
P1T5
Tech Starting Hand Workers
TECH
Macciatus, The Whisperer
Dreamscape
STARTING HAND
Building Inspector
Traffic Director
Flagstone Garrison
Elite Training
WORKERS
Spectral Aven
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Elite Training
Next Hand
Lawful Search
Reputable Newsman
Flagstone Garrison
Discard
Overeager Cadet
Manufactured Truth
Overeager Cadet
Jail
Flagstone Garrison
Spectral Flagbearer
Macciatus, The Whisperer
Dreamscape
Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech II.
Hire a Traffic Director. - ($8)
Hire a Building Inspector. - ($7)
Build a Tech Lab - Truth. - ($6)
Float ($6)
Stash 1, Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bigby (5) 3/4A
-
Elite:
-
Scavenger: Traffic Director 1/1
-
Technician: Building Inspector 1/1
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Well, I didn’t see that coming, but I think this is still maneuverable.
@thehug0naut’s turn!
1 Like
Bigby doesn’t have enough attack to kill Drakk! Does that change your turn at all?
Thanks flangles, it feels great to be at the end of it. Has been a saga in my life 
P2T5
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Doubleshot Archer
STARTING HAND
Gunpoint Taxman
Gunpoint Taxman
Doubleshot Archer
Lobber
WORKERS
Pillage
Careless Musketeer
Bombaster
Bloodburn
NextHand
Surprise Attack
Bloodrage Ogre
Bamstamper Lizzo
Nautical Dog
Discard
Lobber
Gunpoint Taxman
Bamstamper Lizzo
Doubleshot Archer
Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Zane+1 level - ($6)
Maxband Drakk - ($4)
Doubleshot Archer, gets Haste from Drakk - ($1)
Frenzied Hasted Archer kills Bigby from long range and hits your base to 15, Zane midbands
Zane kills Traffic Director, takes 1, we both gain 1 gold - ($2)
Drakk kills Building Inspector, takes 1, you draw
Frenzied Rambaster + Mad Man break Tech II, your base to 13
Gunpoint Taxman - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Gunpoint Taxman 3/3A [Anti-Air]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L6 Drakk Ramhorn 3/3 [My units have Frenzy 1]
- L4 Captain Zane 3/2 [Haste]
- Mad Man 1/1 [Haste]
- Makeshift Rambaster 1/2 [Haste, +2ATK vs Buildings]
- Doubleshot Archer 4/3 [Long Range, Haste]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
Economy Info:
Cards:
Gold:
Thoughts
Board clear + break Tech II is a good turn for me
My draws weren’t good enough and I’m dead in the water. I feel like I’m remarkably good at losing ANY matchup as Blue. 
It has been a pretty bad run for you flangles! 
Would it help to play a bunch of back to back P1 or P2 games, in case it helps you tweak your play?
Or I could swap to a different colour if you prefer?
I don’t mind one way or another. I think I thought that playing more I would gradually get better but it appears that I was wrong about that. I think Codex is just a game that I’m not likely to progress in, which I’m okay with. So, to that end, play what you’d like and I’ll do the same! I’m fine with continuing to alternate.
1 Like
No worries at all, as long as you’re happy then I’m fine to keep playing.
I think the main thing I developed that helped me improve was a good sense of the opponent’s range of possible moves, though that does leave me open to being overly paranoid about fringe possibilities. I dare say that for colours like Blue and Green where you have limited counter play it probably helps to be a touch paranoid!
I’ll switch to mono purple now for a few games.
P1T1
StartingHand Workers
STARTING HAND
Temporal Research
Battle Suits
Fading Argonaut
Time Spiral → Worker
Hardened Mox
WORKERS
NextHand
Plasmodium
Tinkerer
Neo Plexus
Nullcraft
Forgotten Fighter
Discard
Temporal Research
Hardened Mox
Battle Suits
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fading Argonaut 2/3 [Fading 3]
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Only decision is Fargo vs Mox, Fargo is a chunkier dude so let’s go with that.
P2T1
Starting Hand Workers
STARTING HAND
Spectral Aven
Jail
Lawful Search
Bluecoat Musketeer
Reputable Newsman
WORKERS
Bluecoat Musketeer
Next Hand
Traffic Director
Building Inspector
Porkhand Magistrate
Arrest
Manufactured Truth
Discard
Jail
Reputable Newsman
Lawful Search
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Build Tech I. - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Spectral Aven 2/2
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
The matchup that conventional says Blue wins but I have always found extremely difficult. Let’s see how this one goes.
@thehug0naut’s turn!
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Vortoss Emblem
STARTING HAND
Plasmodium
Nullcraft
Neo Plexus
Forgotten Fighter
Tinkerer → Worker
WORKERS
NextHand
Vortoss Emblem
Nullcraft
Battle Suits
Temporal Research
Tech 2 card(s)
Fargonaut starts to fade
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Neo Plexus - ($2)
Plasmodium, to the future - ($0)
Fargonaut hits Tech I to 3
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Neo Plexus 2/2A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Fading Argonaut 2/3 [Fading 2]
- Plasmodium [Forecast 3]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Let’s get a bunch of targeting on the go and set up as much sudden burst as possible