P1T4
Tech Starting Hand Workers
TECH
Macciatus, The Whisperer
Dreamscape
STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Jail
WORKERS
Arrest
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Next Hand
Lawful Search
Macciatus, The Whisperer
Spectral Hound
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Aven kills Aged Sensei.
Bigby casts Manufactured Truth on the Scribe to turn it into a Fox Primus. - ($5)
Manufactured Primus kills Fuzz Cuddles.
Bigby kills Fox Primus.
Build Tech II - Truth. - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite: Reputable Newsman [2] 1/3
- Scavenger:
- Technician: Traffic Director 1/1
- Lookout:
In Play:
- Spectral Aven 2/2
- Bigby Hayes (1) 2/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Hmmmm, he flooded his board and now I have to spend some resources to clear it. I think I could have destroyed his Tech I, but taking care of the board seemed the better option to me. I think we’d better get a Free Speech in soon.
@thehug0naut’s turn!
P2T4
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Reversal
STARTING HAND
Smoker
Grappling Hook
Safe Attacking
Whitestar Grappler
WORKERS
Fox Viper
Morningstar Flagbearer
Snapback
Safe Attacking
NextHand
Whitestar Grappler
Bird’s Nest
Savior Monk
Sensei’s Advice
Discard
Aged Sensei
Fuzz Cuddles
Fox Primus
Jefferson DeGrey, Ghostly Diplomat
Reversal
Whitestar Grappler
Grappling Hook
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II Strength - ($3)
Smoker - ($2)
Rook kills TD, takes 1, you draw
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Smoker 1/1 [Stealth]
- Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Not loving this line (clearly should have pushed to Tech up sooner) but not sure how else I should approach it. No answer to Aven is absolutely brutal.
P1T5
Tech Starting Hand Workers
TECH
Reteller of Truths
Free Speech
STARTING HAND
Spectral Hound
Lawful Search
Macciatus, The Whisperer
Manufactured Truth
Jail
WORKERS
Arrest
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Next Hand
Scribe
Jurisdiction
Discard
Traffic Director
Lawful Search
Reteller of Truths
Free Speech
Tech 2 card(s)
Get Paid + float - ($9)
Spectral Aven kills Rook; Bigby midbands and heals.
Bigby performs a Lawful Search of your hand and draws a card. - ($8)
Worker. - ($7)
Bigby exhausts to sideline Smoker, sending them scurrying back to your hand.
Hire Macciatus, the Whisperer. - ($5)
Hire a Spectral Hound. - ($4)
Build a Jail. - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Spectral Hound 4/4A
- Elite:
- Scavenger:
- Technician: Reputable Newsman [2] 1/3
- Lookout:
In Play:
- Jail
- Bigby Hayes (3) 2/4
- Macciatus, the Whisperer 3/3
- Spectral Aven 3/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Hmmmm, he flooded his board and now I have to spend some resources to clear it. I think I could have destroyed his Tech I, but taking care of the board seemed the better option This may be buck wild, but I want to press the advantage. I’m going way down on cards and that may be the thing that destroys me, but I think forcing Smoker back to his hand rather than allowhing him to shuffle his discard is better. On top of that, I can play Jail to slow things down even more on his end. My illusions will be providing me with enormous power for so little money, especially with Macciatus. I’m feeling good about this.
@thehug0naut’s turn!
@flagrantangles this week just completely got away from me. A bit like this game so far really
P2T5
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain (only way to win)
Oathkeeper of Kor Mountain (ditto)
STARTING HAND
Whitestar Grappler
Bird’s Nest
Sensei’s Advice → Worker
Savior Monk
From board → Smoker
WORKERS
Fox Viper
Morningstar Flagbearer
Snapback
Safe Attacking
Sensei’s Advice
NextHand
Oathkeeper of Kor Mountain
Reversal
Grappling Hook
Savior Monk
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grappler, to Jail - ($5)
Smoker, to Jail, Grappler arrives - ($4)
Setsuki - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Whitestar Grappler 3/5A
- Elite:
- Scavenger: L1 Setsuki Hiruki 1/3
- Technician: L1 Garus Rook 2/2
- Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Yuck this line is not going well. Only way out I see is Tech III. Trying to navigate to a board state where I can build that without immediately being overrun
Rook is dead, bee tee dubs. Does that change anything about your turn?