(Casual) thehug0naut [Feral]/Blood/Discipline vs cstick [Demonology]/Fire/Balance

GG for real this time (I hope!)

Really enjoyed this one, and as before fire up a P2 turn if you’d like a run back! (Hopefully without me messing up the end :sweat_smile:)

P1T9


Tech StartingHand Workers

TECH

Feral Strike
Feral Strike


STARTING HAND

Shoddy Glider → Discard
Sparring Partner → Discard
Rampant Growth


WORKERS

Forest’s Favor
Ironbark Treant
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Crashbarrow
Martial Mastery


Discard

Martial Mastery
Shoddy Glider
Sparring Partner
Bloodlust
Centaur
Playful Panda
Huntress
Bloodlust
Verdant Tree
Kidnapping
Reversal
Stalking Tiger
Rampant Growth
Sparring Partner
Shoddy Glider
Feral Strike
Feral Strike


Tech 2 card(s)
Get Paid + float - ($10)
Tiger suicides into SQL Basilisk, deals 3 after armour, uses up Tower
Rampant Growth Calamandra - ($8)
Discard two cards, Calamandra has Stealth this turn
Calamandra Steathily hits your base for 7 damage, destroying it!

Float ($8)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss 5/1 [+, My units have Resist 1]
  • L7 Grave Stormborne 4/5 [Sparkshot, Readiness]
  • Stalking Tiger 4/2 [Invisible while Calamandra lives]
  • Rambasa Twin 3/2
  • Young Treant 2/4 [Doomed, Can’t Attack]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 17

Gold:

  • Gold: 8
  • Workers: 9

GG

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Graveyard
Pestering Haunt
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Deteriorate
Sacrifice the Weak
Poisonblade Rogue


Discard

Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Vandy - ($1)
Play Pestering Haunt
Play Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I should be able to be more proactive as P1. I have a great split, with both cheap units in this hand and Det+StW available next turn.

P2T1


StartingHand Workers

STARTING HAND

Merfolk Prospector
Forest’s Favour → Worker
Tiger Cub
Spore Shambler
Playful Panda


WORKERS

Forest’s Favor


NextHand

Rampant Growth
Verdant Tree
Rich Earth
Ironbark Treant


Discard

Spore Shambler
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Playful Panda, arrives with Wisp - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I think this patrol probably lets my Panda survive? I’m not the most experienced vs Black but it seems ok. Maybe he can kill Wisp with Haunt/Jav and then Deteriorate Tiger + StW to clear my patrol though? I guess I’ll find out!

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Lobber


STARTING HAND
Sacrifice the Weak
Thieving Imp
Deteriorate
Poisonblade Rogue


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Deteriorate
Lobber
Jandra, the Negator
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Tiger - ($3)
Javelineer safely kills Tiger
Haunt kills Wisp
Vandy kills Panda
Build Tech 1 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Vandy (2/1)
  • Skeleton Javelineer (1/1) (no rune)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I get a favorable board clear here. I could go in a few different directions, but pretty much everything I want starts with Dark Pact + Lobber.

P2T2


Tech StartingHand Workers

TECH

Bloodlust
Bloodlust


STARTING HAND

Rampant Growth
Rich Earth → Worker
Verdant Tree
Ironbark Treant
Technician → Young Treant
YT → Tiger Cub


WORKERS

Forest’s Favor
Rich Earth


NextHand

Spore Shambler
Bloodlust
Merfolk Prospector
Playful Panda
Bloodlust


Discard

Ironbark Treant
Rampant Growth
Verdant Tree


Tech 2 card(s)
Technician Draw
Get Paid - ($6)
Young Treant, I draw - ($4)
Worker - ($3)
Tiger Cub - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2 [Can’t Attack]
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Double tech Bloodlust to give me a counter punch. Draw with YT hoping for a cheaper unit so I can build some float for next turn, worst case I play YT+Ironbark. Tiger works. Lets play that.

P1T3


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Jandra, the Negator
Lobber
Graveyard
Deteriorate


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard


NextHand

Summon Skeletons
Dark Pact
Moment’s Peace
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Vandy - ($4)
Vandy kills Tiger
Maxband Vandy, dooming Treant and Javelineer - ($2)
Haunt pings your base for 1
Build Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (3/3+A) (doomed)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L5 Vandy (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

It’s very unusual to not build Tech 1 here. My best guess is that hug0naut teched Bloodlusts, hoping to retaliate after I swing out. So whatever I do, I want to try and play around Bloodlust if possible. I’m always hiring a worker, midbanding Vandy, and using her to kill the Tiger, so that leaves me with 4 gold. 3 main options:

  • Play Lobber, Play Jandra, Haunt + Jav kill Treant, patrol Lobber and Jandra. This builds the most board, but Jandra might become a liability. Play for the usual Tech 2 Balance.

  • Play Lobber, Play Graveyard, Deteriorate + Haunt kills Treant, patrol Lobber + Jav. This gets Graveyard into play, but puts me down to 2 cards. With Graveyard in play, Dark Pact coming up, and Tech 2 as a gold dump, this isn’t so bad. Alternatively, I don’t play Deteriorate, and either kill the Treant with Jav (opening Vandy up to a Bloodlust attack) or leave the Treant alive. Either way, play for Tech 2 Balance.

  • Maxband Vandy dooming Treant and Jav, Patrol Jav, Build Heroes’ Hall. Tech Moment’s Peace and set up for turn 5 Meta with Midori + Vandy. This seems very tough to stop, and buffed Javelineer protects me against Bloodlust. Main downside of this line is that I have fewer attackers on board in case I need to go on the offensive next turn.

I think any of these lines is winning, but like the fast Meta plan the best here. The gold works out for the next 2 turns, since 7 gives me enough for Worker, Midori, Dark Pact, Moment’s Peace, and a 1 cost card (Lobber or Deteriorate). Then 8 gold on turn 5 is enough for Meta with 1 or 2 to spare.

P2T3


Tech StartingHand Workers

TECH

Crash Bomber
Crash Bomber


STARTING HAND

Bloodlust
Playful Panda → Worker
Merfolk Prospector
Spore Shambler
Bloodlust


WORKERS

Forest’s Favor
Rich Earth
Playful Panda


NextHand

Crash Bomber
Young Treant
Crash Bomber
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Expensive Tech I - ($5)
Merfolk Prospector - ($4)
Spore Shambler - ($1)
Rune to Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4

Young Treant dies in my Scavenger at the start of your upkeep, I believe I gain 1 gold - ($1)


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector 2/2A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spore Shambler 1/2 [+]
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Not what I was expecting. No way I can play a big chunky hero with Shadow Blade so on the nose. Best I make an annoying patrol and get Tech 1 up. Cheap blockers / counter attack is the name of the game now

Yes, you get the Scavenger gold.

P1T4


Tech StartingHand Workers

TECH
Dark Pact
Firebat


STARTING HAND
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Dark Pact
Moment’s Peace


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Thieving Imp


NextHand

Jandra, the Negator
Deteriorate
Moment’s Peace
Skeleton Javelineer
Lobber


Tech 2 card(s)
Get Paid - ($7)
Javelineer dies
Worker - ($6)
Play Midori - ($4)
Haunt hits your base to 18
Play Moment’s Peace - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Vandy (4/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L1 Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

With Moment’s Peace split between my two hands, I can just float gold this turn. Next turn, I have enough for worker + fetch Meta + play Meta + Moment’s Peace. Teching Dark Pact to help me get through my deck and find Moment’s Peace on turn 6, and Firebat as an efficient guy that can contribute to base damage. I could kill the Prospector with Vandy here, but that leaves Midori vulnerable to a trade with Drakk + Bloodlust, which I don’t want. Midband Drakk + Bloodlust + Rampant Growth can trade with Vandy at the cost of all 10 gold, but that’s still favorable for me.

1 Like

Yes, but it does so after your reshuffle

1 Like

P2T4


Tech StartingHand Workers

TECH

Versatile Style
Versatile Style


STARTING HAND

Crash Bomber
Rampant Growth → Worker
Young Treant
Crash Bomber


WORKERS

Forest’s Favor
Rich Earth
Playful Panda
Rampant Growth


NextHand

Bloodlust
Tiger Cub
Verdant Tree


Discard

Young Treant
Versatile Style
Versatile Style


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prospect for gold - ($9)
Tech II Blood - ($5)
Tower - ($2)
Crash Bomber - ($1)
Crash Bomber - ($0)
Exhaust Shambler, Rune to Bomber

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 3/3A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Merfolk Prospector 2/2 [+]
  • Spore Shambler 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Big Midori Meta incoming which is very bad news for me

P1T5


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Jandra, the Negator
Lobber
Moment’s Peace
Deteriorate
Skeleton Javelineer


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Thieving Imp
Jandra, the Negator


NextHand

Moment’s Peace
Summon Skeletons
Firebat
Sacrifice the Weak


Discard

Lobber
Moment’s Peace
Skeleton Javelineer
Deteriorate
Ember Sparks
Ember Sparks


Tech 2 card(s)
Get Paid + float - ($10)
Discard and Exhaust Vandy, get Metamorphosis - ($9)
Play Metamorphosis. Midori maxbands, both get +2/+2, Invisible, and Readiness - ($3)
Worker - ($2)
Midori flies over and breaks Tower, your base to 16
Pestering Haunt (not sacrificed to Metamorphosis) hits your base to 15
Moment’s Peace - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L8 Midori (6/6) (invisible, readiness)
  • L5 Vandy (6/7) (invisible, readiness)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I should have lethal next turn with Midori + Vandy + Haunt + Dark Pact for 6+6+1+2 damage.

Looks like I bottomed both Pacts, so I’ll need an extra turn. I have another Moment’s Peace though, so it shouldn’t be a problem.

Thanks for bearing with me, had a mega week with my PhD viva last week. All went well though, just minor corrections to do.

Sadly I think I need more than minor corrections for how I played this game :sweat_smile:

P2T5


Tech StartingHand Workers

TECH

Huntress
Huntress


STARTING HAND

Tiger Cub → Worker
Bloodlust
Verdant Tree


WORKERS

Forest’s Favor
Rich Earth
Playful Panda
Rampant Growth
Tiger Cub


NextHand

Ironbark Treant
Bloodlust
Versatile Style


Tech 2 card(s)
Get Paid - ($9)
Prospect for gold - ($10)
Worker - ($9)
Rebuild Tower - ($6)
Calamandra - ($4)
Drakk - ($2)
Bloodlust Calamandra and Drakk, break Tech I, your base to 18 - ($0)
Calamandra and Drakk take 1 damage at end of turn

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber 3/3A [+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2
  • :target: Lookout:

In Play:

  • Merfolk Prospector 2/2 [+]
  • Spore Shambler 0/1
  • L1 Calamandra Moss 2/2
  • L1 Drakk Ramhorn 1/2

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I still think I’ve lost this one but let’s punch back and make it harder for him to ignore my board

P1T6


Tech StartingHand Workers

TECH
Lobber
Fire Dart


STARTING HAND
Sacrifice the Weak
Summon Skeletons
Moment’s Peace
Firebat


WORKERS
Skeletal Archery
Poisonblade Rogue
Graveyard
Thieving Imp
Jandra, the Negator


NextHand

Dark Pact
Dark Pact
Skeleton Javelineer
Summon Skeletons
Ember Sparks


Tech 2 card(s)
Get Paid - ($9)
Midori breaks Tower, your base to 13
Vandy hits your base to 7
Haunt hits your base to 6
Moment’s Peace - ($7)

Float ($7)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • L8 Midori (6/5) (invisible, readiness)
  • L5 Vandy (6/7) (invisible, readiness)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 9

I’ll resign here GG! I messed up my only come back play by forgetting I wouldn’t have a way to trade Calamandra!

GG! Midori Meta can be pretty tough to stop. As soon as I saw no Tech 1 on turn 2, I had a read on Bloodlust. IDK what would have worked better for you… Maybe trying to get Grave out turn 3 to threaten sword on Vandy turn 4?

1 Like

Yeah it’s really really strong and consistent too with Vandy fetching meta. I think green P2 does really struggle against Black P1. Would have been better to choose a more hero focussed line I think.