[Casual] Shadow (Mono White) vs Charnel Mouse ( [Law/Truth]/Discipline)

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Fox Primus
Sensei’s Advice
Safe Attacking
Snapback
Savior Monk


WORKERS
Fox Viper
Fox Primus


NextHand

Bird’s Nest
Snapback
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($7)
Scav - ($8)
Tech 1 - ($6)
Monk - ($4)
Rook kills Traffic director
Worker - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk
  • :target: Lookout:

In Play:

  • Rook (2/3, lvl 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Scribe
Community Service


STARTING HAND
Arrest
Reputable Newsman
Spectral Hound
Lawful Search


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search


NextHand

Scribe
Jail
Manufactured Truth
Brave Knight


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spectral Hound - ($4)
Midband Onimaru - ($0)
Spectral Aven kills Savior Monk, you draw
Onimaru readily kills Rook, takes 2 damage, hits level 7

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1+1A (first building costs 1 more)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Onimaru L7 3/2 (resist 0+1, frenzy 1, readiness, 2 damage)

In Play:

  • Spectral Aven 2/2 (flying, illusion)
  • Spectral Hound 3/3 (illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Actually, if I just worker Lawful Search, I can put down Spectral Hound and midband Onimaru to kill Rook. Or, I just trade with Onimaru to bring someone else out. I’m not sure that’s a good idea just yet, setting up a Mirror would be interesting but I need to hit Tech II as soon as I can.

Just teching in cards to keep me going later, with card draw, and Community Service because Onimaru will probably get hit with Snapback soon.

Killing Rook stops Thunderclap from killing backline illusions. Do I need to block with Building Inspector, or can I ping the base? Onimaru can be killed by Speed of the Fox and a midband Setsuki, but that’s 6 gold out of 10, so Shadow would have to skip Tech II. He can also get hit with Snapback, but there’s nothing I can do about that. OK, let’s block just in case. Actually, let’s put Onimaru in Lookout, it makes him vulnerable to Hook + Speed of the Fox, but I think Snapback is more likely.

P2T3


Tech StartingHand Workers

TECH
Rambasa Twin
Thunderclap


STARTING HAND
Safe Attacking
Bird’s Nest
Sensei’s Advice
Snapback
Morningstar Flagbearer
Sparring Partner


WORKERS
Fox Viper
Fox Primus
Safe Attacking


NextHand

Snapback
Smoker
Morningstar Flagbearer
Grappling Hook
Savior Monk


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparing Partner - ($8)
Grave - ($6)
Snapback Oni for Bigby - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (2/3, lvl 1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Going on offence with Blue feels weird.

P1T4


Tech StartingHand Workers

TECH
Justice Juggernaut
Insurance Agent


STARTING HAND
Manufactured Truth
Brave Knight
Jail
Scribe
Traffic Director


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Lawful Search
Jail


NextHand

Reputable Newsman
Justice Juggernaut
Arrest
Community Service


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Bigby - ($4)
Bigby exhausts to sideline Sparring Partner
Manufactured Truth, Building Inspector becomes a Spectral Hound - ($3)
Spectral Hound kills Grave, you draw, takes 2 damage, Bigby hits level 5 (maxband)
Spectral Hound (Building Inspector) and Spectral Aven destroy your Tech I, your base goes to 18
Scribe, I draw - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Scribe 1+1/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby L5 3/4
  • Spectral Hound 3/1 (illusion, 2 damage)
  • Spectral Aven 2/2 (flying, illusion)
  • Building Inspector 1/1 (first building costs 1 more)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I could just kill everything and tech up, but I think I’d rather midband Bigby, sideline the Partner, and destroy the Tech I. It means the Partner can come back and buff something, but it’s going to be buffing a Tech 0 or a hero that isn’t Grave, and I can deal with the former with Arrest if needs be.

… Drawing the Juggernaut kinda sucks, but I’ll be ready for the Insurance Agent to help me along. I could always go for a Gryphon if things go well.

I mean, given how badly I mucked up the opening its not a surprise, btw you have a tech 2 you didnt pay for on your sheet

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Smoker
Grappling Hook
Savior Monk
Morningstar Flagbearer
Snapback
Rambasa Twin


WORKERS
Fox Viper
Fox Primus
Safe Attacking
Morningstar Flagbearer


NextHand

Thunderclap
Bird’s Nest
Savior Monk
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid + float - ($10)
Tech Draw
Rebuild Tech 1
Worker - ($9)
Max Rook - ($0)
Sparing Partner Buffs Rook

Float ($0)
Discard 5, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (5/7+A lvl 8) +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2 + A)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Rebuilding counts for Building Inspector.

1 Like

that is… annoying, I really dont see how Im coming back from this, will think about this in the morning (what was I thinking T1-3???)

Chronic float syndrome? I don’t know. If you’d rather just start a new game, that’s fine.

sorry really hetic over here, hopefull have some free time soon

No worries, take all the time you need.