Casual - Random_Phobosis (MonoBlack) vs Request (MonoRed)

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Thieving Imp
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator (worker)

WORKERS
Jandra, the Negator

Discard

Thieving Imp
Skeletal Archery
Skeleton Javelineer

Next Hand

Graveyard
Deteriorate
Summon Skeletons
Sacrifice the Weak
Pestering Haunt

Get Paid ④
Worker ③
Poisonblade Rogue ①
Float ①

Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • Base :heart: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Float: 1
  • Workers: 5

glhf!

P2T1


StartingHand Workers

STARTING HAND
Battle Suits
Neo Plexus
Temporal Research
Fading Argonaut
Tinkerer


WORKERS
Neo Plexus


NextHand

Nullcraft
Forgotten Fighter
Plasmodium
Time Spiral


Discard

Fading Argonaut
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tinkerer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tinkerer (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Hooded Executioner
Plague Spitter

STARTING HAND
Graveyard (worker)
Deteriorate
Summon Skeletons
Sacrifice the Weak
Pestering Haunt

WORKERS
Jandra, the Negator
Graveyard

Discard

empty

Next Hand

Deteriorate
Skeleton Javelineer
Hooded Executioner
Sacrifice the Weak
Thieving Imp

Get Paid ⑥
Worker ⑤
Garth ③
Summon Skeleton ②
Tech I ①
Pestering Haunt ①
Float ①

Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue 2/1
  • :target: Lookout:

In Play:

  • Garth lvl1 1/3
  • Pestering Haunt

Buildings:

  • Base :heart: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Float: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Gilded Glaxx
Sentry


STARTING HAND
Nullcraft
Plasmodium
Forgotten Fighter
Time Spiral


WORKERS
Neo Plexus
Forgotten Fighter


NextHand

Time Spiral
Plasmodium
Temporal Research
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Nullcraft, kills pestering haunt - ($2)
Geiger - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tinkerer (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Geiger L1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1) flying, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Hooded Executioner
Doomg Grasp

STARTING HAND
Deteriorate
Skeleton Javelineer
Hooded Executioner
Sacrifice the Weak (worker)
Thieving Imp

WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak

Discard

empty

Next Hand

Plague Spitter
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
Thieving Imp

Get Paid + Float ⑦
Boosted Hooded Executioner ②, kills Tinkerer
Poisonblade Rogue suicides into Geiger , he becomes 0/1
Garth finishes Geiger , Garth to lvl3, you draw a card
Skeleton pokes your Tech I for 1 damage
Worker ①
Float ①

Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner 3/3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl3 1/3
  • Skeleton 1/1

Buildings:

  • Base :heart: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Float: 1
  • Workers: 7

Oops! Can’t target Nullcraft with Deteriorate. Need to edit the turn…
UPD: Edited my turn.

P2T3


Tech StartingHand Workers

TECH
Unphase
Gilded Glaxx


STARTING HAND
Fading Argonaut
Sentry
Tinkerer
Plasmodium
Time Spiral


WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Sentry
Hardened Mox
Gilded Glaxx
Fading Argonaut
Unphase


Tech 2 card(s)
Get Paid - ($7)
Geiger dead, draw 1 card from technician
Worker - ($6)
Summon Gilded Glaxx - ($3)
Nullcraft kills skeleton

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx (4/4+A) - only leaves play from lethal combat dmg
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1) flying, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

P1T3


Tech StartingHand Workers

TECH
Cursed Ghoul
Sickness

STARTING HAND
Plague Spitter
Skeletal Archery (worker)
Summon Skeletons
Skeleton Javelineer
Thieving Imp

WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery

Discard

Cursed Ghoul
Sickness
Summon Skeletons
Skeleton Javelineer
Thieving Imp

Next Hand

Hooded Executioner
Doom Grasp
Poisonblade Rogue
Pestering Haunt
Deteriorate

Get Paid + Float ⑧
Worker ⑦
Plague Spitter ④
Tower ①
Garth summons Skeleton ⓪

Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter 3/3 (Anti-Air, places -1/-1 runes)+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Hooded Executioner 3/3
  • :target: Lookout: Skeleton 1/1

In Play:

  • Garth lvl3 1/3

Buildings:

  • Base :heart: 20
  • Tower :heart: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5
    Gold:
  • Float: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Origin Story
Immortal


STARTING HAND
Fading Argonaut
Sentry
Gilded Glaxx
Unphase
Hardened Mox


WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox


NextHand

Time Spiral
Nullcraft
Tinkerer
Plasmodium
Fading Argonaut


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Gilded GlaxxB - ($7)
Nullcraft hits Tower for 1 damage, dies
Build Tech 2 - Present - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded GlaxxA (4/4+A) - only leaves play from lethal combat dmg
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Gilded GlaxxB (4/4) - needs lethal combat dmg
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Nether Drain
Sickness

STARTING HAND
Hooded Executioner
Doom Grasp
Poisonblade Rogue (worer)
Pestering Haunt
Deteriorate

WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue

Discard

empty

Next Hand

Skeleton Javelineer
Nether Drain
Hooded Executioner
Cursed Ghoul

Get Paid + Float ⑨
Worker ⑧
Tech II (Disease) ④
Deteriorate SQL Glaxx ④, becomes 3/3+A
Skeleton and Hooded Executioner trade with SQL Glaxx
Garth summons Skeleton ③
Hooded Executioner ①
Float ①

Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Plague Spitter 3/3 (Anti-Air, places -1/-1 runes)+A
  • :pschip: Technician: Hooded Executioner 3/3
  • :target: Lookout:

In Play:

  • Garth lvl3 1/3

Buildings:

  • Base :heart: 20
  • Tech II :heart: 5 (Disease)
  • Tower :heart: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0
    Gold:
  • Float: 1
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Tricycloid
Unphase


STARTING HAND
Plasmodium
Tinkerer
Time Spiral
Nullcraft
Fading Argonaut


WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium


NextHand

Immortal
Unphase
Origin Story
Tinkerer
Sentry


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Summon Fading Argonaut - ($9)
Buld Tower - ($6)
Summon Prynn - ($4)

Float ($4)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx (4/4+A) - needs lethal combat dmg
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (3/3) - Fading 3
  • :target: [I]Lookout[/I]: Prynn L1 (1/3) - Fading 4
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Cursed Crow
Spreading Plague

STARTING HAND
Skeleton Javelineer (worker)
Nether Drain
Hooded Executioner
Cursed Ghoul

WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer

Discard

Cursed Crow
Spreading Plague
Plague Spitter 3/3 (Anti-Air, places -1/-1 runes)
Nether Drain
Cursed Ghoul

Next Hand

Doom Grasp
Sickness
Deteriorate
Sickness

Get Paid + Float ①⓪
Skeleton suicides into Glaxx , shaves off Armor
Plague Spitter suicides into Glaxx , makes him 1/1
Garth finishes Glaxx , takes 2 damage
Hooded Executioner attacks and kills Prynn , takes 2 damage. Garth to lvl 5, heals
Boosted Hooded Executioner B ⑤ executes Fading Argonaut, you draw a card
Garth summons and sacks Skeleton ④, I draw a card
Summon Skeletons ①
Float ①

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Hooded Executioner B 3/3
  • :target: Lookout:

In Play:

  • Garth lvl5 2/4
  • Hooded Executioner A 3/1

Buildings:

  • Base :heart: 20
  • Tech II :heart: 5 (Disease)
  • Tower :heart: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5
    Gold:
  • Float: 1
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Tricycloid
Seer


STARTING HAND
Sentry
Origin Story
Unphase
Immortal
Tinkerer
Tricycloid


WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium


NextHand

Nullcraft
Gilded Glaxx
Sentry
Unphase
Time Spiral


Tech 2 card(s)
Get Paid + float - ($14)
Prynn Dead
draw card from Technician
Immortal - ($8)
Tricycloid - ($3)
Tinkerer - ($1)
Remove three time runes from Tricycloid to deal 3 damage to your Tech 2

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal (5/5+A) - indestructible
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tricycloid (3/3)
  • :pschip: [I]Technician[/I]: Tinkerer (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Cursed Ghoul
Death Rites

STARTING HAND
Sickness
Deteriorate
Sickness
Doom Grasp

WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer

Discard

empty

Next Hand

Pestering Haunt
Plague Spitter 3/3 (Anti-Air, places -1/-1 runes)
Spreading Plague
Sickness

Get Paid + Float ①①
Orpal ⑨
Sickness on Tinkerer (now 0/1) and Immortal (now 4/4+A) ⑦
Second Sickness on Tinkerer (now 0/0) and Immortal (now 3/3+A) ⑤, Tinkerer dies, you draw a card
Max Garth ③, his maxband gets Cursed Ghoul from discard. Ghoul puts -1/-1 on Immortal (now 2/2+A)
Hooded Executioner 3/1 attacks Immortal , Immortal exhausts, exec dies
Deteriorate Tricycloid (now 2/2) ③
Two Skeletons trade with Tricycloid , you get money
Garth and Hooded Executioner 3/3 break your Tech II , both take 1 damage, your base takes 2
Garth summons and sacks Skeleton , I draw a card
Float ③

Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul 4/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal lvl1 1/3
  • :target: Lookout:

In Play:

  • Garth lvl7 3/3
  • Hooded Executioner 3/2

Buildings:

  • Base :heart: 20
  • Tech I :heart: 4
  • Tech II :heart: 2 (Disease)
  • Tower :heart: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0
    Gold:
  • Float: 3
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Rewind
Immortal


STARTING HAND
Gilded Glaxx
Unphase
Time Spiral
Nullcraft
Sentry
Tricycloid


WORKERS
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Plasmodium


NextHand

Origin Story
Tricycloid
Fading Argonaut
Unphase
Seer


Discard

Tinkerer (1/2)
Tricycloid (3/3)
Time Spiral
Nullcraft
Unphase
Rewind
Immortal


Tech 2 card(s)
Get Paid + float - ($11)
draw 1 from technician
1 gold from scav - ($12)
rebuild Tech 2
Vir - ($10)
Peek with Vir
Gilded Glaxx - ($7)
Sentry - ($5)
Exchange top card of deck with card from hand - Vir - ($4)
Gilded GlaxxB - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded GlaxxA (4/4+A)
  • :psfist: [I]Elite[/I]: Gilded GlaxxB (4+1/4)
  • :ps_: [I]Scavenger[/I]: Sentry (3/2) anti-air
  • :pschip: [I]Technician[/I]: Vir L1 (2/3)
  • :target: [I]Lookout[/I]: Immortal (2/2) - indestructible - 3 minus runes
    [B]In Play:[/B]
  • Battle Suits

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

I have a rules question.

If I kill a hero and a unit with one Sickness, this course of action:

  • hero is killed, Orpal levels up to maxband
  • unit is killed, Orpal’s maxband spreads -1/-1 runes further
    is against rules, because hero and unit are killed kind of simultaneously and if some effect comes into play as a result of their deaths, this result cannot be then triggered by the same deaths. Am I correct? Or can I, as active player, resolve effects in any order meaning I can resolve any results of one part of the effect before continuing to the other?

Good question, @sharpobject - any thoughts or previous rulings on this situation?

The unit and hero die at the same time. Orpal levels up, but the unit is already dead. So you can’t do that play.

2 Likes

Whoa, this play may not be rational, but it sure will be crazy.

P1T8


Tech StartingHand Workers

TECH
Death and Decay
Death and Decay

STARTING HAND
Pestering Haunt
Plague Spitter
Spreading Plague
Sickness

WORKERS
Jandra, the Negator
Graveyard
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer

Discard

Death and Decay
Death and Decay
Spreading Plague
Sickness
Cursed Ghoul 4/4
Pestering Haunt
Plague Spitter 3/3 (Anti-Air, places -1/-1 runes)
Hooded Executioner 3/2

Next Hand

Cursed Crow
Sickness
Thieving Imp
Deteriorate

Get Paid ①⓪
Sickness on Vir and Sentry ⑧
Spreading Plague ④ Sentry and Vir die, Immortal exhausts. You get money and card, Orpal to lvl3
Orpal to lvl6 ①
Garth summons Skeleton ⓪
Orpal sacs Skeleton to put -1/-1 on SQL Glaxx (now 3/3+A)
Cursed Ghoul trades with SQL Glaxx , Orpal’s maxband places -1/-1 on Elite Glaxx (now 4/3). Can’t place on Immortal because of Resistance.
Hooded Executioner trades with Elite Glaxx
Orpal and Garth break Tech II , your base takes 2 damage

Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth lvl7 3/2
  • Orpal lvl6 2/4

Buildings:

  • Base :heart: 20
  • Tech I :heart: 4
  • Tech II :heart: 2 (Disease)
  • Tower :heart: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 8
    Gold:
  • Float: 0
  • Workers: 10

I believe if Immortal exhausts first it gets sidelined/moved out of the patrol zone - not sure if that changes your turn but feel free to make any changes.