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[Casual: random decks] Dreamfire vs. charnel_mouse

@charnel_mouse GL HF! I hope we’ll see some weird strategies out of this.

Game 1: [Strength]/Anarchy/Past vs. [Balance]/Fire/Truth

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Safe Attacking
Morningstar Flagbearer
Snapback
Smoker


WORKERS
Morningstar Flagbearer


NextHand

Fox Primus
Grappling Hook
Fox Viper
Sensei’s Advice
Aged Sensei


Discard

Safe Attacking
Savior Monk
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:

  • Rook lvl 1 (2/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

This codex is practically begging me to try Sanatorium. Could be awesome (for the turn or two it’ll take charnel to trash it).

@charnel_mouse’s turn!

1 Like

GLHF! I already know of one for this deck, let’s see whether I can pull it off.

P2T1

Starting hand: 5

Merfolk Prospector
Young Treant
Ironbark Treant
Spore Shambler
Forest’s Favour

Thoughts

Ironbark Treant in Elite in case of Safe Attacking, I want that Smoker dead if it helps get the kill.


Get paid - (5)
Worker - (4)
Ironbark Treant - (1)
Discard 3, draw 5


:psfist: Ironbark Treant 1+1/2+2A (patrolling: -2/+2A)

:heart: Base HP: 20


Hand: 5

Playful Panda
Tiger Cub
Rich Earth
Verdant Tree
Rampant Growth

Deck: 0
Discard: 3

Merfolk Prospector
Young Treant
Forest’s Favour

Card-count details (opponent-viewable)

Expected: 10
1 on board
5 in hand
0 in deck
3 in discard
1 in workers


Gold: 1
Workers: 6

5 x start
T1: Spore Shambler

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Gunpoint Taxman


STARTING HAND
Fox Viper
Sensei’s Advice
Aged Sensei
Grappling Hook
Fox Primus


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sensei’s Advice
Grappling Hook
Safe Attacking
Savior Monk
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Fox Viper - ($0)
Smoker sneaks by and pings your base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, that Ironbark is just asking to be bounced. I don’t want to double up on Stewardesses though, since they don’t match up well against Tiny B’s and Firebats.

@charnel_mouse’s turn!

P2T2

Starting hand: 5

Playful Panda
Tiger Cub
Rich Earth
Verdant Tree
Rampant Growth

Thoughts

I wonder if I can get away with Spectral Hounds here, it would put me in a much better board position if Dreamfire hasn’t taken a Thunderclap. They go well with Midori, too, if it comes to that. Putting Ironbark Treant in Lookout, because there’s a good chance Dreamfire took a Stewardess to bounce it: paying the resist cost means he can’t then midband Rook and kill Midori.

Teched cards: 2

T2: 2 x Spectral Hound


Get paid + float - (7)
Worker - (6)
Tech I - (4)
Tiger Cub - (2)
Master Midori - (0)
Discard 3, reshuffle 8, draw 5


:psblueshield: Tiger Cub 2/2+1A
:target: Ironbark Treant 1/2+2A (resist 0+1; patrolling: -2/+2A)

Midori L1 2/3

:heart: Base HP: 19
:heart: Tech I HP: 5


Hand: 5

Merfolk Prospector
Young Treant
Forest’s Favour
Verdant Tree
Rampant Growth

Deck: 3

Spectral Hound
Spectral Hound
Playful Panda

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 2 teched = 12
2 on board
5 in hand
3 in deck
0 in discard
2 in workers


Gold: 0
Workers: 7

5 x start
T1: Spore Shambler
T2: Rich Earth

P1T3


Tech StartingHand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Safe Attacking
Grappling Hook
Aged Sensei
Sensei’s Advice
Savior Monk


WORKERS
Morningstar Flagbearer
Fox Primus
Sensei’s Advice


NextHand

Gunpoint Taxman
Stewardess of the Undone
Snapback


Discard

Grappling Hook
Savior Monk
Sanatorium
Sanatorium


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook Tiger Cub to technician
Safe Attacking - ($4)
Rook, Smoker and Fox Viper safely kill Ironbark, sparkshot Tiger Cub
Aged Sensei - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/3)
  • Fox Viper (2/1)
  • Smoker (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Go down on cards now to ensure a Sanatorium in the next cycle.

@charnel_mouse’s turn!

P2T3

Starting hand: 5

Merfolk Prospector
Young Treant
Forest’s Favour
Verdant Tree
Rampant Growth

Thoughts

Tricky turn here. If I tech up, Dreamfire’s board can hit me pretty hard. Alternatively, I midband Midori and take out Rook, then leave Merfolk Prospector on patrol. I might lose him to Snapback, but with Rook dead that costs 6 gold. Even with all that float, Dreamfire can’t do that and tech up.

Tech-wise, I don’t know whether I should go for Midori Truth engine, or focus on deathtouch. Strength is the only spec with a high amount of health on defence, and Dreamfire’s on the offensive at the moment, so I’ll guess that he’s going for Anarchy or Past. Truth it is.

EDIT: He might be able to tech up while killing Midori with a Zane. Fingers crossed.

Teched cards: 2

T2: 2 x Spectral Hound
T3: Macciatus, the Whisperer, Spectral Tiger


Get paid - (7)
Worker - (6)
Midband Midori, Tiger Cub is 3/2 - (2)
Tiger Cub kills Aged Sensei, you draw, takes 1 damage
Midori kills Rook, takes 2 damage, hits level 7
Maxband Midori - (1)
Merfolk Prospector - (0)
Discard 3, draw 3, reshuffle 6, draw 2


:psblueshield: Merfolk Prospector 1/1+1A (exhaust: gain 1g)

Tiger Cub 3/1 (Midori: +1/+1; 2 damage)
Midori L8 4/5 (units with no abilities get +1/+1; flying on my turn)

:heart: Base HP: 19
:heart: Tech I HP: 5


Hand: 5

Spectral Hound
Spectral Hound
Playful Panda
Macciatus, the Whisperer
Rampant Growth

Deck: 4

Ironbark Treant
Spectral Tiger
Young Treant
Verdant Tree

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 4 teched = 14
2 on board
5 in hand
4 in deck
0 in discard
3 in workers


Gold: 0
Workers: 8

5 x start
T1: Spore Shambler
T2: Rich Earth
T3: Forest’s Favour

P1T4


Tech StartingHand Workers

TECH
Colossus
Colossus


STARTING HAND
Snapback
Stewardess of the Undone
Gunpoint Taxman
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Aged Sensei


NextHand

Sanatorium
Savior Monk
Grappling Hook
Sanatorium


Discard

Fox Viper
Smoker
Gunpoint Taxman
Snapback
Colossus
Colossus


Tech 2 card(s)
Get Paid + float - ($10)
Reshuffle → technician draw
Worker - ($9)
Stewardess of the Undone, bounce Merfolk - ($6)
Zane - ($4)
Zane, Smoker and Fox Viper trade with Midori, levels fizzle, Tiger Cub dies
Tech 2 (Anarchy) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I have Snapback, but that would delay my tech 2. So I’ll just trade everything I got into Midori.

@charnel_mouse’s turn!

1 Like

P2T4

Starting hand: 5

Spectral Hound
Spectral Hound
Playful Panda
Macciatus, the Whisperer
Rampant Growth

Returned to hand: 1

Merfolk Prospector

Thoughts

Not unexpected, but still painful. I think I just tech up and hope for not too much hasted stealth damage coming my way. Thinking of teching in Moment’s Peace next to give me time to build a good board, I’m going down on cards to fit in that last teching round.

Merfolk Prospector in Scavenger guarantees I can afford worker + midband Midori + Spectral Tiger next turn.

Teched cards: 2

T2: 2 x Spectral Hound
T3: Macciatus, the Whisperer, Spectral Tiger
T4: Reteller of Truths, Spectral Tiger


Get paid - (8)
Worker - (7)
Tech II Truth - (3)
2 x Spectral Hound - (1)
Merfolk Prospector - (0)
Discard 2, draw 4


:psblueshield: Spectral Hound #1 3/3+1A (illusion)
:ps_: Merfolk Prospector 1/1 (exhaust: 1g)
:target: Spectral Hound #2 3/3 (resist 0+1; illusion)

:heart: Base HP: 19
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Truth)


Hand: 4

Ironbark Treant
Spectral Tiger
Young Treant
Verdant Tree

Deck: 0
Discard: 5

Tiger Cub
Reteller of Truths
Spectral Tiger
Macciatus, the Whisperer
Rampant Growth

Card-count details (opponent-viewable)

Expected: 10 + 6 teched = 16
3 on board
4 in hand
0 in deck
5 in discard
4 in workers


Gold: 0
Workers: 9

5 x start
T1: Spore Shambler
T2: Rich Earth
T3: Forest’s Favour
T4: Playful Panda

P1T5


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Sanatorium
Sanatorium
Savior Monk
Grappling Hook


WORKERS
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Aged Sensei
Savior Monk


NextHand

Sanatorium
Smoker
Fox Viper


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook - ($5)
Grappling Hook pops SQL Hound
Stewardess safely kills Merfolk
Sanatorium - ($1)
Tech Lab (Strength) - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (2/3)
  • Sanatorium (4)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Would’ve loved to play both Sanatoriums here, but the Hounds would wreck me.

@charnel_mouse’s turn!

2 Likes

First time for me to actually see this awesome card in play. Really excited to see whether it can function or not!

I’m curious as well :sweat_smile:

I do vaguely recall someone on these forums (maybe @Nekoatl?) who was able to get good value out of Sanatorium, pairing it with… Feral? Present?

Immortals, probably? And hasted Warp Gate Disciples can bring in real units cheaply.

I’ve tried a few attempts to make them work, but I think my only success was in this thread using [Law]/Present/Anarchy with the goal of using Sanatorium to get discount units in play and Insurance Agent to get paid when they died at end of turn for most units, and to drop in Immortals which wouldn’t be able to patrol with ephemeral, but could attack each turn thanks to haste… until Geiger maxband eventually flickers after an attack so they can start patrolling. The challenge, as always, is applying enough pressure to drop the Sanatoriums and have them actually survive the opponent’s next turn.

2 Likes

Well, you’ve got at least one turn for Sanitorium to fire, hit me.

P2T5

Starting hand: 4

Ironbark Treant
Spectral Tiger
Young Treant
Verdant Tree

Thoughts

Ooh, wasn’t expecting Sanitorium. Nature Reclaims is the obvious answer, but Moment’s Peace is also pretty good outside of Whitestar Grapplers, and it would help me hit critical illusion mass.

I can do worker + Midbandori + Tiger. Alternatively, I can do worker + Young Treant + Midori + Tiger + Quince, to give myself a larger patrol. That gives me more chance of Midori surviving to take to the air, assuming Dreamfire is going straight for Strength units instead of Anarchy II. Let’s do it.

Teched cards: 2

T2: 2 x Spectral Hound
T3: Macciatus, the Whisperer, Spectral Tiger
T4: Reteller of Truths, Spectral Tiger
T5: 2 x Moment’s Peace


Get paid + Scavenger - (10)

Young Treant, reshuffle 9, draw 1 - (8)

Tiger Cub

Thoughts

Another potential beneficiary of Midori’s midband looks good to me. Quince can wait until later, when I can double up on a Tiger.

Tiger Cub - (6)
Master Midori - (4)
Worker - (3)
Spectral Tiger - (0)
Discard 1, draw 3


:psblueshield: Young Treant 0/2+1A
:psfist: Spectral Hound 1+3/3 (illusion)
:exhaust: Tiger Cub 2/2
:target: Spectral Tiger 5/5 (resist 0+1; illusion)

Midori L1 2/3

:heart: Base HP: 19
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Truth)


Hand: 3

Reteller of Truths
Macciatus, the Whisperer
Rampant Growth

Deck: 5

Spectral Tiger
Spectral Hound
Merfolk Prospector
Moment’s Peace
Moment’s Peace

Discard: 1

Verdant Tree

Card-count details (opponent-viewable)

Expected: 10 + 8 teched = 18
4 on board
3 in hand
5 in deck
1 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Spore Shambler
T2: Rich Earth
T3: Forest’s Favour
T4: Playful Panda
T5: Ironbark Treant

You did ask me to hit you :sweat_smile:

P1T6


Tech StartingHand Workers

TECH
Thunderclap
Undo


STARTING HAND
Fox Viper
Sanatorium
Smoker
Colossus
Colossus


WORKERS
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Aged Sensei
Savior Monk
Smoker


NextHand

Gunpoint Taxman
Snapback
Grappling Hook
Whitestar Grappler


Discard

Thunderclap
Undo
Colossus
Colossus
Fox Viper
Sanatorium


Tech 2 card(s)
Get Paid - ($9)
Rook and Stewardess kill Treant
Zane, to midband, kills technician, we both draw - ($4)
Exhaust Sanatorium, I draw, then put 2 Colossi in play - ($3)
Colossus #1 kills Spectral Tiger
Zane to maxband, pops Spectral Hound - ($1)
Colossus #2 breaks tech 2, your base to 17
Worker - ($0)
At end of turn, Colossi die

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/4)
  • Rook lvl 1 (2/4)
  • Stewardess of the Undone (2/3)
  • Sanatorium (4)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I’ve got 4/7 odds to draw something good with Sanatorium, which just isn’t good enough. So I’ll bring Zane in first for another draw.

Well that went well!

@charnel_mouse’s turn!

1 Like

That’s a good hit :sweat_smile: 1 gold for two Colossi, scary stuff.

P2T6

Starting hand: 4

Reteller of Truths
Macciatus, the Whisperer
Rampant Growth

Technician draw: 1

Moment’s Peace

Thoughts

Painful Tech II break, thankfully I got Moment’s Peace on the Technician draw rather than the other Tiger. I’m going to risk killing Rook instead of destroying the Sanitorium, since it can’t do much with Moment’s Peace up. Have a Grappler come out and wrestle the Mirror? Whatever. Calypso could move Quince out of the way for killing Midori, but I don’t expect to see that.

Killing Rook also lets me afford both midband on Midori and maxband on Quince. The latter is essential for insuring Quince takes two attackers to kill, since Grappling Hook could remove the Squad Leader armour. No Birds, either, so Midori should survive to fly over and destroy the Sanitorium / boost some Illusions next turn. If there’s no Morningstar Pass, at least, I can’t get too greedy on delaying destruction of Sanitorium.

Grappling Hook might make me reshuffle, is there anything I want on this next cycle? Probably the other copies of Macciatus and Reteller.

Teched cards: 2

T2: 2 x Spectral Hound
T3: Macciatus, the Whisperer, Spectral Tiger
T4: Reteller of Truths, Spectral Tiger
T5: 2 x Moment’s Peace
T6: Macciatus, the Whisperer, Reteller of Truths


Get paid - (10)
Rebuild Tech II
Moment’s Peace, your units can’t attack, mine can’t patrol - (8)
Rampant Growth, Midori is 4/3+2A
Midori kills Rook, takes 2 damage, hits level 3
Sirius Quince, Mirror arrives - (6)
Maxband Quince - (2)
Midband Midori - (0)
Discard 2, draw 4


:target: Quince 1/5 (resist 0+1; 2g: summon Mirror, limit 2; 2g: Mirror copies non-III unit, is trashed at end of turn; allied non-token unit arrives: a Mirror may copy it, is trashed when Quince or original leave)

Midori L5 3/4 (units with no abilities get +1/+1)
Mirror 1/2 (Midori: +1/+1; illusion)

:heart: Base HP: 17
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Truth)


Hand: 4

Spectral Tiger
Spectral Hound
Merfolk Prospector
Moment’s Peace

Deck: 0
Discard: 11

Verdant Tree
Young Treant
Tiger Cub
Spectral Tiger
Spectral Hound
Macciatus, the Whisperer
Reteller of Truths
Moment’s Peace
Rampant Growth
Reteller of Truths
Macciatus, the Whisperer

Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
0 on board
4 in hand
0 in deck
11 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Spore Shambler
T2: Rich Earth
T3: Forest’s Favour
T4: Playful Panda
T5: Ironbark Treant

P1T7


StartingHand Workers

STARTING HAND
Grappling Hook
Gunpoint Taxman
Whitestar Grappler
Snapback
Whitestar Grappler


WORKERS
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Aged Sensei
Savior Monk
Smoker


NextHand

Thunderclap
Grappling Hook
Whitestar Grappler
Undo
Sanatorium


Tech 0 card(s)
Get Paid - ($10)
Extra expensive Snapback, Quince out, Jaina in - ($5)
Prynn - ($3)
Zane kills Midori, Prynn to lvl 3
Gunpoint Taxman - ($1)
Exhaust Sanatorium just to draw - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Stewardess of the Undone (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/1)
  • Prynn lvl 3 (1/3)
  • Sanatorium (4)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Pity that Grapplers can’t target heroes… I don’t have to play Grappler, since I’ll have Prynn for removal next turn, so I’ll just rebuild hand with the Sanatorium.

@charnel_mouse’s turn!

P2T7

Starting hand: 4

Spectral Tiger
Spectral Hound
Merfolk Prospector
Moment’s Peace

Thoughts

Uh oh.

Teched cards: 0

T2: 2 x Spectral Hound
T3: Macciatus, the Whisperer, Spectral Tiger
T4: Reteller of Truths, Spectral Tiger
T5: 2 x Moment’s Peace
T6: Macciatus, the Whisperer, Reteller of Truths


Get paid - (10)
Spectral Tiger - (7)
Spectral Hound - (6)
Merfolk Prospector - (5)
Tower - (2)
Discard 1, reshuffle 12, draw 3


:psblueshield: Spectral Hound 3/3 (illusion)
:psfist: Jaina L1 1+2/3 (sparkshot)
:ps_: Merfolk Prospector 1/1 (exhaust: 1g)
:exhaust: Spectral Tiger 5/5 (illusion)
:target: Mirror 0/1 (resist 0+1; illusion)

:heart: Base HP: 17
:heart: Tech I HP: 5
:heart: Tech II HP: 5 (Truth)
:heart: Tower HP: 4


Hand: 3

Macciatus, the Whisperer
Reteller of Truths
Macciatus, the Whisperer

Deck: 9

Verdant Tree
Young Treant
Tiger Cub
Spectral Tiger
Spectral Hound
Reteller of Truths
Moment’s Peace
Rampant Growth
Moment’s Peace

Discard: 0
Card-count details (opponent-viewable)

Expected: 10 + 10 teched = 20
3 on board
3 in hand
9 in deck
0 in discard
5 in workers


Gold: 0
Workers: 10

5 x start
T1: Spore Shambler
T2: Rich Earth
T3: Forest’s Favour
T4: Playful Panda
T5: Ironbark Treant

P1T8


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Undo
Thunderclap
Whitestar Grappler
Grappling Hook
Sanatorium
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Primus
Sensei’s Advice
Aged Sensei
Savior Monk
Smoker
Fox Viper


NextHand

Colossus
Whitestar Grappler
Colossus
Snapback


Discard

Steam Tank
Steam Tank
Grappling Hook
Gunpoint Taxman
Undo
Thunderclap


Tech 2 card(s)
Get Paid - ($10)
Prynn to fading 3
Exhaust Sanatorium, just to draw 1 - ($9)
Zane trades with Hound, Jaina to lvl 3
Prynn kills Merfolk, to fading 4, you get 1 gold
Taxman trades with Jaina, steals 1 gold, Prynn to midband - ($10)
Stewardess safely kills Mirror
Rook - ($8)
Grappling Hook pops Tiger, you draw
Sanatorium #2 - ($4)
Whitestar Grappler - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Whitestar Grappler (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Prynn lvl 5 (2/4), fading 4
  • Stewardess of the Undone (2/3)
  • Sanatorium (4)
  • Sanatorium (4)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech Lab HP: 4 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Bah, Sanatorium only drew me Fox Viper. I could haste it and Grappler and get a tech break, but I think I’d rather worker and patrol them, respectively.

@charnel_mouse’s turn!

Sanatorium just as Deck thinning with card draw embedded and a continuous threat also is not too bad :wink: :+1: