Tech 2 card(s)
Get Paid + float - ($10)
Tiger suicides into SQL Basilisk, deals 3 after armour, uses up Tower
Rampant Growth Calamandra - ($8)
Discard two cards, Calamandra has Stealth this turn
Calamandra Steathily hits your base for 7 damage, destroying it!
Float ($8)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L5 Calamandra Moss 5/1 [+, My units have Resist 1]
L7 Grave Stormborne 4/5 [Sparkshot, Readiness]
Stalking Tiger 4/2 [Invisible while Calamandra lives]
I think this patrol probably lets my Panda survive? I’m not the most experienced vs Black but it seems ok. Maybe he can kill Wisp with Haunt/Jav and then Deteriorate Tiger + StW to clear my patrol though? I guess I’ll find out!
Rampant Growth
Rich Earth → Worker
Verdant Tree
Ironbark Treant
Technician → Young Treant
YT → Tiger Cub
WORKERS
Forest’s Favor
Rich Earth
NextHand
Spore Shambler
Bloodlust
Merfolk Prospector
Playful Panda
Bloodlust
Discard
Ironbark Treant
Rampant Growth
Verdant Tree
Tech 2 card(s)
Technician Draw
Get Paid - ($6)
Young Treant, I draw - ($4)
Worker - ($3)
Tiger Cub - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Tiger Cub 2/2A
Elite:
Scavenger: Young Treant 0/2 [Can’t Attack]
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 7
Thoughts
Double tech Bloodlust to give me a counter punch. Draw with YT hoping for a cheaper unit so I can build some float for next turn, worst case I play YT+Ironbark. Tiger works. Lets play that.
It’s very unusual to not build Tech 1 here. My best guess is that hug0naut teched Bloodlusts, hoping to retaliate after I swing out. So whatever I do, I want to try and play around Bloodlust if possible. I’m always hiring a worker, midbanding Vandy, and using her to kill the Tiger, so that leaves me with 4 gold. 3 main options:
Play Lobber, Play Jandra, Haunt + Jav kill Treant, patrol Lobber and Jandra. This builds the most board, but Jandra might become a liability. Play for the usual Tech 2 Balance.
Play Lobber, Play Graveyard, Deteriorate + Haunt kills Treant, patrol Lobber + Jav. This gets Graveyard into play, but puts me down to 2 cards. With Graveyard in play, Dark Pact coming up, and Tech 2 as a gold dump, this isn’t so bad. Alternatively, I don’t play Deteriorate, and either kill the Treant with Jav (opening Vandy up to a Bloodlust attack) or leave the Treant alive. Either way, play for Tech 2 Balance.
Maxband Vandy dooming Treant and Jav, Patrol Jav, Build Heroes’ Hall. Tech Moment’s Peace and set up for turn 5 Meta with Midori + Vandy. This seems very tough to stop, and buffed Javelineer protects me against Bloodlust. Main downside of this line is that I have fewer attackers on board in case I need to go on the offensive next turn.
I think any of these lines is winning, but like the fast Meta plan the best here. The gold works out for the next 2 turns, since 7 gives me enough for Worker, Midori, Dark Pact, Moment’s Peace, and a 1 cost card (Lobber or Deteriorate). Then 8 gold on turn 5 is enough for Meta with 1 or 2 to spare.
Bloodlust
Playful Panda → Worker
Merfolk Prospector
Spore Shambler
Bloodlust
WORKERS
Forest’s Favor
Rich Earth
Playful Panda
NextHand
Crash Bomber
Young Treant
Crash Bomber
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Expensive Tech I - ($5)
Merfolk Prospector - ($4)
Spore Shambler - ($1)
Rune to Prospector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Young Treant dies in my Scavenger at the start of your upkeep, I believe I gain 1 gold - ($1)
Board Info: In Patrol:
Squad Leader: Merfolk Prospector 2/2A [+]
Elite:
Scavenger:
Technician: Spore Shambler 1/2 [+]
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
Not what I was expecting. No way I can play a big chunky hero with Shadow Blade so on the nose. Best I make an annoying patrol and get Tech 1 up. Cheap blockers / counter attack is the name of the game now
Jandra, the Negator
Deteriorate
Moment’s Peace
Skeleton Javelineer
Lobber
Tech 2 card(s)
Get Paid - ($7)
Javelineer dies
Worker - ($6)
Play Midori - ($4)
Haunt hits your base to 18
Play Moment’s Peace - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: L5 Vandy (4/5+A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
L1 Midori (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 8
Thoughts
With Moment’s Peace split between my two hands, I can just float gold this turn. Next turn, I have enough for worker + fetch Meta + play Meta + Moment’s Peace. Teching Dark Pact to help me get through my deck and find Moment’s Peace on turn 6, and Firebat as an efficient guy that can contribute to base damage. I could kill the Prospector with Vandy here, but that leaves Midori vulnerable to a trade with Drakk + Bloodlust, which I don’t want. Midband Drakk + Bloodlust + Rampant Growth can trade with Vandy at the cost of all 10 gold, but that’s still favorable for me.
Moment’s Peace
Summon Skeletons
Firebat
Sacrifice the Weak
Discard
Lobber
Moment’s Peace
Skeleton Javelineer
Deteriorate
Ember Sparks
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($10)
Discard and Exhaust Vandy, get Metamorphosis - ($9)
Play Metamorphosis. Midori maxbands, both get +2/+2, Invisible, and Readiness - ($3)
Worker - ($2)
Midori flies over and breaks Tower, your base to 16
Pestering Haunt (not sacrificed to Metamorphosis) hits your base to 15
Moment’s Peace - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Pestering Haunt (1/1)
L8 Midori (6/6) (invisible, readiness)
L5 Vandy (6/7) (invisible, readiness)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
I should have lethal next turn with Midori + Vandy + Haunt + Dark Pact for 6+6+1+2 damage.
Looks like I bottomed both Pacts, so I’ll need an extra turn. I have another Moment’s Peace though, so it shouldn’t be a problem.
Thanks for bearing with me, had a mega week with my PhD viva last week. All went well though, just minor corrections to do.
Sadly I think I need more than minor corrections for how I played this game
P2T5
Tech StartingHand Workers
TECH
Huntress
Huntress
STARTING HAND
Tiger Cub → Worker
Bloodlust
Verdant Tree
WORKERS
Forest’s Favor
Rich Earth
Playful Panda
Rampant Growth
Tiger Cub
NextHand
Ironbark Treant
Bloodlust
Versatile Style
Tech 2 card(s)
Get Paid - ($9)
Prospect for gold - ($10)
Worker - ($9)
Rebuild Tower - ($6)
Calamandra - ($4)
Drakk - ($2)
Bloodlust Calamandra and Drakk, break Tech I, your base to 18 - ($0)
Calamandra and Drakk take 1 damage at end of turn
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Crash Bomber 3/3A [+]
Elite:
Scavenger:
Technician: Crash Bomber 2/2
Lookout:
In Play:
Merfolk Prospector 2/2 [+]
Spore Shambler 0/1
L1 Calamandra Moss 2/2
L1 Drakk Ramhorn 1/2
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
I still think I’ve lost this one but let’s punch back and make it harder for him to ignore my board
GG! Midori Meta can be pretty tough to stop. As soon as I saw no Tech 1 on turn 2, I had a read on Bloodlust. IDK what would have worked better for you… Maybe trying to get Grave out turn 3 to threaten sword on Vandy turn 4?
Yeah it’s really really strong and consistent too with Vandy fetching meta. I think green P2 does really struggle against Black P1. Would have been better to choose a more hero focussed line I think.