P1T4
Tech Starting Hand Workers
TECH
Air Hammer
Air Hammer
STARTING HAND
Traffic Director
Bluecoat Musketeer
Reputable Newsman
Spectral Hound
Scribe
Lawful Search
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Bluecoat Musketeer
NextHand
Air Hammer
General’s Hammer
Arrest
Air Hammer
Building Inspector
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Scribe and draw a card. - ($5)
Build Tech II - Peace. - ($1)
Hire a Spectral Hound. - ($0)
Spectral Aven kills the Aged Sensei.
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Scribe 1/3A
- Elite:
- Scavenger: Spectral Hound 3/3
- Technician:
- Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Okay, we lost Onimaru just like we thought and now he’s got a midbanded Rook. He didn’t reshuffle so he shouldn’t have Grappling Hook again. With just Rook, he shouldn’t be able to get through my Patrol Zone and, depending on what I get on the draw, I can start disrupting his buildings pretty effectively.
@thehug0naut’s turn!
P2T4
Tech StartingHand Workers
TECH
Whitestar Grappler (More of the same)
Earthquake (Ditto)
STARTING HAND
Bird’s Nest
Savior Monk → Worker
Snapback
WORKERS
Safe Attacking
Fox Primus
Morningstar Flagbearer
Savior Monk
NextHand
Sensei’s Advice
Fuzz Cuddles
Earthquake
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bird’s Nest, birds arrive - ($5)
Grave - ($3)
Rook hits Scribe to 1HP, takes 2
Maxband Rook - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Bird 1/1A [Flying]
- Elite:
- Scavenger:
- Technician: L1 Grave Stormborne 2/3 [Sparkshot]
- Lookout:
In Play:
- L5 Garus Rook 4/6 [Two Lives, Unstoppable by lone patrollers]
- Bird 1/1 [Flying]
- Bird’s Nest [Upkeep, resummon a lost bird]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
Birds out, Grave out, set up for Earthquake
[/spoiler]
P1T5
Tech Starting Hand Workers
TECH
Drill Sergeant
Flagstone Garrison
STARTING HAND
Building Inspector
General’s Hammer
Arrest
Air Hammer
Air Hammer
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Bluecoat Musketeer
Arrest
Next Hand
Traffic Director
Air Hammer
Tax Collector
Reputable Newsman
Discard
General’s Hammer
Drill Sergeant
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Bigby Hayes. - ($5)
Spectral Aven kills SQL bird.
Hire an Air Hammer. - ($1)
Spectral Hound kills Grave; Bigby midbands.
Hire a Building Inspector.
Float ($1)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Air Hammer 3/3A
- Elite: Scribe 2/1
- Scavenger:
- Technician: Building Inspector 1/1
- Lookout:
In Play:
- Spectral Aven 2/1
- Bigby Hayes (3) 2/4
- Spectral Hound 3/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Okay, we lost Onimaru just like we thought and now he’s got a midbanded Rook. He didn’t reshuffle so he shouldn’t have Grappling Hook again. With just Rook, he shouldn’t be able to get through my Patrol Zone and, depending on what I get on the draw, I can start disrupting his buildings pretty effectively.
@thehug0naut’s turn!
P2T5
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain (Tech III threat required)
Oathkeeper of Kor Mountain (Ditto)
STARTING HAND
Sensei’s Advice → Worker (Not so useful now)
Earthquake
Fuzz Cuddles
Snapback
WORKERS
Safe Attacking
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
NextHand
Grappling Hook
Aged Sensei
Smoker
Fox Viper
Discard
Oathkeeper of Kor Mountain
Oathkeeper of Kor Mountain
Earthquake
Snapback
Tech 2 card(s)
Technician Draw
Get Paid - ($9)
Resummon lost bird
Worker - ($8)
Fuzz Cuddles - ($6)
Setsuki - ($4)
Rook kills Inspector, takes 2, you draw
Tower - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Bird 1/1A [Flying]
- Elite: L1 Setsuki Hiruki 2/3
- Scavenger: Bird 1/1 [Flying]
- Technician: Fuzz Cuddles 2/3 [Healing 2]
- Lookout:
In Play:
- L5 Garus Rook 4/4 [Two Lives, Unstoppable by lone patrollers]
- Bird’s Nest [Upkeep, resummon a lost bird]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I have Earthquake but no way to break his buildings so I think I’m better getting an extra patroller, a Tower and getting set up for Tech III
P1T6
Tech Starting Hand Workers
TECH
Patriot Gryphon
Elite Training
STARTING HAND
Air Hammer
Traffic Director
Reputable Newsman
Tax Collector
Lawful Search
Drill Sergeant
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Bluecoat Musketeer
Arrest
Traffic Director
Next Hand
Flagstone Garrison
Spectral Hound
General’s Hammer
Drill Sergeant
Discard
Lawful Search
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Tax Collector who steals your floating gold. - ($8)
Spectral Hound trades with Setsuki; Bigby maxbands.
Bigby kills Fuzz Cuddles.
Hire an Air Hammer. - ($4)
Summon General Onimaru. - ($2)
Bigby performs a Lawful Search of your hand and draws a card. - ($1)
Float ($1)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Air Hammer 1 3/3A
- Elite:
- Scavenger: Tax Collector 2/3
- Technician: Scribe 1/1
- Lookout: Air Hammer 2 3/3
In Play:
- Onimaru (1) 2/3
- Bigby Hayes (5) 3/1
- Spectral Aven 2/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Okay, I think I want 3 flying units for next round so I can punch through Birds, if need be. I’m hoping to get Tech III built for next round and then I can use a Patriot Gryphon to really get some traction.
@thehug0naut’s turn!
P2T6
StartingHand Workers
STARTING HAND
Fox Viper → Worker
Grappling Hook
Smoker
Aged Sensei
Technician Draw → Earthquake
WORKERS
Safe Attacking
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Fox Viper
NextHand
Whitestar Grappler
Whitestar Grappler
Earthquake
Oathkeeper of Kor Mountain
Tech 0 card(s)
Technician Draw
Get Paid + float - theft - ($10)
Worker - ($9)
Tech III - ($4)
Grave - ($2)
Sensei - ($1)
Smoker - ($0)
Rook kills Scribe, takes 2, you draw
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: L1 Grave Stormborne 2/3A [Sparkshot]
- Elite: Bird 2/1 [Flying]
- Scavenger: Smoker 1/1 [Stealth]
- Technician: Aged Sensei 1/1
- Lookout: Bird 1/1 [Flying, Resist 1]
In Play:
- L5 Garus Rook 4/2 [Two Lives, Unstoppable by lone patrollers]
- Bird’s Nest [Upkeep, resummon a lost bird]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Drawing Earthquake off Technician kind of sucks but I’m set up as best I can for Tech III this way
P1T7
Starting Hand Workers
STARTING HAND
Drill Sergeant
General’s Hammer
Spectral Hound
Flagstone Garrison
Elite Training
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
Bluecoat Musketeer
Arrest
Traffic Director
Next Hand
Patriot Gryphon
Drill Sergeant
Scribe
Building Inspector
Tech 0 card(s)
Get Paid + float - ($11)
Build Tech III. - ($6)
Onimaru chucks a General’s Hammer at your Tech III. - ($4)
Onimaru gives himself and the Tax Collector some Elite Training; they gain +1 Atk, +1 Armor, Sparkshot, and Anti-Air. - ($2)
Onimaru kills Grave and Sparkshots the Elite Bird; Onimaru gains 2 levels.
Tax Collector kills the Aged Sensei and sparkshots the Lookout Bird.
Bigby exhausts to sideline the Smoker and returns it to your hand.
Air Hammer 2 and the Spectral Aven destroy your Tower.
Air Hammer 1 destroys your Tech III building.
Hire a Spectral Hound. - ($1)
Float ($1)
Stash 1, Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Spectral Hound 3/3
- Technician:
- Lookout:
In Play:
- Onimaru (3) 3/1 - Anti-Air, Sparkshot
- Bigby Hayes (5) 3/1
- Tax Collector 3/2 - Anti-air, Sparkshot
- Air Hammer 1 3/3
- Air Hammer 2 3/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
We did some excellent work if I do say so myself. If he has Earthquake in hand and I suspect he does, then he’ll be able to take out a Tech building of his choice which is likely going to be my Tech III. It’s not what I want, but I can save a Flagstone Garrison or Drill Sergeant just in case.
@thehug0naut’s turn!
1 Like
Now this was a finish
GG and WP @flagrantangles you fought me hard but I got lucky and drew the second Earthquake off of Technician
P2T7
StartingHand Workers
STARTING HAND
Whitestar Grappler
Whitestar Grappler
Earthquake
Oathkeeper of Kor Mountain
Technician Draw → Earthquake (Fuuuuck yeaaaahhh)
WORKERS
Safe Attacking
Fox Primus
Morningstar Flagbearer
Savior Monk
Sensei’s Advice
Fox Viper
NextHand
Fuzz Cuddles
Aged Sensei
Snapback
Grappling Hook
Oathkeeper of Kor Mountain
Tech 0 card(s)
Technician Draw
Resummon one lost bird
Get Paid - ($11)
Rebuild Tech III
Rook Unstoppably hits your base to 16, takes 1
Earthquake, deal 4 damage to your base (now 12) and 1 to all other buildings - ($6)
Second Earthquake, deal 4 more damage to your base (now 8), destroy your Tower and Tech buildings, cascading devastation deals 8 more damage to your base DESTROYING IT - ($1)
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Garus Rook 4/1 [Two Lives, Unstoppable by lone patrollers]
- Bird 1/1 [Flying]
- Bird’s Nest [Upkeep, resummon a lost bird]
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
Economy Info:
Cards:
Gold:
1 Like
Darn. I thought I had that one too. Oopsie daisy. You’re up first for the next one.
1 Like
And we’re off again!
P1T1
StartingHand Workers
STARTING HAND
Fox Primus → Worker
Smoker
Fox Viper
Morningstar Flagbearer
Savior Monk
WORKERS
NextHand
Safe Attacking
Grappling Hook
Aged Sensei
Snapback
Sensei’s Advice
Discard
Fox Viper
Morningstar Flagbearer
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 Grave Stormborne 2/3 [Sparkshot]
- Smoker 1/1 [Stealth]
Buildings:
- Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
P2T1
Starting Hand Workers
STARTING HAND
Building Inspector
Porkhand Magistrate
Jail
Lawful Search
Reputable Newsman
WORKERS
Jail
Next Hand
Arrest
Traffic Director
Manufactured Truth
Bluecoat Musketeer
Discard
Lawful Search
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Reputable Newsman who opposes spells and upgrades that cost 1. - ($2)
Hire a Building Inspector. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Building Inspector 1/1A
- Elite:
- Scavenger:
- Technician: Reputable Newsman [1] 0/3
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Okay, so I’d rather prevent Safe Attacking than Grappling Hook which means I have to go down on cards immediately and also see if we can’t tempt Hugh to do the same. We’ll see if he does.
@thehug0naut’s turn!
P1T2
Tech StartingHand Workers
TECH
Fuzz Cuddles (Hero support)
Reversal (Grave tools)
STARTING HAND
Aged Sensei
Snapback
Sensei’s Advice
Safe Attacking
Grappling Hook
WORKERS
Fox Primus
Safe Attacking
NextHand
Morningstar Flagbearer
Grappling Hook
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hook Inspector to Lookout
Midband Grave, readily kills Newsman, Sparkshot Inspector, you draw - ($2)
Tech I - ($1)
Sensei - ($0)
Smoker pings base
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L3 Grave Stormborne 3/4 [Sparkshot, Readiness]
- Smoker 1/1 [Stealth]
- Aged Sensei 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I didn’t have to play the Sensei but I’m trying to maximise my aggro
P2T2
Tech Starting Hand Workers
TECH
Tax Collector
Elite Training
STARTING HAND
Arrest
Traffic Director
Manufactured Truth
Bluecoat Musketeer
Spectral Aven
WORKERS
Jail
Bluecoat Musketeer
Next Hand
Manufactured Truth
Building Inspector
Tax Collector
Porkhand Magistrate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I. - ($5)
Hire a Traffic Director. - ($4)
Summon Bigby Hayes. - ($2)
Hire a Spectral Aven. - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Traffic Director 1/1A
- Elite:
- Scavenger:
- Technician: Bigby Hayes (1) 2/3
- Lookout:
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Ha, he did, though I am not in a good position from what I can see. That said, I can put out some decent defense that will force him to trade somewhat poorly, I think.
@thehug0naut’s turn!
Grave says it’s now 15 minutes past bully o’clock
P1T3
Tech StartingHand Workers
TECH
Sparring Partner (Cheap and great work heroes)
Earthquake (Hero based win condition)
STARTING HAND
Snapback
Sensei’s Advice
Grappling Hook
Morningstar Flagbearer → Worker (Not very useful, expensive)
WORKERS
Fox Primus
Safe Attacking
Morningstar Flagbearer
NextHand
Fuzz Cuddles
Savior Monk
Fox Viper
Reversal
Discard
Sensei’s Advice
Snapback
Grappling Hook
Sparring Partner
Earthquake
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sensei’s Advice, Sensei gets +1/+1A, safely kills TD - ($4)
Grave readily kills Bigby, takes 2, Grave to level 5, you draw
Maxband Grave, exhaust and kill Aven - ($2)
Smoker pings Tech I
Heroes’ Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L7 Grave Stormborne 4/5 [Sparkshot, Readiness]
- Smoker 1/1 [Stealth]
- Aged Sensei 1/1
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Pivot to hero play and Earthquake setup
1 Like
Oopsie daisy. I’m not a good enough player to recognize what I did wrong or figure out how to even come back so I resign that one. Well done!
P1T1
Starting Hand Workers
STARTING HAND
Spectral Aven
Reputable Newsman
Traffic Director
Arrest
Bluecoat Musketeer
WORKERS
Arrest
Next Hand
Lawful Search
Porkhand Magistrate
Manufactured Truth
Jail
Discard
Bluecoat Musketeer
Reputable Newsman
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Spectral Aven. - ($1)
Hire a Traffic Director. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Traffic Director 1/1
- Lookout:
In Play:
Buildings:
- Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Again, again!
@thehug0naut’s turn!
1 Like
GG! I think it was just that I was able to clear your first patrol safely to set up some board to be aggressive with. White does seem to really swingy that way
P2T1
StartingHand Workers
STARTING HAND
Smoker
Fox Primus
Fox Viper → Worker
Aged Sensei
Grappling Hook
WORKERS
NextHand
Savior Monk
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Discard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Primus - ($1)
Sensei - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Fox Primus 2/2A [Frenzy 1, Anti-Air]
- Elite:
- Scavenger:
- Technician: Aged Sensei 1/1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
50-50 chance he has Arrest in hand but not having a hero already means he doesn’t have the gold to Tech up and play it, so I think this line probably still has merit
Yeah, that makes sense.
P1T2
Tech Starting Hand Workers
TECH
Scribe
Spectral Hound
STARTING HAND
Manufactured Truth
Porkhand Magistrate
Lawful Search
Jail
WORKERS
Arrest
Porkhand Magistrate
Next Hand
Traffic Director
Building Inspector
Scribe
Manufactured Truth
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bigby Hayes. - ($2)
Bigby casts Manufactured Truth on the Traffic Director, transforming it into a Fox Primus. - ($1)
Manufactured Primus trades with Fox Primus.
Spectral Aven kills the Aged Sensei.
Build Tech I. - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Spectral Aven 2/2
- Bigby Hayes (1) 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
Manufactured Truth is not normally a spell I’m a huge fan of but this worked out quite nicely.
@thehug0naut’s turn!
P2T2
Tech StartingHand Workers
TECH
STARTING HAND
Morningstar Flagbearer → Worker
Savior Monk
Safe Attacking
Sensei’s Advice
Snapback
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Bird’s Nest
Sensei’s Advice
Snapback
Fuzz Cuddles
Fox Primus
Tech 2 card(s)
Technician Draw
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Rook - ($2)
Monk - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Garus Rook 2/4A
- Elite:
- Scavenger:
- Technician: Savior Monk 2/2 [Healing 1]
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Much happier playing Rook now he doesn’t have the board for MT shenanigans. Want to speed up my cycle hence Technician over Scavenger
P1T3
Tech Starting Hand Workers
TECH
Jurisdiction
Brave Knight
STARTING HAND
Building Inspector
Scribe
Traffic Director
Manufactured Truth
Reputable Newsman
WORKERS
Arrest
Porkhand Magistrate
Building Inspector
Next Hand
Bluecoat Musketeer
Jail
Manufactured Truth
Discard
Jurisdiction
Brave Knight
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Scribe and draw a card. - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)
Spectral Aven kills the Savior Monk.
Hire a Traffic Director. - ($0)
Float ($0)
Stash 1, Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Scribe 1/3A
- Elite:
- Scavenger:
- Technician: Traffic Director 1/1
- Lookout: Reputable Newsman [2] 0/3
In Play:
- Spectral Aven 2/2
- Bigby Hayes (1) 2/3
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
General’s Hammer - Cost reduced to 2
I feel it in my bones that birds are coming and that, if I flood my board, I can get something going with Manufactured Truth. Let’s see if my intuition is worth a damn.
@thehug0naut’s turn!
P2T3
Tech StartingHand Workers
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Sensei’s Advice
Snapback → Worker
Fox Primus
Bird’s Nest
Fuzz Cuddles
Technician Draw → Aged Sensei
WORKERS
Fox Viper
Morningstar Flagbearer
Snapback
NextHand
Whitestar Grappler
Grappling Hook
Safe Attacking
Smoker
Tech 2 card(s)
Technician Draw
Get Paid - ($7)
Worker - ($6)
Fuzz Cuddles - ($4)
Primus - ($1)
Sensei - ($0)
Rook hits Scribe to 2HP, takes 1
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Aged Sensei 1/1A
- Elite:
- Scavenger: Fuzz Cuddles 2/3 [Healing 2]
- Technician:
- Lookout: Fox Primus 2/2 [Frenzy 1, Anti-Air, Resist 1]
In Play:
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
MT in hand gives him a tech break so I think I need to spend a bunch of cards here and try to build up something to attack back with. Don’t much like it though