Casual thehug0naut vs flagrantangles

P2T8


Starting Hand Workers

STARTING HAND


WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Free Speech


Next Hand

Overeager Cadet
Traffic Director
Building Inspector
Free Speech
Spectral Flagbearer


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Rebuild Tech I.
Summon and maxband Onimaru. - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (8) 4/5A
  • :psfist: Elite: Soldier 1 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Soldier 2 1/1
  • :target: Lookout: Soldier 3 1/1

In Play:

  • Flagstone Garrison

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Oh god. Knife’s edge and it’s still not enough.

@thehug0naut’s turn!

GG flangles! Definitely getting better, you nearly got your Tech II going properly that time!

P1T8


Tech StartingHand Workers

TECH

Hotter Fire
Hotter Fire


STARTING HAND

Bombaster
Firehouse
Doubleshot Archer


WORKERS

Pillage
Bloodburn
Makeshift Rambaster
Careless Musketeer
Charge


NextHand

Bloodlust
Nautical Dog
Firehouse
Bamstamper Lizzo


Discard

Lobber
Lobber
Bloodlust
Bamstamper Lizzo
Mad Man
Bombaster
Firehouse
Hotter Fire
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($11)
Midband Drakk - ($8)
Frenzied Lizzo trades with Oni, Drakk maxbands
Doubleshot Archer, gains Haste from Drakk - ($5)
Maxband Zane, shove Elite Soldier to Scavenger and kill it, we both gain 1 gold - ($4)
2HP GPT kills Lookout, takes 1, I steal your Scavenger gold - ($5)
Mad Man trades with Technician, you draw
Jaina, Zane, Drakk, 2xArchers, remaining GPT and Ogre deal 4+4+3+7+7+4+4 = 33 damage to your base, DESTROYING IT!

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Jaina Stormborne 4/1 [Sparkshot]
  • L6 Captain Zane 4/4 [Haste]
  • L6 Drakk Ramhorn 3/4 [My units have Frenzy 1]
  • Doubleshot Archer 4/3 [Haste, Long Range]
  • Doubleshot Archer 4/3 [Long Range]
  • Gunpoint Taxman 3/1 [Anti-Air]
  • Gunpoint Taxman 3/1 [Anti-Air]
  • Bloodrage Ogre 3/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 5
  • Workers: 9

P1T1


Starting Hand Workers

STARTING HAND
Spectral Aven
Manufactured Truth
Building Inspector
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Spectral Aven


Next Hand

Jail
Reputable Newsman
Traffic Director
Arrest
Lawful Search


Discard

Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon General Onimaru. - ($1)
Hire a Building Inspector. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Oh god. Knife’s edge and it’s still not enough.

@thehug0naut’s turn!

P2T1


StartingHand Workers

STARTING HAND

Bloodrage Ogre
Pillage → Worker
Bombaster
Bloodburn
Charge


WORKERS

Pillage


NextHand

Mad Man
Makeshift Rambaster
Nautical Dog
Careless Musketeer


Discard

Charge
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Brogre - ($2)
Bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Not going to play unit+hero into a potential Arrest+Oni swing so lets get chonky on defense

P1T2


Tech Starting Hand Workers

TECH
Elite Training
Overeager Cadet


STARTING HAND
Arrest
Reputable Newsman
Traffic Director
Lawful Search
Jail


WORKERS
Spectral Aven
Arrest


Next Hand

Lawful Search
Manufactured Truth
Elite Training
Overeager Cadet


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I. - ($3)
Hire a Traffic Director. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3A [2]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout: Building Inspector 1/1

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I guess we’ll have to keep Onimaru healthy by spending cards.

@thehug0naut’s turn!

P2T2


Tech StartingHand Workers

TECH

Gunpoint Taxman
Gunpoint Taxman


STARTING HAND

Mad Man
Careless Musketeer → Worker
Nautical Dog
Makeshift Rambaster


WORKERS

Pillage
Careless Musketeer


NextHand

Charge
Scorch
Bombaster
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bombaster deals 1 to Newsman after armour
Explode Bombaster, kill Newsman - ($4)
Madman, trades with Traffic Director, you draw - ($3)
Zane, kills Building Inspector, takes 1 - ($1)
Brogre trades with Oni, Zane to level 3
Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Captain Zane 2/1 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Board clear, free levels and Tech up seems fine

P1T3


Tech Starting Hand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Elite Training
Lawful Search
Manufactured Truth
Overeager Cadet
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Spectral Aven
Arrest
Porkhand Magistrate


Next Hand

Bluecoat Musketeer
Overeager Cadet
Building Inspector
Jail
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Hire an Overeager Cadet.
Summon Bigby Hayes. - ($4)
Bigby performs a Lawful Search of your hand and draws a card. - ($3)
Worker. - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Bigby (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

And then we couldn’t even keep Onimaru alive.

@thehug0naut’s turn!

P2T3


Tech StartingHand Workers

TECH

Bamstamper Lizzo
Doubleshot Archer


STARTING HAND

Scorch
Bombaster → Worker
Mad Man
Charge


WORKERS

Pillage
Careless Musketeer
Bombaster


NextHand

Nautical Dog
Makeshift Rambaster
Bloodburn
Bloodrage Ogre


Discard

Scorch
Charge
Bamstamper Lizzo
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Fire - ($2)
Midband Zane, kills Cadet, takes 2 - ($1)
Mad Man - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man 1/1 [Haste]
  • :target: Lookout:

In Play:

  • L4 Captain Zane 3/1 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Lets go Fire again

P1T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Spectral Flagbearer


STARTING HAND
Jail
Building Inspector
Bluecoat Musketeer
Overeager Cadet
Manufactured Truth


WORKERS
Spectral Aven
Arrest
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Traffic Director
Building Inspector
Flagstone Garrison
Elite Training


Discard

Overeager Cadet
Manufactured Truth
Overeager Cadet
Jail
Flagstone Garrison
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Peace. - ($4)
Hire an Overeager Cadet.
Midband Bigby Hayes. - ($2)
Bigby sidelines the Mad Man.
Bigby casts Manufactured Truth on the Overeager Cadet, transforming it into a Mad Man. - ($1)
Manufactured Man trades with Zane; Bigby maxbands.

Float ($1)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby (5) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I could let Zane live but then I have to worry about sharks and other bullshit so I think we have to kill him. It leaves me with no patrollers unless I want to shrink my hand even more but I do get a maxbanded Bigby out of it, which could let me repair my hand, provided he lives. Fire at least doesn’t have any hasted units at Tech II, though there is the Bamstamper Lizzo, which would have to target itself in this case. Hmmm, I think I’m sold on murdering Zane.

@thehug0naut’s turn!

I’m finally back with a turn! In the upside my PhD viva went well and I’m now a few weeks away from being Dr thehug0naut! :grinning: :nerd_face:

P2T4


Tech StartingHand Workers

TECH

Lobber
Surprise Attack


STARTING HAND

Bloodrage Ogre
Bloodburn → Worker
Makeshift Rambaster
Nautical Dog


WORKERS

Pillage
Careless Musketeer
Bombaster
Bloodburn


NextHand

Doubleshot Archer
Gunpoint Taxman
Gunpoint Taxman
Lobber


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk + Midband - ($2)
Rambaster - ($0)
Frenzied Rambaster and Madman break Tech II, your base to 18

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Drakk Ramhorn 2/3A [My units have Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man 1/1 [Haste]
  • Makeshift Rambaster 1/2 [Haste, +2ATK vs Buildings]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Can kill Bigby or break a Tech building, probably stopping Garrisons even landing is better than breaking Tech I. Plus is guarantees no Quince+ Free Speech next turn. Yeah let’s go with that. Doubling Down on hasty damage

Congratulations on nearing the end of DOCTORHOOD!

P1T5


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Dreamscape


STARTING HAND
Building Inspector
Traffic Director
Flagstone Garrison
Elite Training


WORKERS
Spectral Aven
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Elite Training


Next Hand

Lawful Search
Reputable Newsman
Flagstone Garrison


Discard

Overeager Cadet
Manufactured Truth
Overeager Cadet
Jail
Flagstone Garrison
Spectral Flagbearer
Macciatus, The Whisperer
Dreamscape


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech II.
Hire a Traffic Director. - ($8)
Hire a Building Inspector. - ($7)
Build a Tech Lab - Truth. - ($6)

Float ($6)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby (5) 3/4A
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 6
  • Workers: 9
Thoughts

Well, I didn’t see that coming, but I think this is still maneuverable.

@thehug0naut’s turn!

1 Like

Bigby doesn’t have enough attack to kill Drakk! Does that change your turn at all?

He does in my HEART.

1 Like

Thanks flangles, it feels great to be at the end of it. Has been a saga in my life :joy:

P2T5


Tech StartingHand Workers

TECH

Bamstamper Lizzo
Doubleshot Archer


STARTING HAND

Gunpoint Taxman
Gunpoint Taxman
Doubleshot Archer
Lobber


WORKERS

Pillage
Careless Musketeer
Bombaster
Bloodburn


NextHand

Surprise Attack
Bloodrage Ogre
Bamstamper Lizzo
Nautical Dog


Discard

Lobber
Gunpoint Taxman
Bamstamper Lizzo
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Zane+1 level - ($6)
Maxband Drakk - ($4)
Doubleshot Archer, gets Haste from Drakk - ($1)
Frenzied Hasted Archer kills Bigby from long range and hits your base to 15, Zane midbands
Zane kills Traffic Director, takes 1, we both gain 1 gold - ($2)
Drakk kills Building Inspector, takes 1, you draw
Frenzied Rambaster + Mad Man break Tech II, your base to 13
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3A [Anti-Air]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn 3/3 [My units have Frenzy 1]
  • L4 Captain Zane 3/2 [Haste]
  • Mad Man 1/1 [Haste]
  • Makeshift Rambaster 1/2 [Haste, +2ATK vs Buildings]
  • Doubleshot Archer 4/3 [Long Range, Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Board clear + break Tech II is a good turn for me

My draws weren’t good enough and I’m dead in the water. I feel like I’m remarkably good at losing ANY matchup as Blue. :laughing:

It has been a pretty bad run for you flangles! :joy:

Would it help to play a bunch of back to back P1 or P2 games, in case it helps you tweak your play?

Or I could swap to a different colour if you prefer?

I don’t mind one way or another. I think I thought that playing more I would gradually get better but it appears that I was wrong about that. I think Codex is just a game that I’m not likely to progress in, which I’m okay with. So, to that end, play what you’d like and I’ll do the same! I’m fine with continuing to alternate.

1 Like

No worries at all, as long as you’re happy then I’m fine to keep playing.

I think the main thing I developed that helped me improve was a good sense of the opponent’s range of possible moves, though that does leave me open to being overly paranoid about fringe possibilities. I dare say that for colours like Blue and Green where you have limited counter play it probably helps to be a touch paranoid!

I’ll switch to mono purple now for a few games.

P1T1


StartingHand Workers

STARTING HAND

Temporal Research
Battle Suits
Fading Argonaut
Time Spiral → Worker
Hardened Mox


WORKERS

Time Spiral


NextHand

Plasmodium
Tinkerer
Neo Plexus
Nullcraft
Forgotten Fighter


Discard

Temporal Research
Hardened Mox
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut 2/3 [Fading 3]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Only decision is Fargo vs Mox, Fargo is a chunkier dude so let’s go with that.

P2T1


Starting Hand Workers

STARTING HAND
Spectral Aven
Jail
Lawful Search
Bluecoat Musketeer
Reputable Newsman


WORKERS
Bluecoat Musketeer


Next Hand

Traffic Director
Building Inspector
Porkhand Magistrate
Arrest
Manufactured Truth


Discard

Jail
Reputable Newsman
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Build Tech I. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

The matchup that conventional says Blue wins but I have always found extremely difficult. Let’s see how this one goes.

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Stewardess of the Undone
Vortoss Emblem


STARTING HAND

Plasmodium
Nullcraft
Neo Plexus
Forgotten Fighter
Tinkerer → Worker


WORKERS

Time Spiral
Tinkerer


NextHand

Vortoss Emblem
Nullcraft
Battle Suits
Temporal Research


Tech 2 card(s)
Fargonaut starts to fade
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($4)
Neo Plexus - ($2)
Plasmodium, to the future - ($0)
Fargonaut hits Tech I to 3

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Fading Argonaut 2/3 [Fading 2]
  • Plasmodium [Forecast 3]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s get a bunch of targeting on the go and set up as much sudden burst as possible