Mixture of weekend and finished up my CAWS match, but I also don’t see any way to really proceed from here. I think I need a better handle on MonoBlue before I muck around more with custom decks using its starter.
Happy to play with Mono Blue in this thread, if you like?
P1T1
StartingHand Workers
STARTING HAND
Morningstar Flagbearer
Snapback
Safe Attacking
Aged Sensei
Savior Monk
WORKERS
Morningstar Flagbearer
NextHand
Grappling Hook
Fox Viper
Sensei’s Advice
Fox Primus
Smoker
Discard
Safe Attacking
Savior Monk
Snapback
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensi - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook (2/4 +A, lvl 1)
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Lawful Search
Spectral Aven
Arrest
Building Inspector
Jail
WORKERS
Jail
NextHand
Reputable Newsman
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Porkhand Magistrate
Discard
Arrest
Lawful Search
Spectral Aven
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
General Onimaru - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Building Inspector 1/1+1A (your first building costs 1 more)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru L1 2/3 (frenzy 1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
Grappling Hook will let Shadow kill Onimaru, and he can afford a midband heal. Leading with Building Inspector instead gives him a free kill, but Onimaru can probably kill whatever he blocks with.
P1T2
Tech StartingHand Workers
TECH
Earthquake
Bird’s Nest
STARTING HAND
Smoker
Sensei’s Advice
Fox Primus
Grappling Hook
Fox Viper
WORKERS
Morningstar Flagbearer
Fox Primus
NextHand
Bird’s Nest
Grappling Hook
Earthquake
Safe Attacking
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Rook - ($0)
Rook kills Oni, Rook to lvl 7
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Aged Sensei (1/1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Rook (3/3, lvl 7)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Brave Knight
Elite Training
STARTING HAND
Manufactured Truth
Reputable Newsman
Traffic Director
Porkhand Magistrate
Bluecoat Musketeer
WORKERS
Jail
Bluecoat Musketeer
NextHand
Arrest
Traffic Director
Lawful Search
Brave Knight
Manufactured Truth
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Tower - ($2)
Reputable Newsman, naming 2 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Building Inspector 1/1+1A (your first building costs 1 more)
-
Elite:
-
Scavenger: Reputable Newsman 0/3 (no 2-cost spells or upgrades)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Whoops. Putting in Elite Training in case of Birds.
P1T3
Tech StartingHand Workers
TECH
Earthquake
Glorious Ninja
STARTING HAND
Sensei’s Advice
Earthquake
Grappling Hook
Safe Attacking
Bird’s Nest
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
NextHand
Smoker
Fox Viper
Savior Monk
Snapback
Discard
Aged Sensei (1/1)
Grappling Hook
Sensei’s Advice
Earthquake
Earthquake
Glorious Ninja
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappleing hook BI to Lookout
Rook kills Newsman
Sensei trades with BI
Birds nest - ($3)
Tech 1 - ($2)
Max Rook - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tweet! (1/1, Flying)
-
Technician: Twoo! (1/1, Flying)
-
Lookout:
In Play:
- Rook (4/6, lvl 8)
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Free Speech
Overeager Cadet
STARTING HAND
Manufactured Truth
Lawful Search
Traffic Director
Brave Knight
Arrest
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
NextHand
Spectral Aven
Reputable Newsman
Lawful Search
Porkhand Magistrate
Elite Training
Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Brave Knight - ($4)
Sirius Quince, Mirror arrives - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
-
Elite:
-
Scavenger: Mirror 0/1 (illusion)
-
Technician: Quince L1 1/3
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Fox’s Den School
Porcupine
STARTING HAND
Fox Viper
Smoker
Savior Monk
Snapback
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
NextHand
Smoker
Grappling Hook
Sensei’s Advice
Savior Monk
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Ninjustu) - ($3)
Snapback Quince for Oni - ($0)
Tweet kills Mirror, dies to tower
Rook kills Oni, levels fizzle
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Twoo! (1/1, Flying)
-
Lookout:
In Play:
- Bird’s Nest
- Rook (4/3, lvl 8)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Drill Sergeant
Flagstone Garrison
STARTING HAND
Elite Training
Porkhand Magistrate
Spectral Aven
Lawful Search
Reputable Newsman
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
NextHand
Free Speech
Manufactured Truth
Building Inspector
Arrest
Discard
Elite Training
Lawful Search
Drill Sergeant
Flagstone Garrison
Tech 2 card(s)
Get Paid + float + scavenger - ($11)
Worker - ($10)
Tech II Peace - ($6)
Spectral Aven - ($4)
Reputable Newsman, naming 0 - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Spectral Aven 2/2+1A (flying, illusion)
-
Elite:
-
Scavenger: Brave Knight 3/3 (readiness, returns to hand if killed with combat damage)
-
Technician:
-
Lookout:
In Play:
- Reputable Newsman 0/3 (no 0-cost spells or upgrades)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 2
- Workers: 9
Thoughts
I was planning for Peace, but Ninjitsu gives me pause. Peace doesn’t really have anything to stand up to a Glorious Ninja, so I’d be relying on a 2-attack counter-attacker to deal with it, unless I give something Elite Training. On the other hand, pretty much everything is cheaper than a Ninja. Aven could do that job except for blocking Birds, maybe I need to bring in an Air Hammer next turn. I can’t see Law and Truth doing much better at this point, I haven’t set up for Truth at all. Guardian of the Gates is tempting, but I’m told that’s a terrible idea. OK, an Air Hammer next turn, hopefully I can take out any Schools before they snowball.
P1T5
Tech StartingHand Workers
TECH
Glorious Ninja
Porcupine
STARTING HAND
Grappling Hook
Sensei’s Advice
Savior Monk
Smoker
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker
NextHand
Porcupine
Fox’s Den School
Glorious Ninja
Snapback
Earthquake
Discard
Savior Monk
Sensei’s Advice
Grappling Hook
Glorious Ninja
Porcupine
Tech 2 card(s)
Get Paid - ($8)
Tweet! Reappears!
Max Sets - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Tweet! (1/1, Flying)
-
Elite: Twoo! (1/1, Flying)
-
Scavenger: Rook (4/3, lvl 8)
-
Technician:
-
Lookout:
In Play:
- Bird’s Nest
- Setsuki (3/4, lvl 6)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
P2T5
Tech StartingHand Workers
TECH
Overeager Cadet
Drill Sergeant
STARTING HAND
Manufactured Truth
Building Inspector
Arrest
Free Speech
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
NextHand
Overeager Cadet
Overeager Cadet
Lawful Search
Reputable Newsman
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Sirius Quince, Mirror arrives - ($8)
Free Speech, no hero abilities or spells for you until my next turn - ($6)
Manufactured Truth, Reputable Newsman becomes a Brave Knight - ($5)
Brave Knight trades with Rook, you get a gold, Bird’s Nest ends, returns to my hand, Quince hits level 3 (midband)
Brave Knight (Newsman) suicides into Setsuki for 3, returns to my hand
Maxband Quince - ($3)
Brave Knight, Quince makes Mirror a copy - ($0)
Spectral Aven kills Tweet!, takes 1 damage
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Brave Knight (Mirror) 3/3+1A (illusion, readiness, returns to hand if killed with combat damage)
-
Elite:
-
Scavenger:
-
Technician: Quince L5 1/5
-
Lookout:
In Play:
- Spectral Aven 2/1 (flying, illusion)
- Brave Knight 3/3 (readiness, returns to hand if killed with combat damage)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Lucky draw for taking out Rook here. Maybe I won’t need the Air Hammer after all. I just need 1 more damage on Setsuki next turn, and then I can afford to bounce Reputable Newsman here.
… Hmm, still no Garrison. I might have to try my luck with Lawful Search, otherwise I at least can put the Newsman back down.
P1T6
Tech StartingHand Workers
TECH
Jade Fox, Den’s Headmistress
Thunderclap
STARTING HAND
Fox’s Den School
Glorious Ninja
Porcupine
Earthquake
Snapback
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker
Earthquake
NextHand
Grappling Hook
Earthquake
Aged Sensei (1/1)
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Glorious Ninja! - ($5)
Porcupine - ($2)
Twoo trades with Aven
Ninja kills Fake Knight
Worker - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Porcupine (2/6, Death touch)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Setsuki (3/1, lvl 6)
- Glorious Ninja (4/2, Swift Strike)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
P2T6
StartingHand Workers
STARTING HAND
Overeager Cadet
Reputable Newsman
Lawful Search
Overeager Cadet
Flagstone Garrison
Free Speech
Manufactured Truth
Drill Sergeant
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
NextHand
Drill Sergeant
Spectral Aven
Arrest
Elite Training
Tech 0 card(s)
Get Paid - ($10)
Lawful Search, I draw and look at your hand - ($9)
Flagstone Garrison - ($6)
Overeager Cadet, I draw
Overeager Cadet #2, I draw
Reputable Newsman, naming 4, I draw - ($4)
Free Speech, no hero abilities or spells for you until my next turn - ($2)
General Onimaru - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
-
Elite:
-
Scavenger: Overeager Cadet #1 2/2
-
Technician: Overeager Cadet #2 2/2
-
Lookout:
In Play:
- Quince L5 1/5
- Onimaru L1 2/3 (frenzy 1)
-
Flagstone Garrison HP: 4
- Reputable Newsman 0/3 (no 4-cost spells)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
I lucked out with Lawful Search drawing a Garrison, so it’s go time! Sensei’s Advice and Grappling Hook are the main things to worry about in Shadow’s hand, although it’s nice to see I stopped him getting the Earthquake + Birds combo I was worried about.
… Unfortunately, I’ve drawn a Sergeant so late that I have choose between it and Free Speech. I’ve got another Sergeant coming next turn, so I think the latter is better here so Setsuki’s no doing anything for Shadow, and there’s nothing unexpected in his hand.
In retrospect, I should have brought in some Hallucinations to deal with that Porcupine, too. Next turn.
… Oh, or I can just Arrest it. That works too for the moment.
P1T7
StartingHand Workers
STARTING HAND
Aged Sensei (1/1)
Earthquake
Grappling Hook
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Smoker
Earthquake
NextHand
Thunderclap
Glorious Ninja
Porcupine
Savior Monk
Bird’s Nest
Discard
Grappling Hook
Sensei’s Advice
Earthquake
Tech 0 card(s)
Get Paid + float - ($11)
Tech 3 - ($6)
Aged sensei - ($5)
Surplus - ($0)
Glorious Swiftly forces Brave knight to run away
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Porcupine (2/6, Death touch)
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- Setsuki (3/1, lvl 6)
- Glorious Ninja (4/1, Swift Strike)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
-
Surplus HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
P2T7
StartingHand Workers
STARTING HAND
Arrest
Drill Sergeant
Elite Training
Spectral Aven
Manufactured Truth
Lawful Search
WORKERS
Jail
Bluecoat Musketeer
Traffic Director
Porkhand Magistrate
Building Inspector
NextHand
Manufactured Truth
Arrest
Elite Training
Free Speech
Drill Sergeant
Tech 0 card(s)
Get Paid - ($10)
Drill Sergeant, I draw - ($7)
Arrest, Porcupine is disabled - ($5)
Overeager Cadet #1 kills Aged Sensei, you draw, takes 1 damage
Brave Knight, I draw, Drill Sergeant gets a rune - ($2)
Manufactured Truth, Reputable Newsman becomes a Brave Knight - ($1)
Quince kills Glorious Ninja, takes 4 damage
Drill Sergeant kills Setsuki, takes 3 damage, Onimaru hits level 3 - ($0)
Onimaru and Overeager Cadet destroy Tech II, your base to 18
Brave Knight (Reputable Newsman) readily hits surplus to 1
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
-
Elite:
-
Scavenger: Reputable Newsman 0/3 (no 4-cost spells)
-
Technician:
-
Lookout:
In Play:
- Quince L5 1/1 (4 damage)
- Onimaru L1 2/3 (frenzy 1)
- Overeager Cadet #1 2/1 (1 damage)
- Overeager Cadet #2 2/2
- Drill Sergeant 4/1 (+, 3 damage)
-
Flagstone Garrison HP: 4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Patriot Gryphon + Mirrors can handle Jade Fox if needs be, but with a garrison out I can afford to wait until I have a Tech III built before I tech it in. I can’t really afford Air Hammers just yet, either.
I should have cast MT on the Newsman to copy it into a Sergeant, then played the Brave Knight, then I could have destroyed the surplus this turn. Well, never mind.
GG, I have my tech 3 in hand, but it doesnt stop you just walking under all my now flying ninja and kill me, wp
GGWP! I got lucky with my Garrison draw, any longer or a School going down and I’d have been in serious trouble.
P1T1
StartingHand Workers
STARTING HAND
Lawful Search
Building Inspector
Porkhand Magistrate
Manufactured Truth
Jail
WORKERS
Porkhand Magistrate
NextHand
Traffic Director
Reputable Newsman
Arrest
Bluecoat Musketeer
Spectral Aven
Discard
Jail
Lawful Search
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Building Inspector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru L1 2/3 (frenzy 1)
- Building Inspector (first building costs 1 more)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Grappling Hook
Aged Sensei
Smoker
Morningstar Flagbearer
Fox Viper
WORKERS
Fox Viper
NextHand
Sensei’s Advice
Snapback
Fox Primus
Savior Monk
Safe Attacking
Discard
Morningstar Flagbearer
Grappling Hook
Smoker
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Rook - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
- Rook (2/4, lvl 1)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Spectral Hound
Brave Knight
STARTING HAND
Traffic Director
Bluecoat Musketeer
Reputable Newsman
Spectral Aven
Arrest
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
NextHand
Reputable Newsman
Spectral Hound
Arrest
Lawful Search
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Traffic Director - ($2)
Spectral Aven - ($0)
Onimaru kills Aged Sensei, you get a gold, takes 1 damage
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Traffic Director 1/1+1A (untargetable)
-
Elite:
-
Scavenger:
-
Technician: Building Inspector 1/1 (first building costs 1 more)
-
Lookout:
In Play:
- Onimaru L1 2/2 (frenzy 1, 1 damage)
- Spectral Aven 2/2 (flying, illusion)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
I could level up Onimaru and kill everything, but Shadow can afford to hit him with Snapback and still tech up, while I’d have to skip. I’ll just stick the Newsman down to stop Grappling Hook allowing an easy midband Rook kill on Onimaru again. On second thought, Traffic Director does roughly the same for cheaper if I lead with him, and then I can get Aven rolling too.
Teching in units with decent attack values for now, one gold-cheap and one card-cheap. I want to try to go for Law this time, but I’ll wait and see how viable that looks to be. I’d want to transition to my other heroes, for Mirror copies of Juggernauts and Injunctions/Community Service. Probably the latter first for tempo.
… Think I’ll want to Lawful Search for a better worker here.