Get Paid + Float ⑦
Boosted Hooded Executioner ②, kills Tinkerer
Poisonblade Rogue suicides into Geiger , he becomes 0/1
Garth finishes Geiger , Garth to lvl3, you draw a card
Skeleton pokes your Tech I for 1 damage
Worker ①
Float ①
Get Paid + Float ⑨
Worker ⑧
Tech II (Disease) ④
Deteriorate SQL Glaxx ④, becomes 3/3+A
Skeleton and Hooded Executioner trade with SQL Glaxx
Garth summons Skeleton ③
Hooded Executioner ①
Float ①
Get Paid + Float ①⓪
Skeleton suicides into Glaxx , shaves off Armor
Plague Spitter suicides into Glaxx , makes him 1/1
Garth finishes Glaxx , takes 2 damage
Hooded Executioner attacks and kills Prynn , takes 2 damage. Garth to lvl 5, heals
Boosted Hooded Executioner B ⑤ executes Fading Argonaut, you draw a card
Garth summons and sacks Skeleton ④, I draw a card
Summon Skeletons ①
Float ①
STARTING HAND
Sentry
Origin Story
Unphase
Immortal
Tinkerer
Tricycloid
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium
NextHand
Nullcraft
Gilded Glaxx
Sentry
Unphase
Time Spiral
Tech 2 card(s)
Get Paid + float - ($14)
Prynn Dead
draw card from Technician
Immortal - ($8)
Tricycloid - ($3)
Tinkerer - ($1)
Remove three time runes from Tricycloid to deal 3 damage to your Tech 2
Get Paid + Float ①①
Orpal ⑨
Sickness on Tinkerer (now 0/1) and Immortal (now 4/4+A) ⑦
Second Sickness on Tinkerer (now 0/0) and Immortal (now 3/3+A) ⑤, Tinkerer dies, you draw a card
Max Garth ③, his maxband gets Cursed Ghoul from discard. Ghoul puts -1/-1 on Immortal (now 2/2+A)
Hooded Executioner 3/1 attacks Immortal , Immortal exhausts, exec dies
Deteriorate Tricycloid (now 2/2) ③
Two Skeletons trade with Tricycloid , you get money
Garth and Hooded Executioner 3/3 break your Tech II , both take 1 damage, your base takes 2
Garth summons and sacks Skeleton , I draw a card
Float ③
STARTING HAND
Gilded Glaxx
Unphase
Time Spiral
Nullcraft
Sentry
Tricycloid
WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium
NextHand
Origin Story
Tricycloid
Fading Argonaut
Unphase
Seer
Discard
Tinkerer (1/2)
Tricycloid (3/3)
Time Spiral
Nullcraft
Unphase
Rewind
Immortal
Tech 2 card(s)
Get Paid + float - ($11)
draw 1 from technician
1 gold from scav - ($12)
rebuild Tech 2
Vir - ($10)
Peek with Vir
Gilded Glaxx - ($7)
Sentry - ($5)
Exchange top card of deck with card from hand - Vir - ($4)
Gilded GlaxxB - ($1)
If I kill a hero and a unit with one Sickness, this course of action:
hero is killed, Orpal levels up to maxband
unit is killed, Orpal’s maxband spreads -1/-1 runes further
is against rules, because hero and unit are killed kind of simultaneously and if some effect comes into play as a result of their deaths, this result cannot be then triggered by the same deaths. Am I correct? Or can I, as active player, resolve effects in any order meaning I can resolve any results of one part of the effect before continuing to the other?
Whoa, this play may not be rational, but it sure will be crazy.
P1T8
Tech StartingHand Workers
TECH
Death and Decay
Death and Decay
STARTING HAND
Pestering Haunt
Plague Spitter
Spreading Plague
Sickness
WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
Discard
Death and Decay
Death and Decay
Spreading Plague
Sickness
Cursed Ghoul 4/4
Pestering Haunt
Plague Spitter 3/3 (Anti-Air, places -1/-1 runes)
Hooded Executioner 3/2
Next Hand
Cursed Crow
Sickness
Thieving Imp
Deteriorate
Get Paid ①⓪
Sickness on Vir and Sentry ⑧
Spreading Plague ④ Sentry and Vir die, Immortal exhausts. You get money and card, Orpal to lvl3
Orpal to lvl6 ①
Garth summons Skeleton ⓪
Orpal sacs Skeleton to put -1/-1 on SQL Glaxx (now 3/3+A)
Cursed Ghoul trades with SQL Glaxx , Orpal’s maxband places -1/-1 on Elite Glaxx (now 4/3). Can’t place on Immortal because of Resistance.
Hooded Executioner trades with Elite Glaxx
Orpal and Garth break Tech II , your base takes 2 damage
I believe if Immortal exhausts first it gets sidelined/moved out of the patrol zone - not sure if that changes your turn but feel free to make any changes.