[Casual] Shadow (Mono White) vs Charnel Mouse ( [Law/Truth]/Discipline)

Mixture of weekend and finished up my CAWS match, but I also don’t see any way to really proceed from here. I think I need a better handle on MonoBlue before I muck around more with custom decks using its starter.

1 Like

Happy to play with Mono Blue in this thread, if you like?

1 Like

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Snapback
Safe Attacking
Aged Sensei
Savior Monk


WORKERS
Morningstar Flagbearer


NextHand

Grappling Hook
Fox Viper
Sensei’s Advice
Fox Primus
Smoker


Discard

Safe Attacking
Savior Monk
Snapback


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensi - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4 +A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like

P2T1


StartingHand Workers

STARTING HAND
Lawful Search
Spectral Aven
Arrest
Building Inspector
Jail


WORKERS
Jail


NextHand

Reputable Newsman
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Porkhand Magistrate


Discard

Arrest
Lawful Search
Spectral Aven


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
General Onimaru - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1+1A (your first building costs 1 more)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru L1 2/3 (frenzy 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Grappling Hook will let Shadow kill Onimaru, and he can afford a midband heal. Leading with Building Inspector instead gives him a free kill, but Onimaru can probably kill whatever he blocks with.

P1T2


Tech StartingHand Workers

TECH
Earthquake
Bird’s Nest


STARTING HAND
Smoker
Sensei’s Advice
Fox Primus
Grappling Hook
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Bird’s Nest
Grappling Hook
Earthquake
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Rook - ($0)
Rook kills Oni, Rook to lvl 7

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (3/3, lvl 7)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Brave Knight
Elite Training


STARTING HAND
Manufactured Truth
Reputable Newsman
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Jail
Bluecoat Musketeer


NextHand

Arrest
Traffic Director
Lawful Search
Brave Knight
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Tower - ($2)
Reputable Newsman, naming 2 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1+1A (your first building costs 1 more)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman 0/3 (no 2-cost spells or upgrades)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Whoops. Putting in Elite Training in case of Birds.

P1T3


Tech StartingHand Workers

TECH
Earthquake
Glorious Ninja


STARTING HAND
Sensei’s Advice
Earthquake
Grappling Hook
Safe Attacking
Bird’s Nest


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking


NextHand

Smoker
Fox Viper
Savior Monk
Snapback


Discard

Aged Sensei (1/1)
Grappling Hook
Sensei’s Advice
Earthquake
Earthquake
Glorious Ninja


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappleing hook BI to Lookout
Rook kills Newsman
Sensei trades with BI
Birds nest - ($3)
Tech 1 - ($2)
Max Rook - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tweet! (1/1, Flying)
  • :pschip: Technician: Twoo! (1/1, Flying)
  • :target: Lookout:

In Play:

  • Rook (4/6, lvl 8)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Manufactured Truth
Lawful Search
Traffic Director
Brave Knight
Arrest


WORKERS
Jail
Bluecoat Musketeer
Traffic Director


NextHand

Spectral Aven
Reputable Newsman
Lawful Search
Porkhand Magistrate
Elite Training


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Brave Knight - ($4)
Sirius Quince, Mirror arrives - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror 0/1 (illusion)
  • :pschip: Technician: Quince L1 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Fox’s Den School
Porcupine


STARTING HAND
Fox Viper
Smoker
Savior Monk
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper


NextHand

Smoker
Grappling Hook
Sensei’s Advice
Savior Monk


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Ninjustu) - ($3)
Snapback Quince for Oni - ($0)
Tweet kills Mirror, dies to tower
Rook kills Oni, levels fizzle

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Twoo! (1/1, Flying)
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook (4/3, lvl 8)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Elite Training
Porkhand Magistrate
Spectral Aven
Lawful Search
Reputable Newsman


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate


NextHand

Free Speech
Manufactured Truth
Building Inspector
Arrest


Discard

Elite Training
Lawful Search
Drill Sergeant
Flagstone Garrison


Tech 2 card(s)
Get Paid + float + scavenger - ($11)
Worker - ($10)
Tech II Peace - ($6)
Spectral Aven - ($4)
Reputable Newsman, naming 0 - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven 2/2+1A (flying, illusion)
  • :psfist: Elite:
  • :ps_: Scavenger: Brave Knight 3/3 (readiness, returns to hand if killed with combat damage)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman 0/3 (no 0-cost spells or upgrades)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I was planning for Peace, but Ninjitsu gives me pause. Peace doesn’t really have anything to stand up to a Glorious Ninja, so I’d be relying on a 2-attack counter-attacker to deal with it, unless I give something Elite Training. On the other hand, pretty much everything is cheaper than a Ninja. Aven could do that job except for blocking Birds, maybe I need to bring in an Air Hammer next turn. I can’t see Law and Truth doing much better at this point, I haven’t set up for Truth at all. Guardian of the Gates is tempting, but I’m told that’s a terrible idea. OK, an Air Hammer next turn, hopefully I can take out any Schools before they snowball.

P1T5


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Grappling Hook
Sensei’s Advice
Savior Monk
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker


NextHand

Porcupine
Fox’s Den School
Glorious Ninja
Snapback
Earthquake


Discard

Savior Monk
Sensei’s Advice
Grappling Hook
Glorious Ninja
Porcupine


Tech 2 card(s)
Get Paid - ($8)
Tweet! Reappears!
Max Sets - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tweet! (1/1, Flying)
  • :psfist: Elite: Twoo! (1/1, Flying)
  • :ps_: Scavenger: Rook (4/3, lvl 8)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Setsuki (3/4, lvl 6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
Manufactured Truth
Building Inspector
Arrest
Free Speech


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


NextHand

Overeager Cadet
Overeager Cadet
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Sirius Quince, Mirror arrives - ($8)
Free Speech, no hero abilities or spells for you until my next turn - ($6)
Manufactured Truth, Reputable Newsman becomes a Brave Knight - ($5)
Brave Knight trades with Rook, you get a gold, Bird’s Nest ends, returns to my hand, Quince hits level 3 (midband)
Brave Knight (Newsman) suicides into Setsuki for 3, returns to my hand
Maxband Quince - ($3)
Brave Knight, Quince makes Mirror a copy - ($0)
Spectral Aven kills Tweet!, takes 1 damage

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (Mirror) 3/3+1A (illusion, readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince L5 1/5
  • :target: Lookout:

In Play:

  • Spectral Aven 2/1 (flying, illusion)
  • Brave Knight 3/3 (readiness, returns to hand if killed with combat damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Lucky draw for taking out Rook here. Maybe I won’t need the Air Hammer after all. I just need 1 more damage on Setsuki next turn, and then I can afford to bounce Reputable Newsman here.

… Hmm, still no Garrison. I might have to try my luck with Lawful Search, otherwise I at least can put the Newsman back down.

P1T6


Tech StartingHand Workers

TECH
Jade Fox, Den’s Headmistress
Thunderclap


STARTING HAND
Fox’s Den School
Glorious Ninja
Porcupine
Earthquake
Snapback


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker
Earthquake


NextHand

Grappling Hook
Earthquake
Aged Sensei (1/1)
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Glorious Ninja! - ($5)
Porcupine - ($2)
Twoo trades with Aven
Ninja kills Fake Knight
Worker - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6, Death touch)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/1, lvl 6)
  • Glorious Ninja (4/2, Swift Strike)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

P2T6


StartingHand Workers

STARTING HAND
Overeager Cadet
Reputable Newsman
Lawful Search
Overeager Cadet
Flagstone Garrison
Free Speech
Manufactured Truth
Drill Sergeant


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


NextHand

Drill Sergeant
Spectral Aven
Arrest
Elite Training


Tech 0 card(s)
Get Paid - ($10)
Lawful Search, I draw and look at your hand - ($9)
Flagstone Garrison - ($6)
Overeager Cadet, I draw
Overeager Cadet #2, I draw
Reputable Newsman, naming 4, I draw - ($4)
Free Speech, no hero abilities or spells for you until my next turn - ($2)
General Onimaru - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet #1 2/2
  • :pschip: Technician: Overeager Cadet #2 2/2
  • :target: Lookout:

In Play:

  • Quince L5 1/5
  • Onimaru L1 2/3 (frenzy 1)
  • :heart: Flagstone Garrison HP: 4
  • Reputable Newsman 0/3 (no 4-cost spells)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I lucked out with Lawful Search drawing a Garrison, so it’s go time! Sensei’s Advice and Grappling Hook are the main things to worry about in Shadow’s hand, although it’s nice to see I stopped him getting the Earthquake + Birds combo I was worried about.

… Unfortunately, I’ve drawn a Sergeant so late that I have choose between it and Free Speech. I’ve got another Sergeant coming next turn, so I think the latter is better here so Setsuki’s no doing anything for Shadow, and there’s nothing unexpected in his hand.

In retrospect, I should have brought in some Hallucinations to deal with that Porcupine, too. Next turn.

… Oh, or I can just Arrest it. That works too for the moment.

P1T7


StartingHand Workers

STARTING HAND
Aged Sensei (1/1)
Earthquake
Grappling Hook
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker
Earthquake


NextHand

Thunderclap
Glorious Ninja
Porcupine
Savior Monk
Bird’s Nest


Discard

Grappling Hook
Sensei’s Advice
Earthquake


Tech 0 card(s)
Get Paid + float - ($11)
Tech 3 - ($6)
Aged sensei - ($5)
Surplus - ($0)
Glorious Swiftly forces Brave knight to run away

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6, Death touch)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Setsuki (3/1, lvl 6)
  • Glorious Ninja (4/1, Swift Strike)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

P2T7


StartingHand Workers

STARTING HAND
Arrest
Drill Sergeant
Elite Training
Spectral Aven
Manufactured Truth
Lawful Search


WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector


NextHand

Manufactured Truth
Arrest
Elite Training
Free Speech
Drill Sergeant


Tech 0 card(s)
Get Paid - ($10)
Drill Sergeant, I draw - ($7)
Arrest, Porcupine is disabled - ($5)
Overeager Cadet #1 kills Aged Sensei, you draw, takes 1 damage
Brave Knight, I draw, Drill Sergeant gets a rune - ($2)
Manufactured Truth, Reputable Newsman becomes a Brave Knight - ($1)
Quince kills Glorious Ninja, takes 4 damage
Drill Sergeant kills Setsuki, takes 3 damage, Onimaru hits level 3 - ($0)
Onimaru and Overeager Cadet destroy Tech II, your base to 18
Brave Knight (Reputable Newsman) readily hits surplus to 1

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman 0/3 (no 4-cost spells)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince L5 1/1 (4 damage)
  • Onimaru L1 2/3 (frenzy 1)
  • Overeager Cadet #1 2/1 (1 damage)
  • Overeager Cadet #2 2/2
  • Drill Sergeant 4/1 (+, 3 damage)
  • :heart: Flagstone Garrison HP: 4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Patriot Gryphon + Mirrors can handle Jade Fox if needs be, but with a garrison out I can afford to wait until I have a Tech III built before I tech it in. I can’t really afford Air Hammers just yet, either.

I should have cast MT on the Newsman to copy it into a Sergeant, then played the Brave Knight, then I could have destroyed the surplus this turn. Well, never mind.

GG, I have my tech 3 in hand, but it doesnt stop you just walking under all my now flying ninja and kill me, wp :wink:

1 Like

GGWP! I got lucky with my Garrison draw, any longer or a School going down and I’d have been in serious trouble.

P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Building Inspector
Porkhand Magistrate
Manufactured Truth
Jail


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Reputable Newsman
Arrest
Bluecoat Musketeer
Spectral Aven


Discard

Jail
Lawful Search
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru L1 2/3 (frenzy 1)
  • Building Inspector (first building costs 1 more)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Aged Sensei
Smoker
Morningstar Flagbearer
Fox Viper


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Snapback
Fox Primus
Savior Monk
Safe Attacking


Discard

Morningstar Flagbearer
Grappling Hook
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/4, lvl 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Brave Knight


STARTING HAND
Traffic Director
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Reputable Newsman
Spectral Hound
Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Traffic Director - ($2)
Spectral Aven - ($0)
Onimaru kills Aged Sensei, you get a gold, takes 1 damage

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+1A (untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1 (first building costs 1 more)
  • :target: Lookout:

In Play:

  • Onimaru L1 2/2 (frenzy 1, 1 damage)
  • Spectral Aven 2/2 (flying, illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I could level up Onimaru and kill everything, but Shadow can afford to hit him with Snapback and still tech up, while I’d have to skip. I’ll just stick the Newsman down to stop Grappling Hook allowing an easy midband Rook kill on Onimaru again. On second thought, Traffic Director does roughly the same for cheaper if I lead with him, and then I can get Aven rolling too.

Teching in units with decent attack values for now, one gold-cheap and one card-cheap. I want to try to go for Law this time, but I’ll wait and see how viable that looks to be. I’d want to transition to my other heroes, for Mirror copies of Juggernauts and Injunctions/Community Service. Probably the latter first for tempo.

… Think I’ll want to Lawful Search for a better worker here.