Sure, I played my turn exactly this way.
I put an extra minus rune on Immortal since it would be affected anyway after being sidelined, just FYI. Good play btw!
P2T8
StartingHand Workers
STARTING HAND
Tricycloid
Fading Argonaut
Origin Story
Unphase
Seer
Tricycloid
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium
NextHand
Immortal
Sentry (3/2) anti-air
Time Spiral
Nullcraft
Rewind
Discard
Gilded GlaxxA (3/4)
Gilded GlaxxB (3/4)
Origin Story
Unphase
Tricycloid
Tricycloid
Tech 0 card(s)
Get Paid + float - ($11)
Vir dead, draw 1 card from technician
1 gold from Scav - ($12)
Rebuild Tech 2
Prynn - ($10)
Origin Story on Orpal - ($7)
Fading Argonaut - ($5)
Seer, add time rune to Prynn - ($4)
Prynn to L4 - ($1)
Minimmortal attacks Tech 2 for 1 dmg
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Seer (3/1+A) -
[I]Elite[/I]: -
[I]Scavenger[/I]: -
[I]Technician[/I]: Fading Argonaut (3/3) Fading 3 -
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Immortal (1/1) 4 minus runes
- Prynn L4 (2/4) Fading 5
[B]Buildings:[/B] -
Base HP: 16 -
Tech I HP: 4 -
Tech II HP: 5 (Present) -
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 10
Are you sure I want neither to attack nor to block with mini-immortal?
Ahh thank you very much - Mini-immortal will attack Tech 2 for 1 damage. Reflected in post now. Thanks again
P1T9
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Cursed Crow
Sickness
Thieving Imp
Deteriorate
WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Discard
Dark Pact
Dark Pact
Death and Decay
Death and Decay
Spreading Plague
Sickness
Cursed Ghoul 4/4
Pestering Haunt
Plague Spitter 3/3 (Anti-Air, places -1/-1 runes)
Hooded Executioner 3/2
Thieving Imp
Doom Grasp
Deteriorate
Cursed Crow
Sickness
Next Hand
Doom Grasp
Nether Drain
Cursed Ghoul
Death Rites
Get Paid ①⓪
Garth summons and sac Skeleton ⑨, I draw a card
Thieveing Imp ⑥, you discard a card
Vandy ④
Doom Grasp, sac Thieving Imp ⓪, Prynn dies, Vandy to lvl3
Deteriorate Seer ⓪, it dies
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Vandy lvl3 3/4+A -
Elite:
-
Scavenger:
-
Technician: Garth lvl7 3/2 -
Lookout:
In Play:
Buildings:
- Base
20 - Tech I
4 - Tech II
1 (Disease) - Tower
3
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 15
Gold: - Float: 0
- Workers: 10
P2T9
Tech StartingHand Workers
TECH
Octavian
Octavian
STARTING HAND
Rewind
Sentry (3/2) anti-air
Immortal
Time Spiral
Nullcraft
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium
NextHand
Nullcraft
Fading Argonaut (3/3) Fading 3
Tinkerer (1/2)
Tricycloid
Unphase
Tech 2 card(s)
Get Paid + float - ($11)
rng discard #2
Prynn dead
Geiger - ($9)
Nullcraft - ($7)
F. Argo 3atk, Nullcraft 1atk, and Immortal 1atk trade with Vandy, Geiger to L3
Geiger to L5, trashes and returns Immortal - ($5)
Tech 3 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Immortal (5/5+A) Indestructible -
[I]Elite[/I]: -
[I]Scavenger[/I]: -
[I]Technician[/I]: Geiger L5 (3/4) -
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] -
Base HP: 16 -
Tech I HP: 4 -
Tech II HP: 5 (Present) -
Tech III HP: 5 -
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 12
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
It’s starting to look bad for me.
P1T10
Tech0 StartingHand Workers
TECH
STARTING HAND
Doom Grasp
Nether Drain
Cursed Ghoul
Death Rites
WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Discard
empty
Next Hand
Hooded Executioner
Plague Spitter
Dark Pact
Cursed Ghoul
Death Rites
Tech nothing.
Get Paid ①⓪
Garth summons and sacs Skeleton ⑨, I draw a card
Summon Skeletons ⑥
Orpal ④
Doom Grasp, I sac a Skeleton and kill Geiger ⓪, Orpal to lvl3
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Skeleton 1/1+A -
Elite:
-
Scavenger:
-
Technician: Garth lvl7 3/2 -
Lookout:
In Play:
- Orpal lvl3 1/3
Buildings:
- Base
20 - Tech I
4 - Tech II
1 (Disease) - Tower
3
Economy Info:
Cards:
- Hand: 5
- Deck: 17
- Disc: 0
Gold: - Float: 0
- Workers: 10
Hmm, you’ve come back from worse. I feel like this is still pretty close
P2T10
StartingHand Workers
STARTING HAND
Tinkerer (1/2)
Unphase
Nullcraft
Fading Argonaut (3/3) Fading 3
Tricycloid
Unphase
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium
Fading Argonaut (3/3) Fading 3
NextHand
Gilded GlaxxA (3/4)
Octavian
Seer (3/1+A)
Gilded GlaxxB (3/4)
Sentry (3/2) anti-air
Discard
Nullcraft
Unphase
Tinkerer (1/2)
Unphase
Tech 0 card(s)
Get Paid - ($10)
Geiger dead, draw 1 card from Technician
Tricycloid - ($5)
Nullcraft destroys Tech 2, base to 18, dies - ($3)
Vir - ($1)
Remove 3 runes from Tricycloid to kill Orpal, Vir to L3
Worker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Immortal (5/5+A) Indestructible -
[I]Elite[/I]: -
[I]Scavenger[/I]: Tricycloid (3/3) -
[I]Technician[/I]: Vir L3 (2/3) -
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] -
Base HP: 16 -
Tech I HP: 4 -
Tech II HP: 5 (Present) -
Tech III HP: 5 -
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 11
I’ve got rules question again.
If I play “destroy unit” effect and the Immortal is the only target, will it exhaust? Or is skipping indestructible units mandatory and no unit will be destroyed?
I believe the Immortal will exhaust.
P1T11
Tech StartingHand Workers
TECH
STARTING HAND
Hooded Executioner
Plague Spitter
Dark Pact
Cursed Ghoul
Death Rites
WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Discard
Hooded Executioner
Dark Pact
Cursed Ghoul
Death Rites
Sickness
Next Hand
Deteriorate
Death and Decay
Dark Pact
Cursed Crow
Spreading Plague
Tech nothing.
Get Paid ①⓪
Hooded Executioner ⑧
Death Rites ④
Garth sacs Skeleton to draw a card , Tricycloid dies
Garth summons and sacs another Skeleton to draw a card ③, Immortal exhausts
Garth trades with Vir , you draw a card
Plague Spitter ⓪
Discard 5, draw 5
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner 3/3+A -
Elite:
-
Scavenger:
-
Technician: Plague Spitter 3/3 -
Lookout:
In Play:
Buildings:
- Base
16 - Tech I
4 - Tech II
5 (Disease) - Tower
3
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 5
Gold: - Float: 0
- Workers: 10
On closer inspection… I don’t think Vandy can gain free levels off of the Garth/Vir trade since she has to come into play after Garth dies (due to the Tech 2 building being destroyed the turn before).
Oh, you’re right. I’ll play a card instead of Vandy, if you’re okay with that.
Or I can leave her be and just switch patrollers.
You can edit your turn however, no rush.
Thanks! Played Hooded Exec instead of Vandy.
P2T11
StartingHand Workers
STARTING HAND
Gilded GlaxxB (3/4)
Gilded GlaxxA (3/4)
Seer (3/1+A)
Octavian
Sentry (3/2) anti-air
Origin Story
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium
Fading Argonaut (3/3) Fading 3
Gilded GlaxxB (3/4)
NextHand
Octavian
Rewind
Immortal
Tricycloid
Discard
Nullcraft
Unphase
Tinkerer (1/2)
Unphase
Tricycloid (3/3)
Origin Story
Gilded GlaxxA (3/4)
Tech 0 card(s)
Get Paid - ($11)
1 gold from scav - ($12)
Vir dead, draw 1 card from technician
Octavian - ($4)
Seer - ($3)
Sentry - ($1)
Immortal kills Hooded Executioner
Worker - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Seer (3/1+A) -
[I]Elite[/I]: -
[I]Scavenger[/I]: -
[I]Technician[/I]: Sentry (3/2) anti-air - prevents 1st dmg from spell or ability to one of my patrollers -
[I]Lookout[/I]: Octavian (8/8)
[B]In Play:[/B] - Battle Suits
- Immortal (5/5) Indestructible - exhausted
[B]Buildings:[/B] -
Base HP: 16 -
Tech I HP: 4 -
Tech II HP: 5 (Present) -
Tech III HP: 5 -
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 12
Wow, it’s time to concede. That’s GG!
I have to admit, I’ve made a lot of mistakes in this match.
I relied on spells too much, and although I cleared the table, I didn’t accumulate the board presence afterwards. And then I suppose I traded poorly, and should’ve gone into defense instead of supplying you with constant stream of cards. Anyway, this was cool game!
I will be ready for the rematch after the weekend.
GG, was still a tough one from my end. Disease Tech II was definitely the right call against Present. I was just barely keeping ahead. You had me on my toes the whole game though. See you after the weekend!
I’m back. Monogreen, random 44.
I got random 14 / 100. Any deck you want me to play as? If not I’ll go Monowhite.
[I]Squad Leader[/I]: Seer (3/1+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Fading Argonaut (3/3) Fading 3
[I]Lookout[/I]:
Base HP: 16