(Casual) thehug0naut [Feral]/Blood/Discipline vs cstick [Demonology]/Fire/Balance

@cstick thread is up

P1T1


StartingHand Workers

STARTING HAND

Young Treant
Spore Shambler
Forest’s Favor → Worker
Merfolk Prospector
Verdant Tree


WORKERS

Forest’s Favor


NextHand

Rampant Growth
Tiger Cub
Playful Panda
Ironbark Treant
Rich Earth


Discard

Spore Shambler
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Cal+Prospector with Tiger/Panda and Rampant Growth in T2 split is about as good as I could hope for really. Only difficult was worker decision. YT is essential vs Black starter and Shambler is key to many lines. Verdant Tree is really good in a tight game for that bonus 3HP to a Tech building. That leaves FF as the worker, not ideal but acceptable.

GL;HF

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Graveyard


Discard

Jandra, the Negator
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Thieving Imp, you discard #5 - ($1)
Play Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH

Sparring Partner
Sparring Partner


STARTING HAND

Playful Panda
Ironbark Treant → Worker
Rich Earth → Discard
Tiger Cub
Rampant Growth


WORKERS

Forest’s Favor
Ironbark Treant


NextHand

Verdant Tree
Young Treant
Playful Panda
Rich Earth
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Prospect for gold - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Midband Calamandra - ($1)
Calamandra kills Imp, takes 2

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/2 [My units have Resist 1]
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I don’t suppose I’ll get to keep the prospector but every turn Calamandra keeps Vandy off the board the better I’ll feel. Double Spartner seems like the best Tech for me. Calamandra Maxband is my way to summon Rambasas

Edit: Added Tech I

P2T2


Tech StartingHand Workers

TECH
Twilight Baron
Tiny Basilisk


STARTING HAND
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Pestering Haunt (1/1)
Tiny Basilisk
Summon Skeletons
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Pestering Haunt trades with Prospector
Play Skeleton Javelineer - ($5)
Build Tech 1 - ($3)

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton Javelineer (2/1) (javelin rune)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

I could play a hero or even build tower this turn, but I don’t think I need to commit to either of those now, and can just float and hope to tech up next turn.

This seems like probably a very silly line but I couldn’t resist the early tech break!

P1T3


Tech StartingHand Workers

TECH

Bloodlust
Martial Mastery


STARTING HAND

Young Treant
Rich Earth →
Verdant Tree
Playful Panda
Rampant Growth
YT Draw → Sparring Partner


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth


NextHand

Sparring Partner
Spore Shambler


Discard

Merfolk Prospector
Rampant Growth
Verdant Tree
Playful Panda
Bloodlust
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($7)
Young Treant, I draw 1 card - ($5)
Worker - ($4)
Rampant Growth Calamandra - ($2)
Discard 2 cards, Calamandra gets Stealth this turn
Calamandra breaks Tech I, your base to 18
Sparring Partner - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/2 [My units have Resist 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

This is a mad line but he didn’t build a Tower so I guess I try it and see how it plays out! With all that gold stockpiled I’m very happy to disrupt his Tech progression. Young Treant protects Spartner from StW unless he does something weird with Vandy maxband. Plan is to maxband Calamandra and start summoning Tigers of various stripes. Probably best to try and support that with Drakk/Grave spells and plan to build a HH. Martial Mastery will help with card draw and Bloodlust for Haste seem like the obvious choices.

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Tiny Basilisk


STARTING HAND
Deteriorate
Pestering Haunt (1/1)
Tiny Basilisk
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1)


NextHand

Sacrifice the Weak
Thieving Imp (2/2+A)
Twilight Baron
Jandra, the Negator


Discard

Summon Skeletons
Deteriorate
Tiny Basilisk
Dark Pact
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Vandy - ($7)
Play Summon Skeletons - ($4)
Build a Tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1) (javelin rune)
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Maybe I should have built the Tower last turn. I actually think this is fine though. He’s way down on cards, and I can build Tower and produce a bunch of chump blockers. I’m probably playing Baron and teching up next turn. With Baron coming down, I don’t want to start teching tech 2 units just yet, so I’ll go for Dark Pact and a Basilisk.

Calamandra casts “one-upmanship”

P1T4


Tech StartingHand Workers

TECH

Centaur
Huntress


STARTING HAND

Sparring Partner
Spore Shambler


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Huntress
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Calamandra - ($5)
Exhaust Calamandra, summon Rambasa Twin from Codex, arrives with other Twin - ($1)
Exhaust Sparring Partner, +1/+1 rune on Rambasa
2nd Sparring Partner - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin 4/3A [+]
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner 2/2
  • :pschip: Technician: Rambasa Twin 3/2
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 4/5 [My units have Resist 1]
  • Young Treant 0/2 [Can’t Attack]
  • Sparring Partner 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So I guess I press my advantage and exponentiate my board with Calamandra. I want a HH up ASAP to maintain the pressure. Best that I tech some more units to abuse with Spartner buffs.

P2T4


Tech StartingHand Workers

TECH
Voidblocker
Voidblocker


STARTING HAND
Twilight Baron
Jandra, the Negator
Sacrifice the Weak
Thieving Imp (2/2+A)


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1)
Jandra, the Negator


NextHand

Graveyard
Deteriorate
Tiny Basilisk
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Play Twilight Baron - ($4)
Build Tech 2: Demonology - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4+A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1) (javelin rune)
  • :target: Lookout:

In Play:

  • L1 Vandy (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, I was thinking that Basilisks would line up well against Tigers, but didn’t think about Rambasa Twin. Normally I like Balance Tech 2 with this deck, but I don’t have Lobbers already in the deck and I fear Kidnapping. I’ll try Demonology, and tech Voidblockers hoping to go up to Tech 3 or use Metamorphosis. I don’t mind teching the Voidblockers since Baron is very likely to die here.
I considered instead maxbanding Vandy to attack the Tiger, since I can doom the Treant for free and get some other attacks in, but decided against it.

Apologies for the delays, just been super rammed last weekend and this week!

P1T5


Tech StartingHand Workers

TECH

Crashbarrow
Shoddy Glider


STARTING HAND

Tiger Cub → Wprker
Huntress


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Merfolk Prospector
Rampant Growth


Discard

Sparring Partner
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Spartner buffs Calamandra
Calamandra kills Baron, takes 5
Ready Spartner, Spar with unbuffed Rambasa - ($5)
Other Spartner trades with Elite
Rambasas kills Scavenger and Technician, you gain 1 gold and draw 1 card
Heroes’ Hall - ($3)
Huntress - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3A [Anti-Air, Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/1 [+, My units have Resist 1]
  • Rambasa Twin 4/1 [+]
  • Rambasa Twin 4/1 [+]
  • Sparring Partner 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Get rid of his board, keep most of mine seems like order of the day. HH is a must to open up Grave or Drakk

Edit: Added HH

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Graveyard
Sacrifice the Weak
Deteriorate
Tiny Basilisk
Voidblocker


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1)
Jandra, the Negator
Graveyard


NextHand

Dark Pact
Voidblocker
Summon Skeletons
Tiny Basilisk


Discard

Twilight Baron (4/4+A)
Skeleton Javelineer (1/1) (javelin rune)
Moment’s Peace
Moment’s Peace
Sacrifice the Weak
Deteriorate
Tiny Basilisk


Tech 2 card(s)
Get Paid + Scav - ($10)
Play Voidblocker - ($7)
Midband Vandy - ($5)
Discard and get Soul Stone to hand - ($4)
Soul Stone Voidblocker - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (3/7+A) (Soul Stone)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH

Crashbarrow
Shoddy Glider


STARTING HAND

Merfolk Prospector
Rampant Growth


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Martial Mastery
Verdant Tree
Bloodlust
Centaur


Discard

Sparring Partner
Crashbarrow
Shoddy Glider
Rampant Growth
Merfolk Prospector
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($10)
Skip Worker
Tech II Blood - ($6)
Exhaust Calamandra, Summon a Stalking Tiger - ($2)
Grave - ($0)
Spar with Huntress
Rambasa suicides into Voidblocker, deals 3 after armour, returns to codex, exhaust Grave

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 4/4A [+, Anti-Air, Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin 4/1 [+]
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/1 [+, My units have Resist 1]
  • L1 Grave Stormborne 2/3 [Sparkshot]
  • Stalking Tiger 4/4 [Invisible while Calamandra lives]
  • Sparring Partner 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Soulstone Voidblocker is pretty tough to get through, but I have the advantage of not really caring what happens to my Rambasas. Tech II Blood to get access to Drakk. Not workering or playing cards to recover my hand size for Calamandra Stealth. My only issue will be Jaina appearing with Flame Arrow to spoil my fun

P2T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Zarramonde, the Obliterator


STARTING HAND
Tiny Basilisk
Voidblocker
Dark Pact
Summon Skeletons
Thieving Imp (2/2+A)
Zarramonde, the Obliterator


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1)
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Zarramonde, the Obliterator
Sacrifice the Weak
Deteriorate
Twilight Baron (4/4+A)
Moment’s Peace


Discard

Dark Pact
Thieving Imp (2/2+A)
Tiny Basilisk
Zarramonde, the Obliterator


Tech 2 card(s)
Get Paid + float - ($11)
Play Dark Pact - ($10)
Play Voidblocker - ($7)
Build Tech 3 - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (3/4+A) (Soul Stone)
  • :psfist: Elite:
  • :ps_: Scavenger: Voidblocker (2/6)
  • :pschip: Technician: L3 Vandy (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Unfortunate to draw a Zarramonde off of the Dark Pact.

P1T7


Tech StartingHand Workers

TECH

Martial Mastery
Bloodlust


STARTING HAND

Bloodlust
Martial Mastery
Verdant Tree → MM Discard
Centaur → Discard
MM Draw → Playful Panda → Discard
MM Draw → Shoddy Glider


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Verdant Tree
Bloodlust


Discard

Martial Mastery
Shoddy Glider
Centaur
Playful Panda
Bloodlust
Sparring Partner


Tech 2 card(s)
Get Paid - ($9)
Martial Mastery, discard and draw 1, reshuffle and draw 1, look at your hand - ($8)
Drakk+Midband, my units have Frenzy 1 - ($3)
Shoddy Glider, trades with Tower, your base to 14 - ($2)
Invisible Frenzied Tiger breaks Tech III, your base to 12
Discard 2 cards, Calamandra has Stealth this turn
Calamandra breaks Tech II, your base to 10
Frenzied Rambasa trades into SQL, removes Soulstone, returns to codex, exhaust Treant
Bloodlust Huntress and Spartner - ($0)
Frenzied Bloodlusted Huntress kills SQL, takes 2, exhaust Drakk
Frenzied Bloodlusted Spartner trades with Vandy, Grave midbands, you draw
Huntress takes 1 damage at end of turn

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Grave Stormborne 3/4A [Sparkshot, Readiness]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/1 [+, My units have Resist 1]
  • L4 Drakk Ramhorn 2/3 [My units have Frenzy 1]
  • Stalking Tiger 4/4 [Invisible while Calamandra lives]
  • Huntress 4/1 [+, Anti-Air, Sparkshot]
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I hadn’t realised before this turn that Bloodlust and Drakk Midband combined give +2 attack. That fact makes this patrol way easier to deal with than it first appeared. That double tech break normally would be the end but with Moment’s Peace in hand he at least has some ability to try and stall my attack, though three heroes makes it not very effective.

Edit: Correct base HP now

P2T7


StartingHand Workers

STARTING HAND
Twilight Baron (4/4+A)
Deteriorate
Sacrifice the Weak
Zarramonde, the Obliterator
Moment’s Peace
Skeleton Javelineer (1/1) (javelin rune)


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1)
Jandra, the Negator
Graveyard
Summon Skeletons


NextHand

Tiny Basilisk
Zarramonde, the Obliterator
Tiny Basilisk
Moment’s Peace
Zarramonde, the Obliterator


Tech 0 card(s)
Get Paid + float - ($12)
Build a Tower - ($9)
Play Jaina - ($7)
Play Twilight Baron - ($3)
Expensive Deteriorate on Huntress - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Voidblocker (2/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Twilight Baron (4/4)
  • :pschip: Technician: L1 Jaina (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

I’m pretty sure I’m dead here, but I’ll play out another turn.

GG @cstick! Really enjoyed that game! Let me know if you’d like the run back at P1

P1T8


Tech StartingHand Workers

TECH

Feral Strike
Feral Strike


STARTING HAND

Bloodlust
Verdant Tree → Worker


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub
Verdant Tree


NextHand

Crashbarrow
Sparring Partner


Discard

Martial Mastery
Shoddy Glider
Sparring Partner
Bloodlust
Centaur
Playful Panda
Huntress
Bloodlust
Rambasa Twin
Feral Strike
Feral Strike


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Grave, sword Voidblocker
Exhaust Calamandra, summon Rambasas from codex - ($4)
Bloodlust Rambasas - ($2)
1st Rambasa trades with Baron, returns to codex
Maxband Drakk - ($0)
Drakk kills Jaina, takes 3
Frenzied Tiger and Bloodlusted Frenzied 2nd Rambasa hit your base for 10 damage, destroying it!
(Rambasa dies at end of turn, goes to discard)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/1 [+, My units have Resist 1]
  • L7 Grave Stormborne 4/5 [Sparkshot, Readiness]
  • L6 Drakk Ramhorn 3/1 [My units have Frenzy 1]
  • Stalking Tiger 4/3 [Invisible while Calamandra lives]
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10

It doesn’t look like you paid to maxband grave

Ooops!

Looking quickly:

Get Paid - ($9)
Max Grave, exhaust and sword Voidblocker - ($5)
Huntress trades with Baron, you gain 1 gold
Max Drakk, kills Jaina, takes 3, levels whiff - ($3)
Calamandra and Frenzied Tiger hit your base for 10, destroying it!

GG for real this time! Sorry for the mistake! If you want a runback just fire up a P1 turn.

no huntress died

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Apologies for the misplays @cstick :sweat_smile:

I am 99.9% sure this turn is legal!

P1T8


Tech StartingHand Workers

TECH

Kidnapping
Reversal


STARTING HAND

Bloodlust
Verdant Tree


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Shoddy Glider
Rampant Growth
Sparring Partner


Discard

Martial Mastery
Shoddy Glider
Sparring Partner
Bloodlust
Centaur
Playful Panda
Huntress
Bloodlust
Verdant Tree
Kidnapping
Reversal


Tech 2 card(s)
Get Paid - ($9)
Exhaust Calamandra, summon Rambasas - ($5)
Bloodlust Rambasa and Tiger - ($3)
Bloodlusted Frenzied Rambasa suicides into Voidblocker and returns to codex, deals 4 after armour, exhaust Treant,
Drakk trades with Voidblocker, Jaina to level 3, exhuast 2nd Rambasa
Grave readily kills Jaina, takes 3, Grave to level 5, you draw 1 card
Maxband Grave, exhaust and sword Baron, you gain 1 gold - ($1)
Bloodlusted but no longer Frenzied Tiger breaks Tech II, takes 1 from Tower, your base to 8
Skip Worker

Float ($1)
Discard 1, draw 3

Tiger takes 1 damage at end of turn


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/1 [+, My units have Resist 1]
  • L7 Grave Stormborne 4/5 [Sparkshot, Readiness]
  • Stalking Tiger 4/2 [Invisible while Calamandra lives]
  • Rambasa Twin 3/2
  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 11

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Not over yet, but he has no access to Jaina spells or Tech II and I have hasted Blood units incoming. Obviously this is a stall to Tech III situation and I’m expecting Moment’s Peace this coming turn. In order to break his Tech II I had to trade in Drakk. I can’t draw his spells anyway and I’ve only got low value haste candidates so it’s not the biggest loss. I am concerned about how my turn goes if he stalls me and I have to trade Calamandra. Maybe I just build up a load of units instead if that happens. Skipped a worker to recover some hand size. I’d much prefer to worker Prospector than Tree if given the chance.

I took 1 extra base damage from Drakk.

P2T8


StartingHand Workers

STARTING HAND
Moment’s Peace
Tiny Basilisk
Zarramonde, the Obliterator
Zarramonde, the Obliterator
Tiny Basilisk
Voidblocker


WORKERS
Poisonblade Rogue
Skeletal Archery
Pestering Haunt (1/1)
Jandra, the Negator
Graveyard
Summon Skeletons
Voidblocker


NextHand

Skeleton Javelineer (1/1) (javelin rune)
Moment’s Peace
Deteriorate
Thieving Imp (2/2+A)
Sacrifice the Weak


Discard

Voidblocker (2/6+A)
Twilight Baron (4/4)
Moment’s Peace
Zarramonde, the Obliterator
Zarramonde, the Obliterator


Tech 0 card(s)
Get Paid + Scav - ($12)
Play Vandy - ($10)
Play Tiny Basilisk - ($8)
Play Tiny Basilisk - ($6)
Maxband Vandy, dooming a basilisk and treant - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (3/4+A) (doomed)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: L5 Vandy (4/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 7
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 12
Thoughts

I live! And I think I have a solid patrol for this turn as well. Unfortunately, I’ve probably taken too much base damage to come back, because next turn he can use tower’s detection with Tiger, have Cal hit my base to 2, and use Drakk + Crash bombers to finish me off. We’ll see what happens.